First TFT Set 10 PBE patch: Bag size reduced, Ziggs buffed, and Heartsteel nerfed

Positive first impressions.

Image of digital Ziggs in TFT Set 10
Set 10 Ziggs | Image via Riot Games

Riot Games dropped Teamfight Tactics Set 10 on the PBE servers on Nov. 7 and followed up with the first update on Nov. 8, fixing bugs while applying a few significant changes. 

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The first TFT Set 10 PBE update that dropped on Nov. 8 was small compared to previous sets. Changes featured in the PBE Remix Rumble patch were nerfs applied to the Heartsteel trait, a few minor Augment adjustments, around a dozen champion tweaks, and a significant bag change to four and five-cost units. The balance team still has work to do on Set 10, according to game designer Stephen “Mortdog” Mortimer, but he’s “feeling very confident about where we can get this.”

Bag changes to four and five-cost champions are likely the most significant changes made through the first TFT Set 10 PBE patch. The four-cost bag size was reduced from 11 to 10 and the five-cost was reduced from 10 to nine. Hitting a three-star tier-five champion in Remix Rumble is essentially gone and even harder now with tier-four champions.  

Heartsteel is the economy trait for TFT Set 10, gaining Hearts per loss at each Stage. The Hearts gained were slightly reduced, especially during the late-game Stages, and the Heart multiplier was also nerfed. Heartsteel is still a good economy trait, though. A buff was applied to the Crowd Diver trait, triggering through on-kill effects from traits like Heartsteel and Healing Orbs. 

Multiple balance levers were adjusted for Zed, while Riot also fixed a bug with Zed’s clones. And Ziggs had multiple balance levers buffed, increasing the number of bombs per cast while buffing damage from main and small bombs. 

Players can test out Remix Rumble through the PBE servers until the official launch of TFT Set 10 takes place on Nov. 21. 

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Danny Forster
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.