Here are the Dota 2 Patch 7.34 notes: Huge drafting changes, TI-focused meta rebalance

The road to TI is upon us.

Invoker standing among some Exort fire elements in Dota 2.
Image via Valve

Dota 2 Patch 7.34, the last major balancing patch for the Valve title before The International 2023 kicks off in just two short months, went live earlier today. The biggest change was a total rework to how drafting works in Captain’s Mode, but it also fine-tuned a number of items and heroes to rebalance the meta.

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What’s in Dota 2 Patch 7.34?

Captain’s Mode drafting gets massively overhauled

In previous patches, Captain’s Mode drafting followed a system where each team would ban two heroes each, followed by two picks, three bans, two picks, two bans, and one pick. As of this patch, it now follows a new system.

In the first phase, Radiant bans three heroes and Dire bans four heroes, then each team picks one hero. In the second, Radiant bans two heroes while Dire bans one to make up for the extra one in the first phase, then each team picks three heroes. In the third and final phase, each team bans two heroes and picks their fifth.

Related: Valve pulls trigger on major overhaul for The International ahead of TI12

This change is massive since it means pro teams reliant on taking advantage of meta picks or having players with small hero pools will need to deal with more bans coming their way.

109 item, hero changes shuffle the meta again

The patch also made changes to 38 items and 26 neutral items. The most notable one was Midas. Transmute now has two charges. It starts off with a single charge, but after that, it gains a charge every 100 seconds with a maximum of two.

Enigma casting black hole in Dota 2.
The Dota 2 meta could drastically change in this patch. Image via Valve

This is a massive buff to the item since it means heroes wielding it will receive twice as much gold and scale better into the late game.

In total, nearly 110 heroes have also been tweaked this update, including meta ones like Ancient Apparition, Dark Seer, Ember Spirit, Enigma, Faceless Void, Legion Commander, Naga Siren, Spirit Breaker, Undying, and more. The changes touched everything from abilities and cooldowns to stats and talents.

Related: The biggest winners and losers of Dota 2 Patch 7.34

A snippet of the patch leaked on Aug. 8, which prompted the devs to drop it earlier than their originally planned Aug. 10 release date. It’s the biggest patch since the New Frontiers update and the one that will define the meta in The International 2023.

General updates in Dota 2 patch 7.34

  • Changes to Captains’ Mode draft order
    • Old order: 2-3-2 Bans, 2-2-1 picks
    • New order: New: 3-2-2 Bans (First Pick) 4-1-2 Bans (Second Pick) 1-3-1 picks (Both)
    • Time per ban during the First Phase Bans decreased from 30 seconds to 15 seconds
  • New casting type: Alternative cast
    • Updated the UI for many abilities that were using Auto-Cast to enable different behaviors on an ability
    • Alternative Cast Abilities can be toggled in the same way as Auto-Cast (default to alt+keybind or right clicking) to adjust their cast behavior
    • Alternative Cast Abilities have a unique icon for the different casting modes
    • Holding the Ctrl key will allow you to cast the non-selected version of the ability without having to toggle it
  • New stat: Slow resistance
    • Status Resistance no longer reduces the impact of slows. About a half of existing slows in the game had both duration and impact reduced by Status Resistance, but now it affects only the duration of slows
  • Scan has two charges now
  • Killing Roshan no longer grants control of any Watchers on the map
  • Main jungle Watchers for both Radiant and Dire have been moved to different locations
  • Adjusted the position of the triangle Watchers
  • Moved both Outposts from the main jungle to the triangles
  • Mighty Mines buff in Mines area increased from plus four HP/s to plus seven HP/s
  • Added UI to support self-restoring item charges

Item updates in Dota 2 patch 7.34

  • Blood Grenade
    • Cost decreased from 65 to 50
    • Max Inventory Stacks decreased from three to two
    • Initial Stock decreased from three to two
    • Restock Time increased from 120s to 180s
  • Refresher Shard
    • Now provides +20 Damage, plus six Mana Regen, +12 Health Regen
  • Some of Deceit
    • Disguise Duration increased from 35 seconds to 45 seconds
    • While the caster is still disguised, any allies that come within 300 range of them will also get the buff. Each smoke can only be applied once to allies (can not be reapplied if smoke was broken)
  • Tango
    • Consuming Nature’s Prophet’s Sprout trees no longer grants healing
  • Arcane Blink
    • Arcane Blink now restores 200 health and 100 mana when used
  • Armlet of Mordiggian
    • Unholy Strength now additionally grants 35 percent slow resistance
  • Battle Fury
    • Damage bonus increased from +60 to +65
    • Quell Bonus Damage against non-hero units for melee/ranged heroes decreased from 15/six to 10/five
  • Crystalys
    • Recipe cost decreased from 500 to 450. Total cost decreased from 1950 to 1900
  • Daedalus
    • Total cost decreased from 5150 to 5100
  • Silver Edge
    • Recipe cost increased from 500 to 550. Total cost unchanged
  • Desolator
    • Soul Stealer Maximum Damage Bonus increased from 20 to 30
  • Diffusal Blade
    • Inhibit No longer roots creeps, instead applies normal slow
  • Disperser
    • Suppress now affects all units in a 350 AoE around the target
    • Suppress no longer roots creeps, instead applies normal slow
  • Hand of Midas
    • Transmute now has two charges. Initially comes with one charge. Charge Restore Time: 100 seconds
  • Harpoon
    • Draw Forth now has a 50 mana cost
  • Heaven’s Halberd
    • Disarm no longer pierces debuff immunity if applied beforehand
  • Helm of the Overlord
    • Dominate now increases neutral creep ability levels by one
  • Holy Locket
    • Refreshing the item now restores full charges of Energy Charge
  • Linken’s Sphere
    • Transfer Spellblock from multiple sources now refreshes the buff instead of applying multiple instances, and blocking multiple spells
  • Maelstrom
    • Chain Lightning now deals 150 percent damage to illusions
  • Mjollnir
    • Chain Lightning now deals 150 percent damage to illusions
  • Monkey King Bar
    • Recipe cost decreased from 675 to 600. Total cost decreased from 4975 to 4900
  • Nullifier
    • Nullify no longer purges debuff immune targets
  • Overwhelming Blink
    • Overwhelming Blink Damage on impact decreased from 100 + 150 percent of Strength to 100 + 50 percent of Strength
    • Overwhelming Blink now deals 100 percent of Strength as damage over the duration of the debuff
  • Radiance
    • Burn now deals 150 percent damage to illusions
  • Revenant’s Brooch
    • Phantom Province no longer grants attack speed
    • Phantom Province now applies a -20 percent Magic Resistance debuff to enemies on attack that lasts three seconds (applied before the damage is dealt)
    • Phantom Province no longer deals no damage to debuff immune targets, but reduction by Magic Resistance still applies
  • Rod of Atos
    • Recipe changed. Now requires Staff of Wizardry (1000), Vitality Booster (1000), Recipe (250). Total cost decreased from 2750 to 2250
    • No longer provides Strength and Agility bonuses
    • Intelligence bonus decreased from +24 to +15
    • Now provides +300 Health
  • Gleipnir
    • Total cost decreased from 6150 to 5650
    • No longer provides Strength and Agility bonuses
    • Now provides +350 Health
    • Chain Lightning now deals 150 percent damage to illusions
  • Shiva’s Guard
    • Arctic Blast now deals 150 percent damage to illusions
  • Skull Basher
    • Damage bonus increased from +25 to +30
  • Abyssal Blade
    • Damage bonus increased from +30 to +35
  • Soul Ring
    • Recipe cost decreased from 400 to 350. Total cost decreased from 855 to 805
    • Sacrifice Mana Gain increased from 150 to 170
  • Spirit Vessel
    • Recipe changed. Now requires Urn of Shadows (880), Crown (450), Crown (450), Recipe (1200). Total cost 2980 (unchanged)
    • No longer provides Health bonus
    • All Attributes bonus increased from plus two to +12
  • Veil of Discord
    • Magic Weakness now additionally deals 200 damage to all barriers

