Baldur’s Gate 3: How to turn Non-Lethal Attacks on and off in BG3, explained

Come get these hands.

Shadowheart in Baldur's Gate 3 casts a spell, with her hands and eyes glowing.
Screenshot by Dot Esports

Violence is never the answer—well, almost. In Baldur’s Gate 3, it’s hard to avoid major combat scenarios, no matter how proficient you are in Persuasion. But violence doesn’t always have to be lethal.

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For those unaware, like I was until my partner told me, you have an option of using Non-Lethal Attacks in BG3, which means you can go about your adventure and hypothetically avoid killing a single individual or creature. There are rules to Non-Lethal Attacks, though, and ramifications for leaving someone unconscious in the wilderness.

Here’s how to activate Non-Lethal Attacks in BG3.

How do I turn on Non-Lethal Attacks in BG3?

Non-Lethal Attacks is a toggleable passive feature that can be turned on and off at will. To access it during the game follow these steps:

  • Click on the Passives filter underneath your character’s action bar
    • It will not appear on the action bar unless you click the Passives filter
  • Toggle the Non-Lethal Attacks option, indicated by an icon depicting a hammer hovering over a person’s head.

With Non-Lethal Attacks turned on, the selected character’s unarmed and melee attacks will deal non-lethal damage. As the wording implies, this effect won’t apply to ranged attacks or magic damage. The effect also does not work on undead creatures or constructs (like the Arcane Turrets and statues).

How do Non-Lethal Attacks work in BG3?

The BG3 details screen showing an NPC knight with a giant shield knocked out from non-lethal damage
They won’t be happy when they wake up. Screenshot by Dot Esports

When a creature is dropped below zero points of health via Non-Lethal Attacks, they don’t die but rather gain the temporary Knocked Out status. A creature that is Knocked Out cannot attack, move, take actions or bonus actions, or use reactions. This temporary effect will wear off after a Long Rest; if you return to where a creature was Knocked Out after a Long Rest, it will be awake and back to full health.

You can still deal magic and ranged damage to creatures, but the “killing blow” has to be melee or unarmed to be non-lethal.

As you can imagine, the creature you Knocked Out will not be happy about that, and you’ll notice their Attitude dropped after you laid them out. To have any actual conversation with them after, you will have to appease them with a gift. This will open the bartering menu, and you will have to gift them items or money to get out of the red on the Approval scale.

Why use Non-Lethal Attacks?

There aren’t a ton of useful applications of Non-Lethal Attacks. Using them would allow you to loot necessary items without killing the creature that has them, but I’ve rarely come across instances where there’s a need to leave the creature in question alive—unless they’re an innocent or a civilian.

Author
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Scott Robertson
VALORANT lead staff writer, also covering CS:GO, FPS games, other titles, and the wider esports industry. Watching and writing esports since 2014. Previously wrote for Dexerto, Upcomer, Splyce, and somehow MySpace. Jack of all games, master of none.