Fans of Dead Island were ecstatic to see all the new Status Effects introduced in this zombie thriller. There’s a ton to get through, and several will kill you. Dead Island 2 doesn’t hold back in this installment, and after almost a decade of waiting, the sequel gives fans more than enough to enjoy themselves as they tear through an apocalyptic Hell-A.
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Status Effects will impact players and the zombies around them. Each effect determines which brutal attack will be the most effective.
Once a player or zombie encounters a status effect, certain symbols will appear, showcasing what’s chipping away at their health or what will kill faster.
All the Status Effects for Dead Island 2
Here are all the status effects you’ll encounter in Dead Island 2:
Bleeding | Players will bleed over a period of time. |
Blinded | Vision will be slightly or fully obscured. |
Electrified | Taking shock damage over an extended period. |
Exposed | Zombies will take increased stability damage after failing to grapple a player. |
Flammable | After a zombie has been coated with fuel, they’ll become ignited faster after being dealt fire damage. |
Frenzied | Zombies will be more aggressive and recover at a quicker pace from being vulnerable. |
Ignited | Fire damage over an extended period, and will set other flammable objects alight if close enough. |
Immune | A zombie will be immune to a certain element and won’t take damage. |
Melting | Zombies will be vulnerable to caustic, shock, and fire damage. This will cause Caustic damage over a period of time. |
Slowed | Sprinting will become disabled. |
Soggy | Shock damage will occur faster after a zombie becomes wet. |
Stunned | Zombies will be stunned. They will be unable to move or attack. |
Traumatized | Zombies cannot move or attack, damaging them will remove the traumatized effect. |
Vulnerable | Zombies will fall to the ground or knees and take increased damage. Their stability will reach its lowest point and they won’t be able to move for an extended period of time. |
Weakened | Zombies take further damage from attacks. |