How to convert your VALORANT sensitivity to Spectre Divide

Stay accurate, stay deadly.

Gunfight on Mill on Mid in Spectre Divide, with the player wielding a sniper rifle
Image via Mountaintop Studios

Spectre Divide is an upcoming tactical first-person shooter looking to shake up the genre with new mechanics, weaponry, and abilities. The main focus will remain on your aim, however, and if you’re coming from another game, you’ll need to convert your sensitivity to ensure you’re as accurate as possible.

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With the help of popular content creators and former pros, Mountaintop Studios has built a unique three-vs-three experience where a player can control two characters at the push of a button. Spectre Divide will challenge your tactical abilities alongside your teammates, but you must hone your accuracy for the best results.

If you’re jumping into the battle for the ongoing playtest, here is how to convert sensitivity in Spectre Divide.

How to convert sensitivity in Spectre Divide

An in-game screenshot of a player aiming at an enemy in Spectre Divide.
Ensure that you have a fighting chance. Image via Mountaintop Studios

On the official Spectre Divide website, the developers have confirmed that the in-game sensitivity is “1:1” with another popular tactical first-person shooter, VALORANT. If you play the popular Riot Games title, you won’t need to convert your sensitivity to play. Simply plug the sensitivity that you’re using in VALORANT into Spectre Divide and you should be good to go.

If you’re coming from another game, such as CS2, Call of Duty, or Apex Legends, you’ll need to convert your sensitivity to the right values. Since Spectre Divide uses the same sensitivity scale as VALORANT, you can head over to any third-party tool, plug your current sensitivity and DPI from your game of choice, and convert it to VALORANT settings.

This should be completely accurate in Spectre Divide and allow you to seamlessly transition to the new game with your existing aim profile. You’ll need to adjust to the different types of gameplay elements that the developers are introducing in this new title, but your aim shouldn’t be heavily affected once you’ve found the right sensitivity for the job.

Author
Image of Tyler Esguerra
Tyler Esguerra
Lead League of Legends writer for Dot Esports. Forever an LCS supporter, AD carry main, with more than five years in the industry. Sometimes I like clicking heads in Call of Duty or VALORANT. Creator of the Critical Strike Podcast.