Neutral item updates in Dota 2 patch 7.34

  • Arcane Ring
    • Replenish Mana Cooldown increased from 45 seconds to 60 seconds
  • Duelist Gloves
    • Damage bonus increased from +10 to +12
  • Faded Broach
    • Movement Speed bonus decreased from +20 to +15
    • Mana bonus increased from +125 to +150
  • Lance of Pursuit
    • Hound Movement Slow increased from 12/six percent to 16/eight percent (melee/ranged)
  • Occult Bracelet
    • Magic Resistance bonus decreased from +10 percent to +five percent
  • Pig Pole
    • All Attributes bonus decreased from +six to +five
  • Seeds of Serenity
    • Health Regen bonus increased from +three to +four
  • Dragon Scale
    • Afterburn effect is no longer applied by illusions
  • Ring of Aquila
    • Aquila Aura Bonus Mana Regen decreased from +1.25 to plus one
  • Specialist’s Array
    • All Attributes bonus increased from plus five to plus seven
  • Vambrace
    • Strength Magic Resistance bonus decreased from +10 percent to plus eight percent
  • Ceremonial Robe
    • Mana bonus decreased from +350 to +300
  • Enchanted Quiver
    • Certain Strike Bonus Magical Damage increased from 225 to 250
  • Ogre Seal Totem
    • Ogre Seal Flop Mana Cost decreased from 75 to 25
  • Titan Sliver
    • Status Resistance bonus decreased from +12 percent to +10 percent
  • Vindicator’s Axe
    • Now provides +20 percent slow resistance bonus
  • Ascetic’s Cap
    • Endurance now also grants 40 percent slow resistance
  • Havoc Hammer
    • Havoc now pulls in nearby enemies by 100 units in 0.2 seconds instead of pushing them away by 250 units in 0.3 seconds
  • Martyr’s Plate
    • Now provides plus five Health Regen bonus
    • Martyrdom now only redirects magical damage
    • Martyrdom Redirect Amount increased from 20 percent to 25 percent
    • Martyrdom Duration increased from eight seconds to 10 seconds
  • Ninja Gear
    • Fixed not providing smoke’s bonus movement speed when activated
    • Agility bonus decreased from +25 to +20
    • Movement Speed bonus decreased from +25 to +20
  • Spell Prism
    • All Attributes bonus decreased from plus six to plus five
    • Mana Regen bonus decreased from plus four to plus two
  • Trickster Cloak
    • Evasion bonus decreased from +20 percent to +17 percent
    • Magic Resistance bonus decreased from +20 percent to +17 percent
  • Book of Shadows
    • Shadows now only makes targets untargetable by enemies of the caster
  • Book of the Dead
    • Strength bonus decreased from +30 to +25
    • Intelligence bonus decreased from +30 to +25
  • Fallen Sky
    • Strength bonus increased from +15 to +25

