The Dead by Daylight developers have just unveiled all the changes coming to patch 8.3.0 of the famous asymmetrical horror game. This update brings a massive amount of bug fixes, balance changes, and a rework to one of the oldest systems in the game.
Before the patch hits live servers, you may want to know what perks, add-ons, and Killers have been changed. Here’s everything in Dead by Daylight‘s 8.3.0 update.
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What changes are in the Dead by Daylight 8.3.0 patch notes?
On top of the usual bugfixes found every patch, there are significant changes to everyone’s least favorite killer, The Skull Merchant, changes to both Survivor and Killer perks, and an update to the Mori’s execution system.
Here’s a full breakdown of the main changes in patch 8.3.0.
Updated Mori system
In Dead by Daylight, Killers can bring a Mori to execute Survivors on their final hook state. This execution always plays a special animation unique to each Killer and prevents Survivors from saving their dying teammates with flashlights or palette stuns. If a Killer brought a rarer Mori, they could execute more than one Survivor.
Patch 8.3.0 has changed the long-standing Mori system. Killers can now only execute the final Survivor. This means all the Mori offerings have been reworked, and instead provide bonus bloodpoints for performing the execution. There’s also a new system that hides clutter while the Mori is performed, so the animation is no longer blocked by walls, grass, or boxes.
Killers that have Moris built into their kits, such as Pyramid Head or Sadako, will still be able to execute multiple Survivors with their Killer Powers.
Survivor perk changes
There are 10 Survivor perks that have received changes in the DBD patch. Here’s a full list of all updated Survivor perk at tier three.
Perk | Updated description |
Teamwork: Power of Two | Grants a five percent speed boost to you and a teammate after healing them. The effect: – Lasts only if you stay within 16 meters of each other. – Has no cooldown. – Lingers if you break the distance. Reconnecting during this period will reactivate the boost. |
Teamwork: Collective Stealth | You and a teammate will make no scratch marks after you are healed. The effect: – Lasts only if you stay within 16 meters of each other. – Has no cooldown. – Lingers if you break the distance. Reconnecting during this period will reactivate the boost. |
Corrective Action | Start the trial with three tokens, and gain tokens whenever you complete a great skill check. When you or another Survivor within eight meters fails a skill check, a token will be consumed and convert the fail into a great skill check. |
Inner Focus | You can now see scratch marks made by other Survivors. Whenever a Survivor’s injured, see the Killer’s aura for 10 seconds. |
We’re Gonna Live Forever | Heal survivors in the dying state 150 percent faster. Survivors healed out of the dying state receive Endurance for 10 seconds. This effect can be triggered once every 30 seconds |
Poised | When you first start repairing a generator, see the Killer’s aura for 14 seconds. |
Blood Rush | Press the active ability button to recover from being Exhausted. -Blood Rush now activates for 60 seconds after you are unhooked. -This perk deactivates when the exit gates are powered or when you perform a conspicuous action, such as healing or repairing generators. |
Quick Gambit | While you are in chase with the Killer, all other Survivors receive a five percent repair speed bonus. This perk has a 60-second cooldown upon losing a health state. |
Distortion | Hides your aura for 12 seconds when an aura reading perk or add-on activates. This perk then deactivates until the next time you are chased. |
Lucky Star | Hiding in a locker with this perk suppresses grunts of pain and pools of blood. This effect lingers for 30 seconds after leaving a locker. |
Killer perk changes
Ten Killer perks have also been updated. Here’s a full list of the updated Killer perks at tier three.
Perks | Updated description |
Genetic Limits | Anything a Survivor loses a health state, they become Exhausted for eight seconds. |
Leverage | When a Survivor performs an unhook, their healing speed is reduced by 50 percent for 30 seconds. |
THWACK! | This perk starts with three tokens and gains more when Survivors are hooked. Breaking a pallet or wall makes Survivors within 24 meters scream. Each scream consumes one token. |
Machine Learning | Damage a generator to activate the perk. When that generator is completed, receive a 10 percent speed boost and become Undetectable for 60 seconds. |
Deathbound | When a Survivor heals another player, the healer will scream and become Oblivious until they are hooked. |
Zanshin Tactics | When a Survivor is within 6 meters of a dropped pallet, and 16 meters of your location, see their aura for 10 seconds. |
Dead Man’s Switch | This perk activates for 30 seconds after hooking a Survivor. The first Survivor who stops repairing a generator will cause the entity to block the generator for 50 seconds. |
Blood Echo | When hooking a Survivor, all other injured Survivors suffer from Exhausted and Hemorrhage for 30 seconds. |
Hex: Crowd Control | The last five vaults Survivors use are blocked by the Entity until the hex totem is cleansed. |
Predator | When a Survivor escapes a chase, reveal their aura for six seconds. This perk has a 40-second cooldown. |
Killer changes
Only four Killers were changed this patch. Notably, The Skull Merchant has been completely gutted with six major nerfs, making everyone’s least favorite Killer significantly weaker.
The Skull Merchant no longer receives speed boosts when Survivors are scanned, and her drones apply a five percent hindered effect instead of 10. Her drones only have one scan line now, and this beam is always visible.
The Twins also received minor nerfs that make Victor’s respawn timer longer after he is crushed, and increase the cooldown of his lunge attack. The Hillbilly has been slapped with a couple of nerfs, making his overdrive state shorter and increasing the amount of time it takes to recover after missing a chainsaw attack.
Finally, The Unknown got a quality-of-life update. This monster now has a new HUD that correctly displays the teleport cooldowns and they can recover from teleporting 15 percent faster. To compensate, their movement speed decreases quicker while charging a ranged attack.
For a full list of bugfixes, the DBD website has the full patch notes.