Diablo 4 has five separate classes with unique playstyles that provide a variety of experiences for players to choose from. Some classes focus on getting up close and personal, while others rely on dealing damage from a distance and evading attacks.
All classes will eventually gain access to a mount in the main campaign, which will make traversing the world easier and faster.
However, each class has a unique dismount ability allowing players to immediately deal damage to enemies and get back into every Diablo battle.
All Diablo 4 Dismount abilities and effects
Barbarian Dismount Ability – Bounding Slam
The Barbarian dismount ability is called Bounding Slam and deals 46 damage and stuns enemies. This ability requires a two-handed weapon, which every barbarian should always have in their inventory.
Druid Dismount Ability – Pummel
The Druid’s Pummel dismount ability causes the player to shapeshift into a Werebear as they leap from their mount and slam the ground. The ability deals 62 damage and knocks down enemies hit with the attack for 2.5 seconds.
Related: How to complete Mount: Donan’s Favor in Diablo 4
Necromancer Dismount Ability – Bone Spikes
Necromancers can use the Bone Spikes dismount ability to leap from their mount and slam into the ground, activating a trail of spikes that deal 34 damage and stun enemies for 34 seconds.
Rogue Dismount Ability – Volley
The Rogue Volley ability causes players to leap from their mount and fire a volley of arrows, dealing 36 in physical damage. This ability requires a ranged weapon.
Sorcerer Dismount Ability – Freezing Wake
The Sorcerer Freezing Wake dismount ability transforms players into a wisp of ice, dealing 34 damage to enemies in their path and freezing them for two seconds.