Hero updates in Dota 2 patch 7.34

  • Abaddon
    • Mist Coil: Cooldown rescaled from 5.5 seconds to 6.5/6/5.5/5 seconds
    • Mist Coil: Damage/Heal rescaled from 110/160/210/260 to 90/160/230/300
  • Alchemist
    • Corrosive Weaponry: Max Stacks decreased from 5/7/9/11 to 4/6/8/10
    • Corrosive Weaponry: Movement Slow and Status Resistance Reduction per stack is now increased by 1.5 percent whenever Alchemist is in Chemical Rage
  • Ancient Apparition
    • Ice Vortex: Duration decreased from 6/9/12/15 seconds to 6/8/10/12 seconds
    • Ice Vortex: Vision Radius increased from 200 to 200/220/240/260
    • Talents: Level 20 Talent plus five percent Ice Vortex Slow/Increased Magic Damage replaced with plus four seconds Ice Vortex Duration
  • Anti-Mage
    • Counterspell: Aghanim’s Shard Upgrade reworked. Previous effect removed
    • Counterspell: Now creates an illusion of Anti-Mage next to an enemy caster upon reflecting their spell. Illusion deals 75 percent damage, takes 100 percent damage and has a duration of four seconds
    • Counterspell Ally: New ability granted by Aghanim’s Shard
    • Counterspell Ally: Creates a Counterspell shell around the targeted ally within 600 range. This shell similarly creates an illusion of Anti-Mage upon reflecting an enemy spell. Mana Cost: 45; Cooldown: three seconds
    • Talent: Level 10 Talent -1s Blink Cooldown replaced with +150 Mana Void Radius
    • Talent: Level 15 Talent +150 Mana Void Radius replaced with -1s Blink Cooldown
    • Talent: Level 20 Talent Mana Void Damage Multiplier increased from +0.1 to +0.15
    • Talent: Level 20 Talent Blink Cast Range decreased from +200 to +150
  • Arc Warden
    • Magnetic Field: Tempest version no longer provides a magical attack bonus
    • Magnetic Field: Tempest version now provides 20/40/60/80 base bonus attack damage
    • Tempest Double: Is now a point targeted ability with 700 cast range that spawns the Tempest Double in the pointed area
    • Talent: Level 10 Talent Health increased from +200 to +250
    • Talent: Level 15 Talent +30 Magnetic Field Attack Speed/Bonus Magic Damage replaced with +25 Magnetic Field Attack Speed/Bonus Damage
    • Talent: Level 20 Talent Magnetic Field Cooldown Reduction decreased from nine seconds to eight seconds
  • Axe
    • Agility gain decreased from two to 1.7
    • Counter Helix: Damage increased from 80/110/140/170 to 95/120/145/170
  • Bane
    • Brain Sap: Now fully pierces debuff immunity
    • Nightmare: Sleeping units now aren’t awakened by any damage dealt by Bane
    • Nightmare: Bane now gains +15/25/35/45 attack speed against sleeping units
    • Fiend’s Grip: Now removes Nightmare effect from the targeted enemy
    • Talent: Level 10 Talent Brain Sap Cooldown Reduction increased from 2s to 3s
    • Talent: Level 25 Talent Brain Sap Damage/Heal increased from +200 to +250
  • Batrider
    • Flaming Lasso: Cast Point increased from 0.2 seconds to 0.3 seconds
  • Beastmaster
    • Call of the Wild Hawk: Ability reworked
    • Call of the Wild Hawk: Beastmaster summons a Hawk that circles around him and dives onto an enemy in 500 range, dealing 60/90/120/150 damage and rooting them for one second. Hawk cannot be controlled, prioritizes heroes and is killed upon Beastmaster’s death. Hawk has an attack interval of four seconds, but it scales with attack speed. Hawk Duration: 25 seconds; Cooldown: 45/40/35/30 seconds
    • Call of the Wild Hawk: Hawk Base Health increased from 150/200/250/300 to 250/375/500/675. Magic Resistance increased from 0 percent to 30/40/50/60 percent. XP bounty decreased from 77 to 40/50/60/70
    • Call of the Wild Hawk: Aghanim’s Shard no longer grants Dive Bomb ability
    • Call of the Wild Hawk: Aghanim’s Shard now summons an additional Hawk
  • Bloodseeker
    • Thirst: Max Health Heal (Creeps) decreased from 11/14/17/20 percent to 8/12/16/20 percent
    • Rupture: Duration decreased from 10/11/12 seconds to 9/10/11 seconds
  • Bounty Hunter
    • Shadow Walk: Aghanim’s Shard Upgrade moved to a separate sub-ability
    • Friendly Shadow: New ability granted by Aghanim’s Shard
    • Friendly Shadow: Applies Shadow Walk and all of its bonuses to the target ally. Fade time: one second. Casting this ability does not break invisibility or interrupt the target
  • Brewmaster
    • Base Armor increased by one
    • Cinder Brew: Dealing or receiving magic damage also extends Brewmaster’s own Brewed Up duration
    • Drunken Brawler: Fire Stance now additionally grants 10/15/20/25 attack speed. Bonus triples when Brewed Up
    • Drunken Brawler: Fire Stance Crit Chance decreased from 24 percent to 20 percent
    • Primal Companion: Fixed an issue when Brewlings did not get increased health from level 20 talent
  • Bristleback
    • Viscous Nasal Goo: Aghanim’s Scepter Upgrade removed
    • Viscous Nasal Goo: Aghanim’s Shard now also increases Stack Limit by three
    • Bristleback: Now upgradable by Aghanim’s Scepter
    • Bristleback: Allows Bristleback to be point-targeted. Bristleback turns his back towards the targeted direction and after 0.5 seconds forcefully ejects six sequential Quill Sprays in a tight conical pattern out of his back at 0.35 seconds intervals. Bristleback is slowed down by 40 percent for the duration, disarmed and cannot turn but can still cast his spells in any direction. Mana Cost: 100; Cooldown: 20 seconds
    • Hairball: Now applies two stacks of Viscous Nasal Goo and only one stack of Quill Spray
    • Hairball: Enemies in fog of war are now hit by the Viscous Nasal Goo as well as the Quill Sprays
    • Hairball: Viscous Nasal Goo projectiles are no longer affected by spell reflection
    • Hairball: Mana Cost decreased from 75 to 40
    • Hairball: Cooldown decreased from 20 seconds to 10 seconds
    • Talent: Level 10 Talent Damage increased from bonus 15 to 20
    • Talent: Level 20 Talent Quill Stack Damage increased from bonus 20 to 25
    • Talent: Level 20 Talent Health Regen increased from bonus 20 to 25
  • Broodmother
    • Base Armor decreased by one
    • Base Strength increased from 18 to 19
    • Agility gain increased from 2.4 to 2.6
    • Insatiable Hunger: Lifesteal from creeps is now reduced by 40 percent
