First day of Halo Infinite HCS Kickoff Major beset by multiple tech delays

A rough start that will hopefully smooth out.

Photo via HCS

While some hiccups were to be expected for the first official Halo LAN event in a while, the first day of the HCS Kickoff Major in Raleigh for Halo Infinite has gotten off to a rough start with a handful of various technical delays today.

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Almost all of the first-round matchups of the pool play stage were delayed in some regard. Both Chiefs vs. Bing Chilling and the main broadcast match XSET vs. Spacestation had players get disconnected mid-match, resulting in maps needing to be replayed. The start of the Na’Vi vs. Divine Mind match was also delayed by nearly an hour.

Tashi, the Halo esports lead at 343, thanked viewers for being patient while the production team worked through the various “technical gremlins” to make sure the next set of matches progressed smoothly.

So far, there’s been no announcement regarding whether pool play matches scheduled for today will be moved back. Originally, six sets of pool play matches were scheduled for day one, with the last set scheduled for 5:15pm CT.

It’s unclear if any matches will be pushed back to tomorrow or if they’ll run later in the day. You can keep up with all the results from this tournament on our HCS Kickoff Major scores and schedule hub.

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Scott Robertson
VALORANT lead staff writer, also covering CS:GO, FPS games, other titles, and the wider esports industry. Watching and writing esports since 2014. Previously wrote for Dexerto, Upcomer, Splyce, and somehow MySpace. Jack of all games, master of none.