Like most city-builders, Fabledom rewards you for growing your kingdom. At certain town sizes—or milestones, as the game calls it—you’ll unlock new structures, Fabling types, and more.
How to grow your kingdom in Fabledom
When you first create your kingdom, you’ll start off with six inhabitants, aka Fablings. You’ll have only a handful of building types at the beginning: Homestead, Well, Laborers Hut, Lumber Camp, and Stockpile. Obviously, you can’t build a fully functional kingdom with only these structures. To get new building types—like the Hero Quarters, which unlocks the game’s Hero system—you’ll have to level up your kingdom by increasing its population.
As your population grows, so too will the money that you earn from each family. These recurring payments trickle into your overall funds and allow you to build more structures or purchase resources from neighboring kingdoms.
Here are all the milestones in Fabledom, their required number of Fablings and the buildings they unlock.
Name | Required number of Fablings | Buildings unlocked |
Hamlet | 10 | 50 Coin Inn Stone Camp Coal Maker Granary Forester |
Small Village | 18 | 75 Coin Nobility Messengers Guild Sawmill Crop: Wheat |
Village | 30 | 150 Coin Fishermans Hut Windmill Stone Quarry Hero Quarters |
Big Village | 42 | 200 Coin Bakery Stone Masonry Street Theatre Arena of Trials |
Small Town | 65 | 300 Coin Commoners Condominium Town House Town Shop Town Well Sewer Drain Iron Quarry Cobblestone paths |
Town | 90 | 400 Coin Hospital Puppet Show Cafe Large Chicken Coop Pigsty Blacksmith Barracks Archery Grounds Swordfighter Grounds |
Big Town | 120 | 500 Coin Embassy Bank Laborers Guild Wall – wood Mystic mine |
Small City | 150 | 600 Coin Marketplace Prismatic liquid extractor Grand theatre Grape farm Juicery |
City | 180 | 800 Coin Palace main hall Terracotta road rounded Terracotta road sharp Wall – stone Ballista Cannon Mortar |
Big City | 210 | 1,000 Coin Concert hall |
Small kingdom | 250 | 1,500 Coin 2 Nobles Circus tent Ferris wheel |
Kingdom | 300 | 2,000 Coin 2 Nobles Mall |
Once you’ve hit the highest level of 300 Fablings, you can continue adding newcomers to your kingdom—you just won’t unlock any further rewards, unless the developers add more in the future.
How to increase your population size in Fabledom
Every so often, newcomers will want to join your town. They might not want to stay, however; it all depends on how impressed they are with your kingdom and whether you have enough room to welcome more citizens.
To add Fablings to your kingdom, you need to have available housing—which is indicated by the people icon in the top bar—and have a high enough Happiness rating to make the newcomers want to stay. You can find the Happiness indicator to the left of the Population section of the top bar.
How to raise Happiness in Fabledom
In Fabledom, Happiness can be increased through a number of means:
- Increasing the Desirability of living quarters
- Building amenities close to homes
- Raising the Beauty level of surrounding areas through decorations
- Ensuring your Fablings are fed
- Stocking enough Coal in the winter to warm homes
- Assigning Fablings to workplaces close to their home
- Keeping your kingdom free of trolls and other monsters or witches