TFT Set 12 trait cheat sheet – All traits and breakpoint abilities

Build the best TFT Set 12 comps.

TFT Set 12 champions
image via Riot Games

The Teamfight Tactics Magic n’ Mayhem set is bringing 27 new and upgraded trait abilities, from the return of Dragons and trait-specific items to awakened Gods and Bees. It’s a lot to keep track of, so here’s every TFT Set 12 trait.

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How do traits work in TFT Set 12?

Traits in TFT provide effects and abilities to specific champions or your team. An individual champion may have a trait no other champs have, which in TFT Set 12 are five-cost units. Champions may also have more than one trait assigned to them.

Traits with multiple champions have breakpoints. A breakpoint determines when the trait activates, turning on its abilities and effects. Power levels of trait abilities and effects will increase at higher breakpoints.

Trait abilities and effects in TFT Set 12 are subject to change before Magic n’ Mayhem drops onto live servers. I’ll update any PBE balance changes before the new set goes live.

All TFT Set 12 vertical traits in Magic n’ Mayhem

TFT Zoe Set 12 skin
Let the magic and mayhem begin. Image via Riot Games

Set 12 has eight vertical TFT traits. A vertical trait has breakpoints above six, allowing you to build an endgame comp with champions from one specific trait if you want. The benefit of these vertical traits is bonus abilities get stronger at each breakpoint. Vertical traits are also the easiest to learn at the start of a new set.

TFT Set 12 traitTFT Set 12 trait abilityTFT Set 12 trait breakpoint abilities
BastionAll allies gain 10 armor and magic resistance. Bastion units gain additional armor and magic resistance, increased by 100 percent for the first 10 seconds of combatTwo: 15 armor and magic resistance
Four: 45 armor and magic resistance
Six: 75 armor and magic resistance
Eight: 140 armor and magic resistance and non-Bastion champions are untargetable until four Bastion units have died
EldritchAwaken an old God when your team loses 20 percent of their healthThree: The Tainted Golem
Five: The Jet-Black Ibex
Seven: the Thousand-Pierced Bear
10: Stormbringer
FaerieFaeries gain health at each breakpoint and a Faerie Crown, granting the equipped unit damage amplification. The unit wearing the crown is a Queen. When the Queen casts, all Faerie units are granted 20 percent of the mana spent on that castTwo: 100 health and 25 percent damage amplification
Four: 300 health and 34 percent damage amplification
Six: 500 health and 44 percent damage amplification
Nine: 1,000 health, 75 percent damage amplification, and a second Crown.
FrostA Frost champion will freeze the first enemy that dies to it into an Ice Soldier. Enemy units will prioritize attacking the Ice Soldier when in range or retargetingThree: 20 ability power and attack damage and one Ice Soldier
Five: 35 ability power and attack damage and two Ice Soldiers
Seven: 50 ability power and attack damage and three Ice Soldiers with Ice Soldiers exploding on death
Nine: 80 ability power and attack damage and five Ice Soldiers with double explosion power upon dying
MageMages echo their ability and have a modified total ability powerThree: 75 percent ability power
Five: 89 percent ability power
Seven: 104 percent ability power
Nine: 135 percent ability power
MultistrikerA Multistriker unit’s attack has a chance to trigger two additional attacksThree: 30 percent chance
Five: 45 percent chance
Seven: 65 percent chance and healing two percent maximum health on every attack
Nine: 100 percent chance and healing five percent maximum health on every attack
PortalA portal is created on board, flinging random junk from other universes onto the battlefield every few seconds. Portal strength is increased by one percent for each Portal champion’s star level. At the start of combat, Portal champions gain a shield for 15 secondsThree: Small Portal and 250 shield
Six: Medium Portal and 500 shield
Eight: Large Portal and 750 shield
10: Mega Portal and 1,500 shield
ShapeshifterShapeshifter champions gain bonus maximum health. After casting their first ability, the effect is tripledTwo: 10 percent
Four: 15 percent
Six: 23 percent
Eight: 36 percent

All TFT Set 12 splash traits in Magic n’ Mayhem

Splash traits in TFT Set 12 can range from traits with only two breakpoints to six. In the Magic n’ Mayhem set, there are 13 splash traits. Many splash traits will synergize with one another. Splash traits also provide flexibility, allowing you to use a couple during the early to mid-game stages before transitioning to an end-game TFT Set 12 comp.

