The concept of a killstreak in Call of Duty is simple: get a bunch of kills without dying and be rewarded with tools that allow you to keep on killing.
Call of Duty: Vanguard’s World War II setting brings some very interesting killstreaks. Due to the technology at the time, some of the killstreaks are a bit more brutal than some may be used to, but that makes them that more satisfying to unlock.
The new Champion Hill mode also has its own set of killstreaks that operate outside of the core game’s streaks. Streaks include gaining a piece of armor, an additional life, or even calling in a V2 Rocket that wipes out the field and ends the game.
There are plenty of other killstreaks in the main game, too, like the Flamenaut. This one equips you with a flamethrower that has unlimited fuel and a protective suit, but you lose both when you die. The battlefields of World War II were not for the faint of heart.
Here are all of the known killstreaks in Vanguard.
All killstreaks in Call of Duty: Vanguard
Intel (3 Kills) – Reveals nearby enemies to the summoning player through repeated pings on the minimap over a short period.
Care Package (4 Kills) – Drops a single care package which rewards a random killstreak on pickup.
Spy Plane (4 Kills) – Calls in a spy plane which reveals all enemy positions on the minimap to allies. Can be shot down.
Counter Spy Plane (4 Kills) – Calls in a counter spy plane which obscures the minimap for all enemies. Can be shot down.
Glide Bomb (5 Kills) – Drops a bomb whose path can be guided toward enemies, killing them instantly.
Mortar Barrage (5 Kills) – Toss a flare canister to mark an area for repeated mortar fire.
Warmachine (5 Kills) – Equips a semi-automatic grenade launcher with a fixed number of grenades. Persists through death until ammo is depleted.
Guard Dog (6 Kills) – Calls in a guard dog for protection. The dog can be commanded to either guard a position or heel.
Strafing Run (6 Kills) – Calls in air support to strafe across a marked target area.
Bombing Run (7 Kills) – Allied bombers make three passes, bombarding areas with high concentrations of enemies.
Deathmachine (7 Kills) – Equips a machine gun with explosive rounds and a fixed number of bullets. Persists through death until ammo is depleted.
Emergency Airdrop (8 Kills) – Drops three care packages, each rewarding a random killstreak on pickup.
Flamenaut (9 Kills) – Equip a protective suit and flamethrower with unlimited fuel. Both lost on death.
Attack Dogs (10 Kills) – Summons a pack of attack dogs which target nearby enemies for a period of time.
Firebombing Run (10 Kills) – You mark a location for air support to rain fire from above in a massive line that both kills enemies on impact and also leaves behind a fiery wake that cannot be crossed by hostiles until it disperses.
Local Informants (12 Kills) – While active, reveals the location and direction of all enemies on the map.
Ball Turret Gunner (12 Kills) – Take control of a gunship’s ball turret, mowing down enemies on the battlefield from above.
V2 Rocket (25 Kills with guns) – Call in a V2 Rocket that destroys the map and ends the game.
This article will be updated as more killstreaks are added into the game.