Spider-Man 2 accessibility options, explained

Superheroes are for everyone.

Miles and Peter swinging through New York in Spider-Man 2's intro.
Screenshot by Dot Esports

Many superhero stories, particularly focused on Spider-Man, are all about how anyone can step up and be a hero in their own right, and Spider-Man 2 reflects this admirably in its commitment to accessibility.

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The options touch every area of the game, but there are a few you should start with to make the gameplay experience uniquely suited to you.

The most important accessibility options in Spider-Man 2

The Accessibility menu in Marvel's Spider-Man 2
The ready-made Presets cater to a wide range of needs. Screenshot by Dot Esports.

There are dozens of granular settings to tweak to your liking, but if you don’t have the time to fiddle with every last one, the Accessibility Presets are a perfect option to automatically customize large parts of the game according to your needs.

There are four, with each helping to compensate in a different area: Hearing, Motion Sensitivity, Motor and Vision.

The Hearing Preset enables subtitles and make them stand out better. The Motion Sensitivity Preset gets rid of screen effects like color filters and motion blur and provide a center crosshair to focus on to help alleviate motion sickness. The Motor Preset makes the actual act of playing the game far less taxing, disabling vibration entirely, skipping QTEs, helping with waypoint tracking and aim assist, and slowing the game down at key moments to ensure motor difficulties or slow reflexes will prove no obstacle to completing the story. Finally, the Vision preset massively increases the text size and enables every single one of the High Contrast options.

The Accessibility menu in Marvel's Spider-Man 2
Make Spider-Man pop with a variety of shaders. Screenshot by Dot Esports.

These High Contrast options are in themselves another standout, and not something I’ve seen done this comprehensively in a game before.

A wide range of characters and objects, from story-critical interactables to varying enemy types to Spider-Man himself can have a solid-color shader applied to them, which—while it’ll obscure whatever suit you have on—will result in a far more navigable game for those with vision problems.

Every setting the Presets touch can, of course, be customized on their own—if you’re hard of hearing, for instance, but don’t like the subtitle color the Preset gives you, that can be fixed with the press of a button. If you don’t think the Motor Preset goes far enough, you can slow down the speed of the entire game to give yourself more time to react.

Much like the controller settings, the versatility on display here is truly spectacular, and you’ll be able to create a gameplay experience that suits your needs while also being fun.

Author
Image of Grant St. Clair
Grant St. Clair
Grant St. Clair has been gaming almost as long as he's been writing. Writing about games, however, is still quite new to him. He does hope you'll stick around to hear about his many, many opinions- wait, where are you going?