TFT Set 12 traitTFT Set 12 trait abilityTFT Set 12 trait breakpoint abilities
ArcanaGain an Arcana Signifier item, buffing your team depending on the equipped championAhri: Gain additional ability power for each three-star champion
Hecarim: Champions on your team equipped with items gain damage reduction and attack damage
Tahm Kench: Gain health for your team for each active trait
Xerath: All abilities deal bonus true damage for each Charm purchased during this game
Emblem: Gain bonus damage for each champion equipped with a Spatula
BlasterBlaster units gain bonus damage that increases for three seconds after casting an abilityTwo: Seven percent bonus damage and 25 percent after casting
Four: 15 percent bonus damage and 40 percent after casting
Six: 30 percent bonus damage and 89 percent after casting
ChronoAt the start of combat, a 16-second countdown timer starts. Casts from Chrono units speed up the countdown by one second. Gain a bonus when the countdown finishes. Two: Team gains 20 percent health. Chrono units gain 20 percent attack speed
Four: Freeze time for non-Chorono units for 2.5 seconds. Chrono units gain 40 percent attack speed
Six: Chronos gain 60 percent attack speed and heal 100 percent health
DragonDragon units Burn and WoundTwo: Attacks and abilities apply one percent Burn and Wound for five seconds
Three: The power of friendship upgrades Dragon units’ abilities
HoneymancySummon bees with each dealing 10 percent of their damage dealt and 2.5 percent of damage taken every three seconds. A bee survives when a Honeymancer unit dies, attaching itself to nearby Honeymancer units for the remainder of combatThree: Three bees
Five: Five bees
HunterHunter units gain attack damage, increased the first time a Hunter unit gets a takedown during each combatTwo: 10 percent attack damage and 30 percent increased AD
Four: 20 percent attack damage and 50 percent increased AD
Six: 35 percent attack damage and 90 percent increased AD
IncantorYour team gains 10 ability power. Incantor units gain stacks of ability power up to a maximum of 20 stacks after they attack or cast. Attacks grant one stack and casts grant three stacksTwo: Two per stack
Four: Five per stack
PreserverYour team heals for a percentage of their maximum health every three seconds. If the health bar is full, they restore mana instead. Preserver units gain double the bonusesTwo: Two percent health or 2.5 percent mana
Three: 6.5 percent health or three percent mana
Four: 8.5 percent health or five percent mana
Five: 12.5 percent health or nine percent mana
PyroPyro champions gain an Infernal Cinder for each kill, collected during the planning phase. Your team gains three percent attack speed, increased by one percent for every four Cinders collected. Pyro champions also gain attack speed and execute enemies when dropping below 15 percent healthTwo: 12 percent attack speed
Three: 25 percent attack speed
Four: 50 percent attack speed
Five: 75 percent attack speed with execute increased by 20 percent
ScholarScholar units gain bonus mana on attackTwo: Three mana per attack
Four: Six mana per attack
Six: 10 mana per attack
SugarcraftSugercraft units create Sugar for each item component equipped to your team after combat. Sugar builds a cake with seven layers. Sugercraft units gain ability power and attack damage that’s increased by 10 percent per layer. Upon completion of the cake, gain a treat for every 150 Sugar. Two: Two Sugar per component plus 15 ability power and attack damage
Four: Four Sugar per component, plus 30 ability power and attack damage
Six: Six Sugar per component, plus 50 ability power and attack damage
VanguardVanguard units take 10 percent less damage when a shield is active. Gain a shield at the start of combat and at 50 percent health for a percent of maximum health for 10 secondsTwo: 18 percent maximum health
Four: 30 percent maximum health
Six: 44 percent maximum health
WarriorWarrior units gain Onmivamp and bonus damage. Upon dropping below 40 percent health, the bonus damage is doubledTwo: 10 percent Omnivamp and 10 percent bonus damage
Four: 15 percent Omnivamp and 15 percent bonus damage
Six: 20 percent Omnivamp and 21 percent bonus damage
WitchcraftWitchcraft units poison enemy units, causing them to lose health while Witchcraft champions heal. Enemy units can also be turned into a Frog. TBA

All TFT Set 12 individual traits in Magic n’ Mayhem

Set 12 has six individual traits. Some champions, like Briar, have the individual trait in addition to other TFT traits. Wukong is the only Magic n’ Mayhem champion to have a single individual trait.

Briar’s Ravenous Gain a Snack that grants you three health. Briar permanently gains 150 health when she eats the snack. Briar deals 0.3 percent more damage for each health you are missing
Milio’s RelicMilio has a 40/60/1000 percent chance after combat to convert a temporary relic component into a real component
Morgana’s Bat QueenMorgana’s Bats have a 45-percent chance of stealing an enemy unit killed by the Bats, turning it into a one-star copy with one of their item components
Norra’s ExplorerNorra summons Yummi, who can be attached to any ally by holding Yummi over the Set 12 champion. Yummi will cast and die at the same time as Norra—and shares her ability power
Wukong’s DruidThe Druid does not have a trait bonus but instead has a powerful ability and increased stats
Xerath’s AscendantXerath crates Ascendant Zaps, special Charms that appear in the shop. The Odds of seeing an Ascendant Zap is increased by 10 percent (up to a maximum of 50 percent) after each player combat round. Once an Ascendant Zap is purchased from the shop, the odds reset
Author
Image of Danny Forster
Danny Forster
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.