A Call of Duty game truly isn’t the same without perks. Originally introduced in 2007’s Call of Duty 4: Modern Warfare, perks customize the gameplay experience by adding buffs to the player and creating the right perk combo is very important for different modes and game types.
Modern Warfare 3′s perks are a bit different this year. Perks are presented as equipment such as Vests, Gloves, Boots, and Gear. It begins with the choice of a Vest, and then the rest can be chosen in earnest.
The kind of equipment corresponds to the perk, so boots have to do with movement, gloves deal with reload speed, and gear protects you from explosives. But the choice is yours, so it’s up to you to decide how you play.
Here are all of the new perks in MW3 and how they’re presented as equipment.
All Vests in MW3
Infantry Vest
“Standard issue mobile infantry vest. Increases Tac Sprint duration and reduces refresh time. Duplicate effects do not stack. If equipped with Running Sneakers (Boots), you gain the effects of Lightweight Boots.”
- Equipment Slots (Three): Tactical, Lethal, Field Upgrade
- Gear Slots (Four): Gloves, Boots, Gear
Engineer Vest
“Counter equipment and explosives expertise. Spot enemy equipment, Field Upgrades, and Killstreaks through walls. Aiming down sights highlights them for the team. Faster Field Upgrade recharge.”
- Equipment Slots (Three): Tactical x2, Field Upgrade (Lethal Slot removed)
- Gear Slots (Four): Gloves, Boots, Gear x2
Gunner Vest
“Weapon and ammo-focused kit. Deploy with max ammo. Improved reload speed. Duplicate effects do not stack. If equipped with Mag Holster (Gear), gain the effects of Mission Control Commlink (Gear).”
- Equipment Slots (Three): Two Primary Weapons, Tactical, Lethal, Field Upgrade (Secondary Weapon Slot removed)
- Gear Slots (Two): Gloves, Gear (Boots Slot removed)
Demolition Vest
“Lethal and Tactical mastery. Resupply Lethal and Tactical Equipment every 25 seconds.”
- Equipment Slots (Four): Tactical, Lethal x2, Field Upgrade
- Gear Slots (Three): Gloves, Boots, Gear
CCT Comms Vest
“Team intelligence resource. Increases duration enemies stay on radar and zooms out radar for you and nearby allies. Enemies you kill drop intel packs, which generate a radar ping for you and nearby allies when collected. Duplicate effects do not stack. If equipped with Data Jacker (Gear), gain the effects of Mission Control Commlink (Gear).”
- Equipment Slots (One): Field Upgrade (Tactical and Lethal Slots removed)
- Gear Slots: (Four): Gloves, Boots, Gear x2
Overkill Vest
“Mastery of weapon mobility. Increased weapon swap speed. Reload while sprinting. Duplicate effects do not stack. If equipped with Quick-Grip Gloves, or Commando Gloves, gain the effects of Marksman Gloves.”
- Equipment Slots (Two): Tactical, Lethal (Field Upgrade Slot removed)
- Gear Slots (Three): Gloves, Boots, Gear
Assassin Vest
“Kills don’t display skulls. Immune to UAV and enemy radar effects (including while stationary). Duplicate effects do not stack. If equipped with Ghost T/V Camo, gain the effects of Hijacked IFF Strobe.”
- Equipment Slots (Two): Tactical, Lethal (Field Upgrade Slot removed)
- Gear Slots (Three): Gloves, Boots, Gear
Ninja Vest (Season Two)
“Eliminate footstep sounds. Immune to movement reduction effects. Bonus Shuriken and Throwing Knife ammo. Resupply Shuriken and Throwing Knives every 25 seconds. Duplicate effects do not stack. If equipped with Covert Sneakers, gain the effect of Running Sneakers.”
- Equipment Slots (Three): Tactical, Lethal, Field Upgrade
- Gear Slots (Three): Gloves, Boots, Gear
Gunslinger Vest (Season Three)
“Secondary Weapon specialist. Secondary weapons will refresh stamina on kill and have improved reload speed. You can reload while sprinting, increase weapon swap speed by 40 percent, and spawn with maximum reserve ammo.”
