Call of Duty: WWII is now live, and players are already trying to figure out which Basic Training abilities are the best. Sledgehammer Games decided to replace the traditional perk system in previous Call of Duty titles with Basic Training abilities in WWII. Each player can select one Basic Training to give their in-game character an ability, such as reloading faster or moving more quietly. There were 14 Basic Training abilities in the WWII private beta—but seven have been added to the game at launch, and even some of the preexisting abilities have changed. Here are all 26 Basic Training abilities in Call of Duty: WWII.
Espionage
“Enemy Scorestreaks and enemies you damage appear on mini-map.”
Launched
“Additional launcher ammunition, and resupply launchers from enemies killed without explosives.” (Updated on April 10.)
Requisitions
“Scorestreaks do not reset on death, but cost more and can only be earned once.”
Instincts
“Warning when targeted off-screen, and detect enemy explosive equipment. Bonus: Immune to Shell Shock and Tactical equipment.” (Updated on April 10.)
Rifleman
“Take two Primary Weapons, and swap weapons faster.”
Hustle
“Reload faster and while sprinting.”
Lookout
“Enemy targets appear from further away, and increased mini-map coverage.”
Gunslinger
“Fire guns while sprinting and diving.”
Ordnance
“Cheaper scorestreaks, and killed enemies drop streak packs that fill your meter.” (Updated on April 10.)
Primed
“Additional Primary Attachment, and flinch less when shot.” (Removed from WWII on April 10.)
Undercover
“Killed enemy death locations hidden, and reticles do not change when targeted.”
Serrated
“Take Melee Weapon as Primary, and melee faster. Bonus: Two Throwing Knives and two Tacticals.”
Duelist
“Take akimbo pistols as a Secondary. Bonus: Extra pistol ammunition.”
Forage
“Resupply bullets from killed enemies and over time. Bonus: Extra magazines.” (Updated on April 10.)
Bang
“Take a Mk 2 Fragmentation as a Lethal and an extra piece of Tactical equipment.” (Removed from WWII on April 10.)
Flanker
“While moving quickly, hidden from enemy Recon Aircraft. Bonus; Delayed detonation of enemy mines.”
Scoped
“While aiming down sights, have less idle sway and move faster.”
Energetic
“Increased sprint speed, and no damage from falling.” (Updated on April 10.)
Hunker
“Early grenade warning, and take less explosives damage. Bonus: Fuse of Mk 2 Fragmentation is reset on throwback.”
Inconspicuous
“Quieter movement, and walk fast while crouched.”
Concussed
“Take two pieces of Lethal and Tactical equipment.” (Updated on April 10.)
Saboteur
“Shortens fuse of explosives and an extra piece of Lethal equipment.” (Added to WWII on Jan. 23.)
Shifty
“Additional pistol attachment and unlimited pistol ammunition Bonus: Pistol magazine is always full when switched to.” (Added to WWII on Jan. 23.)
Clandestine
“Slain enemies drop Intel Packs that reveal nearby hostiles. Bonus: Intel ping at the start of each life.” (Added to WWII on April 10.)
Blitzkrieg
“Streaks are earned by kills (instead of score). Bonus: Streaks are improved and select a fourth streak.” (Added to WWII on April 10.)
Escalation
“Shortly after kills, aim down sight significantly faster. Bonus: Multi-kills instantly refill magazine.” (Added to WWII on June 26.)
Wanderlust
“Spawn with a random gun (has up to six attachments). Pressing Triangle (on PS4) will always provide a new weapon.” (Added to WWII on June 26.)
Specialist
“When equipped, Specialist allows you to select three Basic Trainings to earn instead of Scorestreaks. At 200, 400, and 600 score, you unlock each Basic Training. And at 800 score, you are granted all Basic Trainings in the game.” (Added to WWII on June 26.)
Catalyst
Screengrab via Activision
“Access to a serum which improves weapon handling while active. Serum replenishes over time.” (Added to WWII on Aug. 28.)
Remedy
Screengrab via Activision
“Health regenerates quicker.” (Added to WWII on Aug. 28.)