    • Silken Bola: Impact Damage decreased from 120/140/160/180 to 90/120/150/180
  • Centaur Warrunner
    • Hoof Stomp: Radius decreased from 350 to 325
    • Hoof Stomp: Cast Point improved from 0.5 seconds to 0
    • Hoof Stomp: Now winds up for 0.5 seconds before the stomp. Centaur Warrunner can move during this time but can’t attack. Casting other abilities, using items or issuing either “Hold Position” or “Cancel Current Action” commands will cancel the cast
    • Double Edge: Cooldown decreased from four seconds to 3.5 seconds
    • Double Edge: Strength Damage increased from 60/80/100/120 percent to 60/90/120/150 percent
    • Work Horse: New ability granted by Aghanim’s Scepter
    • Work Horse: Centaur Warrunner deploys and pulls a cart for eight seconds, gaining the Stampede buff for the first 3.5/4/4.5 seconds (depending on the level of Stampede). While active, the Work Horse ability is replaced with the Hitch a Ride sub-ability that can be activated with previous effect. The Work Horse goes on cooldown once the cart disappears. Mana Cost: 75; Cooldown: 30 seconds (unchanged from the previous Upgrade)
  • Chaos Knight
    • Chaos Bolt: Minimum Stun increased from 1/1.2/1.4/1.6 seconds to 1.25/1.5/1.75/2 seconds
    • Chaos Bolt: Maximum Damage increased from 120/180/240/300 to 150/210/270/330
    • Chaos Strike: Creep Damage multiplier increased from 1.5 times to 1.6 times
    • Talent: Level 10 Talent Chaos Strike Lifesteal increased from +30 percent to +35 percent
  • Chen
    • Penitence: Now grants Chen 50/150/250/350 bonus attack range on the target
    • Holy Persuasion: Aghanim’s Scepter Martyrdom Cast Range decreased from global to 1200
    • Holy Persuasion: Aghanim’s Scepter Martyrdom can now be cast on enemies to damage them for the current values of Hand of God
  • Clinkz
    • Death Pact: Aghanim’s Scepter Now increases the number of hits to kill Burning Skeleton Archers by one
    • Skeleton Walk: Cooldown increased from 18 seconds to 24/21/18 seconds
    • Burning Army: Spawn Interval decreased from 0.5 seconds to 0.15 seconds
    • Burning Army: Distance between spawned skeletons decreased from 325 to 225 (Total range from 1300 to 900)
    • Burning Army: Cast Range decreased from 1200 to 600
    • Talent: Level 10 Talent Skeleton Walk Cooldown Reduction increased from three seconds to four seconds 
    • Talent: Level 10 Talent Tar Bomb Bonus Attack Damage decreased from bonus 20 to bonus 15
    • Talent: Level 20 Talent Death Pact Health increased from +200 to +250
    • Talent: Level 25 Talent Strafe Cooldown Reduction increased from seven seconds to eight seconds
  • Clockwerk
    • Rocket Flare: Projectile vision range while traveling decreased from 600 to 250
    • Overclocking: Now increases Jetpack’s movement speed bonus from 20 percent to 40 percent
  • Crystal Maiden
    • Freezing Field: Aghanim’s Scepter now alse allows Crystal Maiden to move, attack and cast spells during Freezing Field in addition to the previous effects
    • Freezing Field: Scepter Time to Frostbite increased from 1.75 seconds to 2.5 seconds
    • Crystal Cone: New ability granted by Aghanim’s Shard
    • Crystal Cone: Crystal Maiden slides backwards 275 units, creating a crystal clone of herself in her place. Whenever the clone times out after five seconds or is destroyed, the current level of Frostbite is applied on all enemies within 300 radius. The clone is untargetable, but can be damaged with AoE effects. Clone Health: 150; Mana Cost: 50; Cooldown: 12 seconds
  • Dark Seer
    • Vacuum: Radius decreased from 400/450/500/550 to 325/400/475/550
    • Surge: Mana Cost increased from 35/40/45/50 to 50
    • Normal Punch: Distance for Max Power increased from 900 to 1100
  • Dark Willow
    • Bedlam: Is now a 900 range ally targeted ability (can target self). If cast on an ally, Jex travels to the ally at 1800 speed and spins around them for the duration of the effect
  • Dawnbreaker
    • Base Armor increased by one
    • Starbreaker: Cast Point improved from 0.2 seconds to 0.1 seconds
    • Starbreaker: Aghanim’s Shard no longer improves the cast point
    • Solar Guardian: Stun now pierces debuff immunity
    • Talent: Level 10 Talent Celestial Hammer Slow increased from +14 percent to +15 percent
    • Talent: Level 10 Talent Starbreaker Swipe/Smash Damage increased from bonus 18 to bonus 20
  • Dazzle
    • Shallow Grave: Mana Cost decreased from 100/110/120/130 to 90/100/110/120
    • Shadow Wave: Mana Cost decreased from 90 to 75
    • Shadow Wave: Aghanim’s Scepter Upgrade can now bounce between allies and enemies regardless of who it is cast on
    • Bad Juju: Instances of Health Cost Increase now stack independently of each other
    • Bad Juju: Health Cost Increase Duration decreased from 30/25/20 seconds to 20 seconds
    • Talent: Level 10 Talent +35 Attack Speed replaced with +300 Poison Touch Attack Range
    • Talent: Level 15 Talent +350 Poison Touch Attack Range replaced with +60 Attack Speed
  • Death Prophet:
    • Base Movement Speed increased from 285 to 290
    • Exorcism: Spirit Damage increased from 59-64 to 62-67
    • Talent: Level 20 Talent 25 percent Spirit Siphon Move Speed Slow replaced with Crypt Swarm applies 50 percent slow for one second
  • Disruptor
    • Thunder Strike: If the target is trapped inside the Kinetic Field, Thunder Strike now hits all other enemies inside the field
    • Talent: Level 10 Talent +100 Thunder Strike Radius replaced with +10 Thunder Strike Damage per Strike
  • Doom
    • Scorched Earth: Now upgradable by Aghanim’s Shard
    • Scorched Earth: Heals Doom and controlled units for 60 percent of the damage values
    • Infernal Blade: Aghanim’s Shard Upgrade removed
    • Infernal Blade: Stun Duration increased from 0.5 seconds to 0.6 seconds
    • Doom: No longer applies mute
    • Doom: Now makes the target unable to be healed
    • Doom: Damage per second increased from 30/45/60 to 30/50/70
    • Doom: Cooldown decreased from 145 seconds to 140/130/120 seconds
    • Talent: Level 20 Talent -35 seconds Doom Cooldown replaced with +1.8 percent Infernal Blade Damage
