TFT item component Glove is on the hot seat for Set 8

There's no dodging this one.

Image via Riot Games

A component within Teamfight Tactics is long overdue for a rework, according to game design director Stephen “Mortdog” Mortimer, and it may finally happen within Set Eight.  

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Components and items are here to stay, said Mortdog earlier this month on Twitch. But there is one TFT component slated to get adjusted. Possibly foretelling the future of Glove, Mortdog posted a clip on YouTube last night reemphasizing a desire to remove the 10 percent dodge chance from the Glove component. 

Set Eight is still over a month out, making it likely that Glove is in for a rework. Removing dodge from Glove “needed to happen like three Sets ago,” according to Mortdog. Glove is one of the most versatile TFT components, building items that strengthen both attack damage and ability power champion spells. 

The component provides a five percent critical strike chance, creating the infamous Infinity Edge and Jeweled Gauntlet combo, of which Glove is a component in both TFT items. And the component provides a 10 percent dodge chance, meant to provide the item holder additional protection. Dodging what should have been a powerful one-shot attack from a three-star unit onto a one or two-star unit equipped with the component Glove doesn’t feel right or good, though.

This scenario typically happens with the item Quicksilver, which also provides crowd control immunity for the first 15 seconds of combat and plus-20 percent attack speed. But dodging enemy spells can also see extreme results with full TFT items like Hand of Justice, and even Last Whisper. 

No changes to Glove will likely occur within the remaining weeks of TFT Set 7.5, with Regional Finals and the Dragonlands World Championship right around the corner. But a rework may occur during the final Set 7.5 “fun patch” or Set Eight PBE testing.

Author
Image of Danny Forster
Danny Forster
Staff writer, lead beat writer for MTG and TFT
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.