THE FINALS’ first cross-play open beta is here, and fans have waited in anticipation for this day. Xbox Series X|S, PlayStation 5, and PC players on Steam can all play from Oct. 26 until the open beta’s conclusion on Nov. 5.
The objective of the game is simple: Players are placed in teams of three with the task of finding a randomly generated cash drop and escorting it to a designated location elsewhere on the Virtual Arena map. Depending on the mode, you will have to contend with two or three other teams while you hunt for cash.
You’ll have a variety of weapons, abilities, and gadgets at your disposal as you duel it out with your foes in this fast-paced, first-person shooter. You’ll choose one of three classes: Light, Medium, and Heavy, each with access to a variety of weapons, abilities, and gadgets.
Below are all the weapons, specializations, and gadgets for each class, as well as their in-game descriptions. Given that the game is still in a testing phase, many of the items below may be subject to change before the game’s official launch later this year.
Weapons, specializations, and gadgets for the Light class
The Light class specializes in mobility. It’s the smallest hitbox of the three classes, but it also suffers from the smallest health pool. The Light class wants to get up close and personal, and then get out. Its weapon pool consists mostly of close-range weapons—such as submachine guns, pistols, and melee weapons—but it also has a few rifles for trick-shot enthusiasts.
Specializations
- Grappling Hook: “A cord with a hook that you launch to scale structures and swing past walls. Also handy for quick escapes during combat.”
- Cloaking Device: “A temporary cloak that makes you hard to see when moving, and invisible when motionless.”
- Evasive Dash: “A few quick dashes to close distance or dodge out of harm’s way.”
Weapons
- M11: “Fast-firing, fully automatic machine pistol.”
- Dagger: “Close-range melee weapon.”
- Sword: “High-damage melee weapon.”
- XP-54: “Tactical submachine gun.”
- SH1900: “Double-barrel shotgun with a wide spread.”
- V9S: “Fast-firing, fully automatic machine pistol.”
- LH1: “Semi-automatic battle rifle.”
Gadgets
- Breach Charge: “Highly destructive deployable explosive that can be remotely detonated.”
- Smoke Grenade: “Thrown projectile that emits smoke when it explodes, blocking lines of sight and extinguishing fire.”
- Pyro Grenade: “Thrown projectile that starts a fire in the area where it explodes; contestants in an area that is burning will take damage.”
- Goo Grenade: “Thrown projectile that explodes into several blobs of goo, which solidify on impact; can be thrown underhand or overhand.”
- Frag Grenade: “Thrown projectile that explodes shortly after release; can be thrown underhand or overhand.”
- Gas Grenade: “Thrown projectile that emits a cloud of toxic gas; contestants take damage while exposed to toxic gas.”
- Glitch Grenade: “Thrown projectile that disables specializations and gadgets, glitches contestants’ screens, and disables powered objects in the affected area.”
- Flashbang: “Thrown projectile that disorients, blinds, and deafens nearby players; can be thrown underhand or overhand.”
- Thermal Vision: “Reveals heat signatures.”
- Motion Sensor: “Deployable sensor that sticks to a surface and tracks opponents and range through walls; can be triggered multiple times.”
- Stun Gun: “Fires electrified wires at close range, immobilizing a hit opponent.”
Weapons, specializations, and gadgets for the Medium class
The Medium class is the most balanced class; it’s got average health and movement speed and is a good pick for first-time players as a result. With a shotgun, two assault rifles, a grenade launcher, and a riot shield in its arsenal, the Medium class excels in mid-range combat.
Specializations
- Healing Beam: “A beam that gives health directly to another teammate.”
- Guardian Turret: “Deployable AI-controlled assault rifle.”
- Recon Senses: “A sensory enhancement that makes opponents visible through structures for a limited time. Weakens as distance increases.”
Weapons
- R.357: “High-power revolver.”
- Model 1887: “Lever-action shotgun firing pellets.”
- AKM: “Fully automatic assault rifle.”
- CL-40: “Pump-action grenade launcher.”
