Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Image via Blizzard Enterainment

International Game Developers Association director issues “call to action” to industry over loot boxes

The games industry needs to take action or the government will do it first, executive director Jen MacLean said.
This article is over 6 years old and may contain outdated information

This week, the United States Federal Trade Commission agreed to open an investigation into video game loot boxes and gambling. The FTC intends to seek out how loot boxes impact children, specifically as devices of illegal gambling. It follows—and cites—legislation from Belgium that prohibits the sale of loot boxes in video games.

Recommended Videos

International Game Developers Association executive director Jen MacLean said it’s a “clear wakeup call” to the video game industry. MacLean is urging developers to address video game loot boxes by “affirm[ing] an industry commitment to not market loot boxes to children,” disclosing odds (as is law in China), and engaging in a “coordinated education campaign” that explains parental controls on how to limit player experience for different age groups.

Related: The US Federal Trade Commission will investigate loot boxes

“By not taking significant action as an industry and global game developer community to self-regulate how loot boxes are used, we run the very real risk that governments around the world will take that action for us, and perhaps create significantly restrictive laws that could impact any random reward elements in games,” MacLean wrote. “I offer my strongest advice to game developers and interactive entertainment businesses on this matter: addressing how loot boxes are used is both the right thing, and the smart thing, for the global game development industry to do.”

MacLean noted that a “random loot drop” is a standard video game mechanic, but that real-money purchases for unknown items in loot boxes risk “triggering gambling laws.” The industry can no longer ignore the increased “scrutiny, concern, and regulation,” she said.

The video game loot box industry could be a $50 billion sector by 2020, according to a 2018 study from U.K.-based research agency Juniper Report. The practice has been an industry hot topic over the past couple years, after major controversy regarding Star Wars Battlefront 2’s loot crate system, which was seen as essential to the core gameplay rather than a bonus add-on. The loot box controversy gained mainstream attention from there, leading many countries to issue legislation against similar practices.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Nicole Carpenter
Nicole Carpenter
Nicole Carpenter is a reporter for Dot Esports. She lives in Massachusetts with her cat, Puppy, and dog, Major. She's a Zenyatta main who'd rather be playing D.Va.