A new mutant has arrived in Marvel Snap with the launch of A Blink In Time season. With the Exiles’ leader, Blink, as the focus of the season, another card from her faction has also made its way to the game.
Nocturne is the daughter of Nightcrawler and Scarlet Witch from another reality, and she comes with a unique in-game ability to the TCG. Here are the best Nocturne decks in Marvel Snap.
Nocturne abilities in Marvel Snap explained
Nocturne is a three-Cost, five-Power card with the ability that reads “You can move this once. When this moves, replace its location with a random new one.” It can be a potential game-changer tech effect, especially if there are challenging or inaccessible locations present in a match.
You can get Nocturne as a series five card, meaning that you need to spend 6,000 tokens in the Token Shop to purchase it.
Strategy and best combos for Nocturne decks in Marvel Snap
Nocturne’s ability is more of a tech effect that makes it a support card instead of a finisher on its own. Changing challenging and unplayable locations like Sanctum Santorum or card-made locations by the likes of Storm can make for strong synergies. As a small combo, Silver Surfer can give plus two Power to Nocturne since it boosts all three-Cost cards.
Best Nocturne decks to play in Marvel Snap
Control
The classic Control deck is back, with Nocturne being one of its main components thanks to its location-changing ability. Here, the main focus is to use a variety of Control effects that can help you win the board through converted offense, with Red Hulk and Magneto being the main massive Power sources of the deck.
Blink and Jubilee both provide the potential to call stronger and high-Cost units for free, while Klaw can give additional Power to the right location while also adding its four-Power stat line to the location where it is placed. Nebula is there to build up your early game Power, while Jeff the Baby Land Shark can help you win challenging locations that can be hard to read for the opponent.
As for the Control cards in this deck, you can use the following:
- White Widow for possibly junking one of your opponent’s location.
- Quake for location manipulation.
- Red Guardian for inflicting negative Power.
- Leech for ability removal.
Sera Surfer
In this deck, you play multiple three-Cost cards with a toolbox of effects and boost them with Silver Surfer on the final turn. Sera is a key addition since it lowers the cost of the cards in your hand by one, paving the way for a miracle turn six where you can play three-Cost cards in one go.
Aside from Nocturne, the other three-Cost cards in this deck are:
- Brood (to instantly swarm a location with three-Cost units)
- Killmonger (to destroy all one-Cost units and combo with Nova)
- Hope Summers (to potentially gain bonus Energy each turn)
- Sebastian Shaw
- Baron Zemo
- Gladiator
Forge can be added to give a permanent Power boost to one of your cards (best to be used for Brood or Sebastian Shaw), while Wong is here to trigger the effects of On Reveal abilities twice, primarily for Silver Surfer.
Cerebro Five
The goal of this deck is to create the Cerebro and Mystique setup which can give up to a four-Power boost to all of your cards with the same Power.
The other five Power cards you can use in this deck aside from Nocturne are:
- Silk (for its move ability).
- Polaris (to move a one- or two-Cost card of your opponent to another location).
- Spider-Man (to move a revealed card of your opponent to another location).
- Enchantress (to remove the Ongoing abilities of cards placed in the location where you play it).
- Miles Morales (to potentially become a cheap-Cost card when a card is moved during the previous turn).
- Omega Red (to give bonus Power to your locations if you are winning on the location where it is placed).
- Doctor Doom (to create two five-Power Doombots on each other location).
Additionally, Ant-Man can be a potential five-Power card assuming that you have four cards in its location, while Luke Cage prevents your cards from receiving negative Power in any way.
How to counter Nocturne decks
Nocturne’s only direct counter in the game so far is Professor X since it shuts down a location entirely. Otherwise, you will have to simply outstat a Nocturne deck in Marvel Snap.
Nocturne decks’ current state in the meta
Nocturne is not a main win condition card. It is more of a tool to provide an additional effect that embodies the high-risk, high-reward mantra since the new location will be random. Still, the decks above her Nocturne included are all staple picks for the meta.
The Control and Sera Surfer decks have already proven their stature in the meta, making Nocturne a new and additional tool for these decks to provide more flexibility and unpredictability at the same time. The Cerebro Five, deck, however, may be considered as less meta compared to the other two Nocturne decks above. Still, it is a decent choice if you want to make your way to the high ranks of Marvel Snap.