    • Talent: Level 25 Talent +2.1 percent Infernal Blade Damage replaced with Doom applies Mute
  • Dragon Knight
    • Dragon Tail: Cast Range during Dragon Form increased from 400 to 450
    • Elder Dragon Form: Bonus Move Speed increased from 25/30/35/35 to 30/35/40/45
    • Elder Dragon Form: Corrosive Breath Damage per second increased from 20/20/20/30 to 25/25/25/35
    • Talent: Level 20 Talent Breathe Fire Damage/Cast Range in Dragon Form increased from +75 percent to +85 percent
  • Drow Ranger:
    • Glacier: While on glacier, Marksmanship now isn’t disabled by enemies in the proximity
    • Glacier: Drow Ranger can now freely walk off the glacier over the barrier
    • Talent: Level 25 Talent Multishot Waves decreased from plus three to plus one. This talent no longer increases the total channel time, making all waves faster
  • Earth Spirit
    • Boulder Smash: Creep Damage Multiplier increased from 1.25 to 1.4
    • Rolling Boulder: Now makes Earth Spirit completely untargetable and invulnerable while rolling. The hero is still vulnerable during the delay after cast
    • Talent: Level 10 Talent Spell Amplification increased from +8 percent to +10 percent
    • Talent: Level 15 Talent Magnetize Damage & Duration increased from +25 percent to +30 percent
  • Earthshaker
    • Enchant Totem: Bonus Attack Range increased from 75 to 100
    • Aftershock: Radius increased from 300 to 350
  • Elder Titan
    • Echo Stomp: Radius decreased from 500 to 475
  • Ember Spirit
    • Flame Guard: Radius increased from 400 to 450
    • Fire Remnant: Cast Point increased from 0.1 seconds to 0.2 seconds
    • Fire Remnant: Aghanim’s Shard Burn Radius decreased from 600 to 450
    • Fire Remnant: Aghanim’s Shard Burn now only starts dealing damage once the Remnant stops moving
    • Activate Fire Remnant: Cast Point increased from 0.1 seconds to 0.2 seconds
  • Enchantress
    • Base Damage decreased by two
    • Enchant: Now Aghanim’s Scepter increases number of max enchanted creeps by one
    • Untouchable: Attack Slow decreased from 120/160/200 to 100/150/200
    • Little Friends: Now granted by Aghanim’s Scepter
    • Little Friends: Now also roots the target in place for two seconds + 0.5 seconds for each creep in range when casted up to a maximum of five seconds
    • Sproink: Now granted by Aghanim’s Shard
    • Sproink: Targets decreased from three to two
    • Sproink: Additional Enemy Search Range decreased from +200 to +100
    • Sproink: Cooldown increased from four seconds to eight seconds
  • Enigma
    • Demonic Conversion: No longer cast on units
    • Demonic Conversion: Now a no target ability that summons three Eidolons 100 units left/right/behind Enigma
    • Demonic Conversion: Now has a health cost of 75/100/125/150 in addition to its mana cost
    • Midnight Pulse: Damage Interval decreased from one second to 0.5 seconds (total damage unchanged)
    • Talent: Level 10 Talent Eidolon Attack Speed decreased from bonus 12 to bonus 10
  • Faceless Void
    • Talent: Level 15 Talent minus one second Time Walk Cooldown replaced with +50 Time Lock Damage
    • Talent: Level 20 Talent +70 Time Lock Damage replaced with minus one second Time Walk Cooldown
  • Grimstroke
    • Phantom’s Embrace: Now refreshes when the phantom reaches Grimstroke rather than the moment Rend Damage is dealt
    • Phantom’s Embrace: Projectile Speed increased from 850 to 1150
    • Ink Swell: Buff Duration increased from three seconds to five seconds
    • Ink Swell: Can now be detonated via Ink Explosion sub-ability at any time during its effect to end it with an AoE explosion
    • Ink Swell: The sub-ability replaces Ink Swell for the duration of the buff. Cooldown starts upon cast
    • Ink Swell: Max Stun Duration increased from 1/1.6/2.2/2.8 seconds to 1.3/1.8/2.3/2.8 seconds
    • Ink Swell: Cast Range increased from 400/525/650/775 to 500/600/700/800
    • Soulbind: Now fully pierces debuff immunity
  • Gyrocopter
    • Rocket Barrage: Now grants Gyrocopter 20/30/40/50 percent slow resistance for the duration
    • Flak Cannon: Radius increased from 1000 to 1250
    • Flak Cannon: Now additionally grants 200 bonus night vision
    • Flak Cannon: Aghanim’s Scepter Side Gunner now attacks an additional target when Flak Cannon is active (two targets at the same time)
  • Hoodwink
    • Scurry: Now also provides +50/100/150/200 attack/cast range when activated
    • Sharpshooter: Now deals half of the damage to creeps that bolt flies through
    • Sharpshooter: Aghanim’s Scepter now also increases Sharpshooter’s projectile / charge speed by 25 percent
    • Talent: Level 20 Talent 25 percent Sharpshooter Faster Projectile / Charge Time replaced with +125 Sharpshooter Max Damage
  • Huskar
    • Life Break: Now additionally slows the target’s attack speed by 60/100/140 for the duration
  • Invoker
    • Now is a Universal Hero
    • Base Health Regen increased from 0.25 to 1.5
    • Base Damage decreased from 29-35 to 2-10
    • Agility gain decreased from 1.9 to 1.8
    • Base Intelligence increased from 15 to 19
    • Intelligence gain decreased from 4.6 to 4.0
    • Damage on level 1 decreased by 6-4 (from 44-50 to 38-46)
    • Damage gain per level increased from +4.6 to +5.74
    • Quas: Strength per level decreased from two to one
    • Quas: No longer grants Health Regen
    • Quas: Now grants 2 percent ->8 percent Spell Lifesteal on Invoker’s abilities per orb on cast. The value is stored at the moment of spell cast and cannot be changed by swapping orbs after. All Spell Lifesteal works at 1/5th strength on creeps. Does not affect items
    • Wex: ​​Agility per level decreased from two to one
    • Wex: No longer grants Attack Speed
    • Wex: Now grants one percent-> seven percent Cooldown Reduction per orb on all Invoker’s abilities and items. The value is stored at the moment of spell cast and cannot be changed by swapping orbs after
    • Exort: Intelligence per level decreased from two to one
    • Exort: No longer grants damage
    • Exort: Now grants one percent-> seven percent Spell Amplification on all Invoker’s abilities per instance on cast. The value is stored at the moment of spell cast and cannot be changed by swapping orbs after. Does not affect items
