In Maniac and Proud quests in Granblue Fantasy: Relink, raising your damage cap is key, and not just raw damage either. With Ascension or Terminus weapons and strong Sigils carrying your raw attack, boosting your max damage is crucial.
The Damage Cap Sigil is perfect for this. Here’s how to get it.
How Damage Cap Sigils and traits work in Granblue Fantasy: Relink
Granblue Fantasy: Relink sets a limit on how much damage each attack and Skill can do, called a damage cap. This means that after a certain point, boosting Attack traits won’t make your damage go any higher. That’s where the Damage Cap trait helps, pushing that limit further by up to a 250 percent bonus.
The Damage Cap Sigil is critical for raising this trait, making it a valuable item to farm. Most players hit this damage cap in the later Extreme and early Maniac quests. You likely won’t need to focus on this until you reach these levels.
How to get many Damage Cap Sigils in Granblue Fantasy: Relink
Rolling for Damage Cap Sigils at Siero’s using the Transmute Sigils option is the most efficient method to farm them. First, exchange Treasures from quests for Knickknack Vouchers, then use these vouchers to Transmute for a random Sigil until you get Damage Cap.
Since results are not guaranteed, you may have to try many times to secure one or two Damage Cap Sigils. From my experience, transmuting with the maximum of 999 vouchers usually results in getting one to two Damage Cap IV, IV+, or V Sigils. For a large number of Vouchers, focus on farming the “Assault Formation!” quest on Extreme, similar to Curios farming. Then, trade the High-Grade Scraps and Machine Units from this quest at Siero’s to get a significant amount of Vouchers.
In Granblue Fantasy: Relink, you can only get the Damage Cap Sigil randomly from Transmuting Sigils and using Transmarvel at Siero’s Knickknack Shop or from opening Curios at Zathba’s in Seedhollow. That means to farm Damage Cap, you need to farm Knickknack Vouchers and Curios.
While you can obtain Damage Cap from Curios, focusing on transmuting is more efficient as you can quickly gather Treasures to exchange for vouchers, faster than collecting Curios for Zathba. Curios’ loot pool is large and includes items like Rupies and Treasures, diluting the results and lowering your chances of finding the desired Damage Cap sigil. On the other hand, Transmuting Sigils guarantees you only get Sigils, offering a less random and more effective approach.
Both of these methods become available in the endgame, right after finishing the Main Story. As you progress and unlock higher difficulty quests, including up to Proud level, you get access to more advanced levels of Transmuting Sigils, reaching Transmarvel. The higher the level of Transmuting you use, the higher the level of the Damage Cap Sigil level you’ll get in return, so always go for the most expensive you have.
With the Vouchers in hand, you’re ready to Transmute Sigils at Siero’s. The main difference in Transmutation levels is the rarity of the Sigil and its trait level. For instance, you find V-level Sigils only at the third level of Transmutation, while the second level maxes out at IV Sigils. That’s why you should unlock the third level of Transmute Sigils before farming Damage Cap. This level gives you the highest trait levels, apart from Transmarvel, allowing you to fit your characters with fewer Damage Cap Sigils but achieve high trait levels, making space for other supportive Sigils. Transmarvel is the only way of getting Damage Cap V+ Sigils, which come with an additional secondary trait at level 11.
With everything set, simply repeat the Knickknack Vouchers farming and Transmute Sigils until you get all the Damage Cap Sigils you need.
Quests that drop Damage Cap Sigils in Granblue Fantasy: Relink
If you want to try your luck in another way, some quests have a chance to drop Damage Cap Sigils after you complete them. Aside from the first-clear reward quests, they are likely not worth your time investment compared to Knickknack Vouchers farming. They are:
Damage Cap III (Level Four)
- First Clear reward from License to Thrill on Extreme. Not farmable.
- From Oddly Specific Request, a one-time Side Quest in Folca.
Damage Cap IV+ (Level Seven)
- First Clear reward from Id Bears Repeating on Maniac. Includes Level 7 Attack trait. Not farmable.
- Random Drop Item from Saga Grande: Happily Ever After on Maniac. Comes with a random extra trait. Can be farmed, but it’s a big time commitment.
Damage Cap V (Level 11)
- Random Drop Item from To Know the Unknowable on Extreme. Farmable, but also a big time commitment.
- First Clear reward from Blazing Trial on Proud. Not farmable.
- Random Drop Item from Melting Pot of Hostility on Proud. Farmable.
- Random Drop Item from General Investigation: Id on Proud. Farmable.