- Weapon Slots: No Primary, Two Secondary Weapons
- Equipment Slots (Four): Tactical (Two), Lethal, Field Upgrade
- Gear Slots (Four): Gloves, Boots, Gear (Two)
Modular Assault Rig Vest (Season Three)
“Lethal and Tactical scavenger. Start with maximum Reserve Ammo. Resupply Lethals and Tacticals from dead players.”
- Equipment Slots (Five): Tactical (Two), Lethal (Two), Field Upgrade
- Gear Slots (Three): Gloves, Boots, Gear
Compression Carrier Vest (Season Three)
“Assisted healing and gas protection. Immediately regenerate health after a kill or objective capture. Reduced effects from gas grenades.”
- Equipment Slots (One): Lethal
- Gear Slots (Three): Gloves, Boots, Gear
Mission Control Vest (Season Four)
“Reduces kills required by one and score required by 125 for streaks.”
- Equipment Slots (Two): Lethal, Tactical
- Gear Slots (Four): Gloves, Boots, Gear (Two)
All Gloves in MW3
Quick-Grip Gloves
“Increased weapon swap speed.”
Ordnance Gloves
“Throw equipment farther. Reset fuse timer on thrown back grenades.”
Commando Gloves
“Reload while sprinting.”
Scavenger Gloves
“Resupply ammo and throwing knives from dead players.”
Marksman Gloves
“Reduced sway and flinch while ADS.”
Assault Gloves
“While jumping, accuracy and time to ADS is improved.”
All Boots in MW3
Lightweight Boots
“Increases movement and swim speed. Reduces noises while swimming.”
Climbing Boots
“Increased climbing and mantling speed. Reduced fall damage.”
Running Sneakers
“Increases Tac Sprint duration and reduces refresh time.”
Tactical Pads
“Increased slide distance and allows for full ADS while sliding. Increases stance transition speeds and crouched movement speed.”
Stalker Boots
“Increased strafe and ADS movement speed.”
Covert Sneakers
“Eliminates footstep sounds.”
Reinforced Boots (Season Three)
“Immune to movement reduction effects.”
All Gear in MW3
Tac Mask
“Reduces strength of enemy flash, stun, and gas grenades.”
Mission Control Commlink
“Reduce Killstreak cost by one kill. Reduce Scorestreak cost by 125.”
Bone Conduction Headset
“Reduces combat noise, allowing improved identification of enemy footsteps and gunshots.”
Mag Holster
“Improved reload speed.”
Blacklight Flashlight
“Shows recent enemy footsteps.”
L/R Detector
“Warns of hostile laser and radiation sources.”
Threat Identification System
“While ADS, automatically pings enemy locations in crosshairs.”
Data Jacker
“Enemies you kill drop a smartphone. Collecting the smartphone generates a radar ping from that location.”
Signal Jammer
“Emits a signal disrupting placed enemy claymores and mines. Warns of nearby enemy equipment.”
Hijacked IFF Strobe
“Undetectable by AI targeting systems and thermal optics. Does not highlight in enemy Tactical Cameras or Recon Drones.”
Ghost T/V Camo
“While moving, blocks detection by UAVs, enemy radar sources, and Heartbeat Sensors.”
EOD Padding
“Reduces damage from non-killstreak explosives and fire.”
High Gain Antenna (Season Three)
“The minimap is zoomed out for you and nearby allies. Enemies remain on radar longer for you and nearby allies if a nearby ally has the CCT Comms Vest Perk. See nearby ally radar pings from Intel Jacker and compass indicators from nearby ally Signal Jammers.”
Compression Plate (Season Four)
“Immediately regen health after a primary, secondary, or throwing knife/star kill. Objective captures also trigger health regen.”
This article will be updated with more information whenever new perks or equipment is added to the game or changed.