    • Cold Snap: Now heals Invoker for 16->128 every time it procs
    • Cold Snap: Freeze Cooldown decreased from 0.83 seconds>0.62 seconds to 0.8 seconds->0.59 seconds
    • Cold Snap: Mana Cost decreased from 100 to 90
    • Ghost Walk: Now grants Invoker 10->80 Health Regen (Quas) and five->40 Mana Regen (Wex)
    • Tornado: Lift Duration increased from 0.85 seconds->2.6 seconds to 1.2 seconds->2.6 seconds
    • Tornado: Mana Cost decreased from 150 to 140
    • Alacrity: Mana Cost decreased from 100 to 90
    • Sun Strike: Damage increased from 120->540 to 200->550
    • Deafening Blast: Mana Cost decreased from 300 to 250
  • Io
    • Overcharge: Aghanim’s Shard no longer grants bonus spell amplification
    • Overcharge: Aghanim’s Shard now grants 30 percent slow resistance
  • Jakiro
    • Macropyre: Aghanim’s Scepter no longer increases Macropyre distance
    • Macropyre: Aghanim’s Scepter now increases Macropyre width by 70
    • Macropyre: Aghanim’s Scepter Bonus Duration decreased from +15 seconds to +5 seconds
    • Macropyre: Aghanim’s Scepter now adds two walls of ice along the edges of the Macropyre that slow any enemies trying to cross them by 70 percent. Damage is pure and the slow pierces debuff immunity. Ice Wall Width: 80; Slow Linger Duration: 0.4 seconds
  • Juggernaut
    • Talent: Level 15 Talent plus one second Blade Fury Duration replaced with +100 Blade Fury DPS
    • Talent: Level 20 Talent +150 Blade Fury DPS replaced with minus three Blade Fury Cooldown
    • Talent: Level 20 Talent Blade Dance Lifesteal increased from +50 percent to +60 percent. Lifesteal is now calculated after armor reductions
  • Keeper of the Light
    • Chakra Magic: Mana Restore decreased from 80/160/240/320 to 75/150/225/300
    • Chakra Magic: Mana Restore and Cooldown Reduction are now 25 percent more effective when cast on self
  • Kunnka
    • Torrent: Damage and slow are now applied to all enemies in the torrent area throughout the duration, not just to enemies caught by the stun
    • X Marks the Spot: Return Cast Point decreased from 0.4 seconds to 0.2 seconds
  • Legion Commander
    • Base Strength decreased by two
    • Base Movement Speed decreased from 330 to 325
  • Leshrac
    • Diabolic Edict: Mana Cost decreased from 95/120/135/155 to 90/110/130/150
    • Talent: Level 25 Talent Lightning Storm Can Bounce Twice On Units replaced with Pulse Nova triggers Lightning Storm (Summons a single bolt every two seconds upon a random enemy in Pulse Nova radius. Prioritizes heroes)
  • Lich
    • Talent: Level 20 Talent +100 Chain Frost Damage replaced with Chain Frost on Death
  • Lifestealer
    • Talent: Level 15 Talent Damage increased from +25 to +30
    • Talent: Level 15 Talent Health increased from +325 to +350
    • Talent: Level 25 Talent +1.2 percent Feast Lifesteal replaced with +1.2 percent Feast Lifesteal and Damage
  • Lina
    • Dragon Slave: Damage decreased from 85/165/245/325 to 75/150/225/300 
    • Dragon Slave: Now also burns enemies, dealing 10/20/30/40 damage per second. Damage Interval: one second; Burn Duration: two seconds
    • Light Strike Array: Mana Cost rescaled from 115 to 100/115/130/145
    • Laguna Blade: Now Supercharges Lina, granting her 10 stacks of Fiery Soul for five seconds
  • Lion
    • Mana Drain: No longer has a mana cost
    • Mana Drain: Can now target allies without the level 15 talent. Grants bonus movement speed when used on allies and no longer drains mana from Lion when the allied target is at full mana. Movement speed and mana restored are decreased by 50 percent of the slow and mana stolen values
    • Talent: Level 15 Talent Mana Drain Restores Allies replaced with minus two seconds Hex Cooldown
    • Talent: Level 20 Talent minus three seconds Hex Cooldown replaced with Earth Spike affects a 30 degrees cone
  • Lone Druid
    • Summon Spirit Bear: Bear is now a Universal creep-hero unit. It has 0 base attributes and does not gain them with level, but attributes received from buffs or items fully affect the bear as they would for Universal heroes. The bear cannot gain experience, but their health and damage increase with Lone Druid’s level by 90 and five respectively
    • Summon Spirit Bear: Bear now has its own Aghanim’s Scepter and Shard upgrades
    • Summon Spirit Bear: Aghanim’s Scepter allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies
    • Summon Spirit Bear: Aghanim’s Shard grants an active ability Fetch. Spirit Bear roots the targeted unit or rune and uncontrollably drags them towards the Lone Druid for 2.25 seconds. The Spirit Bear is slowed by 20 percent during this and the target is gradually dealt 300 damage over the duration if it’s an enemy. The bear is not slowed down while fetching a rune. Mana Cost: 75; Cooldown: 30 seconds
    • Spirit Link: Now upgradable by Aghanim’s Scepter
    • Spirit Link: Lone Druid severs the link to his Spirit Bear, and connects to the target allied hero, sharing the Spirit Link bonuses with them for 20 seconds. Armor sharing and attack speed bonuses are increased by 35 percent. Damage done by the ally heals Lone Druid, as well as the other way around. The Spirit Bear is feared for the duration of the transformation, unless he has his own Aghanim’s Scepter. Cooldown: 40 seconds; Mana Cost: 50
    • True Form: No longer increases BAT
  • Luna
    • Lucent Beam: Aghanim’s Shard Upgrade removed
    • Moon Glaves: Now upgradable by Aghanim’s Shard
    • Moon Glaves: When activated, creates four Moon Glaives that rotate around Luna in a 150 radius for six seconds, reducing any damage she takes by 20 percent. If the glaive collides with an enemy unit, it deals 75 percent of Luna’s attack damage once per its revolution. Cooldown: 25 seconds; Mana Cost: 25
  • Lycan
    • Howl: Fear no longer affects creep-heroes
    • Talent: Level 10 Talent +20 percent Howl Attack Damage Reduction replaced with plus two Howl Armor Reduction
    • Talent: Level 15 Talent Summon Wolves Health increased from +250 to +300
  • Magnus
    • Horn Toss: Now stuns enemies for the duration of the air time
