Grukkoh is a Bugbear NPC found in Act One of Baldur’s Gate 3. He is found having certain relationship pleasures with an ogre, Buthir within a barn in the Blighted Village. Once you walk in on them, Grukkoh and Buthir will want to fight.
However, seeing as the two were simply trying to have some alone time, players might be wondering if there is a way to let Buthir and Grukkoh live in BG3.
Where are Buthir and Grukkoh in Baldur’s Gate 3?
Within the Blighted Village and specifically at (X: 33, Y: 465), you will run into a barn, and there are some screams coming from the inside of it. If you lockpick the door to the barn, you will interrupt two creatures named Buthir and Grukkoh.
These two were having some carnal relations, and will immediately ask you what you are doing inside of the barn. In most scenarios, no matter what dialogue options you pick will result in the pair attacking you, forcing you to kill them.
If you are a Bard you will be able to pass a Persuasion check of 15 to leave the situation peacefully.
Letting Buthir and Grukkoh live in Baldur’s Gate 3
One way to avoid killing Buthir and Grukkoh is by not interacting with the door. Interacting with Buthir and Grukkoh have no big story relations, so passing them up and allowing them to have their fun is the best option to avoid slaying them.
Another way requires you to be a Berserker Barbarian or have the Intimidation skill, then you will get a new dialogue option once Grukkoh asks what you are doing intruding in on them in the barn. This dialogue option states: “I’M LAUGHING AT YOUR PUNY RUTTING.” This will require a dice roll of 15 to pass. Karlach or a Bard will be able to send these two on their way in peace!
Dialogue options for Bards and Barbarians in BG3
You will need to pass a Persuasion check of 15 in order to avoid killing Grukkoh and Buthir.
Barbarian
- Response Dialogue: “I’M LAUGHING AT YOUR PUNY RUTTING.”
- Success: Grukkoh and Buthir will leave in shame.
- Failure: You will be made to battle them and kill them.
Bard
- Response Dialogue: ”Do carry on. There’s bookshops in Baldur’s Gate that’d pay well for this kind of smut.”
- Success: Grukkoh and Buthir will leave in shame.
- Failure: You will be made to battle them and kill them.
Karlach will open the door and have the dialogue option to shame them and they will be on their way.
After saying this, your character will make some mocking gestures and Grukkoh will be so caught off-guard that he will say the moment has been ruined. This results in Grukkoh leaving the barn and the door closing once again. If you open the door again, though, you will initiate combat no matter what, it seems.