- FCAR: “Heavy tactical assault rifle.”
- Riot Shield: “Carried shield; can be held close to the body for protection or can be used as a close-range melee weapon.”
Gadgets
- Sonar Grenade: “Thrown projectile that emits several pulses, tracking affected contestants through walls.”
- Pyro Grenade: “Thrown projectile that starts a fire in the area where it explodes; contestants in an area that is burning will take damage.”
- Goo Grenade: “Thrown projectile that explodes into several blobs of goo, which solidify on impact; can be thrown underhand or overhand.”
- Frag Grenade: “Thrown projectile that explodes shortly after release; can be thrown underhand or overhand.”
- Gas Grenade: “Thrown projectile that emits a cloud of toxic gas; contestants take damage while exposed to toxic gas.”
- Flashbang: “Thrown projectile that disorients, blinds, and deafens nearby players; can be thrown underhand or overhand.”
- Gas Mine: “Emits toxic gas when triggered; contestants take damage while exposed to toxic gas.”
- Explosive Mine: “Explodes when triggered.”
- Zipline: “Fires at a targeted surface and anchors a rope that can be used to traverse arenas easily.”
- Jump Pad: “Trampoline-like deployable; allows for high jumps.”
- Defibrillator: “When charged, can be used on fallen teammates’ statues to revive them instantly.”
- Tracking Dart: “Fires a projectile that tracks hit opponents through walls.”
- Glitch Trap: “Deployable that sticks to a surface; when triggered, it disables specializations and gadgets and glitches screens (can be triggered multiple times).”
- Night Vision: “Improves sight in dark places and low-lit conditions.”
- APS Turret: “Deployable that shoots down and destroys enemy projectiles.”
Weapons, specializations, and gadgets for the Heavy class
The Heavy class, on the other hand, boasts the largest amount of health and the largest hitbox, but it lacks mobility. It has fewer weapons to its name than the Light class, but those it does have include LMGs, a sledgehammer, a shotgun, and a flamethrower.
Specializations
- Charge ‘N’ Slam: “A charge to propel you forward to break through walls and obstacles comma or to slam the ground if activated in the air. Deals damage to opponents.”
- Goo Gun: “Shoots blobs of goo that solidify on impact; useful for creating defenses.”
- Mesh Shield: “A projected shield that blocks from the front only, creating a shoot-through cover for teammates.”
Weapons
- M60: Fully automatic light machine gun.
- Sledgehammer: “Both a melee weapon and a tool that destroys the arena itself.”
- SA1216: “Rapid-fire, semi-automatic shotgun with a quad-tube magazine.”
- Lewis Gun: “Pan magazine-fed light machine gun.”
- MGL32: “Revolving-action grenade launcher.”
- Flamethrower: “Emits a stream of fire that burns and damages contestants.”
Gadgets
- Pyro Grenade: “Thrown projectile that starts a fire in the area where it explodes; contestants in an area that is burning will take damage.”
- RPG-7: Fires long-range, high-explosive missiles that detonate on impact.
- Goo Grenade: “Thrown projectile that explodes into several blobs of goo, which solidify on impact; can be thrown underhand or overhand.”
- Frag Grenade: “Thrown projectile that explodes shortly after release; can be thrown underhand or overhand.”
- Flashbang: “Thrown projectile that disorients, blinds, and deafens nearby players; can be thrown underhand or overhand.”
- Barricade: “Highly durable shields that are perfect for fortifying an area.”
- Gas grenade: “Thrown projectile that emits a cloud of toxic gas; contestants take damage while exposed to toxic gas.”
- Pyro Mine: “Explodes when triggered, setting fire to the immediate area; contestants in an area that is burning will take damage.”
- Night Vision: “Improves sight in dark places and low-lit conditions.”
- Dome Shield: “Projects a semi-transparent bubble that provides 360-degree protection for a short time.”
- Explosive Mine: “Explodes when triggered.”
- C4: “Highly destructive deployable explosive that can be remotely detonated.”