    • Talent: Level 15 Talent All Stats per hero hit with Reverse Polarity increased from plus six to plus eight
  • Marci
    • Rebound: Aghanim’s Shard now also decreases Rebound cooldown by three seconds
    • Sidekick: Ability reworked
    • Sidekick: Buff is now permanent for Marci and her ally, dispellable only upon death or buffing another ally. Marci’s lifesteal now also heals her ally and the ally’s lifesteal heals Marci. If Marci and her ally are further apart from each other than 2500 units, Marci receives 50 percent of the bonus while her ally receives no bonus from the buff until they get closer again
    • Sidekick: Bonus Damage decreased from 20/35/50/65 to 6/12/24/48
    • Sidekick: Lifesteal decreased from 30/35/40/45 percent to 10/15/20/25 percent; Lifesteal is now reduced by 40 percent vs creeps
    • Sidekick: Cooldown rescaled from 36/28/20/12 seconds to 20 seconds
    • Unleash: No longer slows attack speed of towers
    • Talent: Level 15 Talent minus three seconds Rebound Cooldown replaced with +10 percentt Rebound Movement Speed Bonus
    • Talent: Level 25 Talent 1.5 seconds Sidekick Debuff Immunity replaced with +65 Sidekick Damage
  • Mars
    • Bulwark: Aghanim’s Scepter soldiers are now placed in a wall formation with 2 of them on either side of Mars. Soldiers attack only enemies in front of them in 275 range and knock back any enemy they hit. The enemies are pushed to the 325 range from the formation
  • Medusa
    • Talent: Level 25 Talent Mana Shield Damage per Mana increased from +1.3 to +1.7 (from +0.7 to +0.9 for illusions)
  • Meepo
    • Strength gain decreased from 2.5 to 2.2
    • Agility gain decreased from 2.2 to 2.1
    • Base Intelligence decreased from 20 to 18
    • Talent: Level 10 Talent Strength increased from plus six to plus seven
    • Talent: Level 15 Talent Earthbind grants True Strike on Targets replaced with -2.5 seconds Earthbind Cooldown
    • Talent: Level 20 Talent minus three seconds Earthbind Cooldown replaced with Earthbind grants True Strike on Targets
  • Mirana
    • Sacred Arrow: Maximum Bonus Damage decreased from 180 to 150/160/170/180
    • Leap: Base Charge Restore Time rescaled from 45/40/35/30 seconds to 52/44/36/28 seconds
  • Monkey King
    • Boundless Strike: Aghanim’s Shard now also applies Primal Spring where Monkey King lands, with 50 percent power of the max channeling duration
    • Wukong’s Command: Cooldown decreased from 120/100/80 seconds to 110/95/80 seconds
  • Morphling
    • Morph: Aghanim’s Scepter Upgrade reworked
    • Morph: Adds an alternative cast to Morph. When enabled, Morphling creates beside himself a strong illusion of the target hero that can cast all of the hero’s basic abilities and deals 100 percent of the target’s damage but takes 300 percent damage. If the illusion is alive when Morphling toggles Morph, he teleports to the illusion and destroys it before turning into the enemy hero
  • Muerta
    • The Calling: If an enemy hero dies inside The Calling, it gains an additional revenant and its duration is refreshed
    • The Calling: Mana Cost decreased from 150/175/200/225 to 145/160/175/190
    • Gunslinger: Secondary Target Bonus Search Range increased from 150 to 175
    • Parting Shot: Physical Body Damage Reduction decreased from 50 percent to 35 percent
  • Naga Siren
    • Base Armor decreased by one
  • Nature’s Prophet
    • Consuming a tree spawned from Sprout with a Tango no longer grants healing
    • Sprout: Now deals 14/20/26/32 damage every 0.5 seconds for the duration. Damage is dealt in a 275 radius, affecting enemies close to the trees both inside and outside of the ring
  • Necrophos
    • Ghost Shroud: Aghanim’s Scepter Upgrade removed
    • Heartstopper Aura: Now upgradable by Aghanim’s Scepter
    • Heartstopper Aura: Health Decay is increased by 60 percent of Necrophos’s current health regeneration
  • Night Stalker
    • Crippling Fear: Now deals 25/30/35/40 magical damage per second
    • Dark Ascension: Now refreshes cooldowns of non-ultimate abilities on cast
    • Talent: Level 15 Talent Hunter in the Night Status Resistance increased from +15 percent to +25 percent 
  • Nyx Assassin
    • Spiked Carapace: Damage Reflected increased from 100 percent to 125 percent
    • Spiked Carapace: Cooldown rescaled from 25/20/15/10 seconds to 26/20/14/8 seconds
    • Vendetta: Bonus Damage decreased from 300/450/600 to 300/400/500
    • Vendetta: Duration increased from 40/50/60 seconds to 60 seconds
  • Ogre Magi
    • Unrefined Fireblast: Damage decreased from 275 to 150
    • Unrefined Fireblast: Now also deals damage equal to 1.5 times of Ogre Magi’s Strength
    • Unrefined Fireblast: Now also affected by level 10 talent minus one second Cooldown
  • Omniknight
    • Purification: Cast Range increased from 550 to 600
    • Repel: Heavenly Grace renamed to Repel
    • Repel: No longer grants bonus strength and health regen per dispelled debuff
    • Repel: Now grants bonus strength and health regen per debuff currently on the unit
    • Repel: Now only applies to the target, not to Omniknight as well
    • Repel: No longer applies a strong dispel
    • Repel: Now grants debuff immunity for the duration of the effect (no magic resistance)
    • Repel: Duration decreased from 10 seconds to six seconds
    • Repel: Cooldown increased from 26/22/18/14 seconds to 60/55/50/45 seconds
    • Talent: Level 10 Talent plus four seconds Heavenly Grace Duration replaced with minus two seconds Purification Cooldown
    • Talent: Level 15 Talent minus two seconds Purification Cooldown replaced with plus three  Repel Strength/Regen per Debuff
    • Talent: Level 20 Talent plus three Heavenly Grace Strength/Regen per Debuff replaced with plus two seconds Repel Duration
  • Oracle
    • Purifying Flame: Heal per second increased from 11/22/33/44 to 15/25/35/45
    • Purifying Flame: Total Heal increased from 99/198/297/396 to 135/225/315/405
  • Outworld Destroyer
    • Astral Imprisonment: Aghanim’s Shard Ally Movement Speed increased from 60 percent to 70 percent
    • Essence Flux: Aghanim’s Scepter now fully prevents the damage that would put Outworld Destroyer’s health below 20 percent
    • Essence Flux: Aghanim’s Scepter Max Mana as barrier increased from 50 percent to 75 percent
    • Sanity’s Eclipse: Now applies a Mana Allergy debuff to enemies for seven seconds, causing them to take damage every time they cast a spell equal to the mana cost of that spell. Outworld Destroyer is healed by 150 percent of mana spent by enemies. Also affects items
  • Pangolier
    • Shield Crash: No longer provides damage reduction per hero to Pangolier
    • Shield Crash: Now grants 50/100/150/200 barrier per hero to Pangolier for 10 seconds
    • Lucky Shot: No longer disarms
    • Lucky Shot: Now adds 40/80/120/160 attack speed reduction to its targets
    • Talent: Level 20 Talent plus five percent Shield Crash Reduction Per Hero replaced with +100 Shield Crash Barrier Per Hero
  • Phantom Assassin
    • Coup de Grace: Ability reworked
    • Coup de Grace: Phantom Assassin refines her combat abilities, acquiring a 20 percent chance of gaining Deadly Focus buff with each attack. While Phantom Assassin is focused, her next attack will deal a guaranteed critical hit with 200/325/450 percent damage and consume the buff. Stifling Dagger has a 40 percent chance to gain Deadly Focus. The hit that lands a guaranteed crit may also activate a Deadly Focus buff, making consecutive crits possible. Deadly Focus Duration: six seconds
  • Phantom Lancer
    • Talent: Level 10 Talent Spirit Lance Damage decreased from +50 to +40
    • Talent: Level 15 Talent Spirit Lance Cooldown Reduction decreased from two seconds to 1.5 seconds
  • Phoenix
    • Icarus Dive: Damage Interval decreased from one second to 0.2 seconds
    • Fire Spirits: Damage Interval decreased from one second to 0.2 seconds
    • Sun Ray: Now applies a stackable two percent miss chance debuff for every tick of damage (every 0.2 seconds). Duration: five seconds. Duration is refreshed with each debuff stack applied
    • Supernova: Damage Interval decreased from 1s to 0.2 seconds
  • Primal Beast
    • Pulverize: Bonus Damage per hit decreased from 30/50/70 to 20/40/60
    • Rock Throw: Now provides an Uproar stack per each enemy hero hit
    • Talent: Level 10 Talent Magic Resistance During Trample increased from +20 percent to +25 percent
    • Talent: Level 20 Talent Uproar Armor Per Stack increased from plus six to plus event
    • Talent: Level 20 Talent Trample Attack Multiplier decreased from +25 percent to +20 percent
  • Puck
    • Phase Shift: Aghanim’s Shard Bonus Damage increased from 20 to 35
    • Dream Coil: Aghanim’s Scepter Rapid Fire attack rate now mirrors Puck’s attack rate
    • Dream Coil: Aghanim’s Scepter Rapid Fire keeps attacking enemies that are stunned by breaking the Dream Coil’s leash
  • Pudge
    • Meat Hooks: Now instantly kills illusions
    • Meat Hooks: Cast stun on Pudge is now removed if the hook finds a target
  • Pugna
    • Nether Ward: Base Damage increased from 50/60/70/80 to 50/70/90/110
  • Queen of Pain
    • Shadow Strike: Cooldown decreased from 16/12/8/4s to 13/10/7/4s
    • Scream of Pain: Radius increased from 550 to 600
    • Sonic Wave: Damage increased from 310/430/550 to 350/500/650
    • Sonic Wave: Damage now gets gradually applied over the 1.4s duration of the knockback
    • Sonic Wave: Knockback is now undispellable
    • Sonic Wave: Cooldown decreased from 110/100/90s to 110/95/80s
  • Razor
    • Static Link: Now upgradable by Aghanim’s Shard
    • Static Link: Increases cast range by 150 and adds alternative cast to Static Link. When toggled on, it pulls Razor and his linked target toward each other at a rate of 100 units/s while the link is active. The pull stops if the distance is less than 175 units from Razor. Does not affect debuff immune enemies
    • Storm Surge: Bonus Speed decreased from 10/15/20/25 percent to 8/12/16/20 percent
    • Storm Surge: Previous Aghanim’s Shard Upgrade is now a part of the basic ability
    • Storm Surge: There is an 18 percent chance when attacked, and always when targeted with a spell, to release forked lightning that strikes the target and two other nearby enemies, dealing 45/80/115/150 damage and slowing movement speed by 20/25/30/35 percent for one second. Additional strikes prioritize the same unit type as the unit that triggered it. Strike Search Area: 700; Strike Cooldown: three seconds
    • Talent: Level 20 Talent +21 percent Storm Surge Move Speed replaced with +25 percent Storm Surge Damage and Slow
  • Riki
    • Base Armor decreased by 2
    • Base Damage decreased by 14
    • Strength gain decreased from 2.6 to 2.0
    • Base Agility increased from 18 to 30
    • Agility gain increased from 1.4 to 2.4
    • Cloak and Dagger: Backstab Agility Damage Multiplier decreased from 1.2/1.6/2.0 to 1/1.4/1.8
  • Rubick
    • Telekinesis: Aghanim’s Shard Bonus Throw Range decreased from 85 percent to 50 percent
    • Arcane Supremacy: Cast Range decreased from 100/150/200/250 to 60/120/180/240
  • Sand King
    • Sand Storm: Now constantly moves towards Sand King at a speed of 100 movement speed
    • Sand Storm: Aghanim’s Scepter Burrowstrike spine radius now equals 10 percent of Sand Storm’s current radius
    • Sand Storm: Decreased from 65 to 42.5/50/57.5/65; Level 15 talent increases radius by 12.5 more
    • Epicenter: Aghanim’s Shard effect now triggers every 2.5s instead of every 700 units moved
    • Talents: Level 20 Talent +100 Epicenter Base Radius replaced with +100 Base Radius and +25 Incremental Radius of Epicenter
  • Shadow Demon
    • Talent: Level 20 Talent Disseminate Shared Damage increased from +10 percent to +15 percent
  • Shadow Fiend
    • Base Attack Range increased from 500 to 525
    • Requiem of Souls: Aghanim’s Scepter Damage on Return increased from 40 percent to 60 percent
  • Shadow Shaman
    • Ether Shock: Mana Cost decreased from 100/115/130/145 to 90/105/120/135
    • Hex: Now amplifies damage the target takes by 5/10/15/20 percent
    • Hex: Duration increased from 1.3/1.8/2.3/2.8 seconds to 2/2.3/2.6/2.9 seconds
    • Hex: Mana Cost increased from 50/100/150/200 to 110/140/170/200
    • Hex: Cooldown increased from 12 seconds to 24/20/16/12 seconds
    • Shackles: Total Damage/Heal increased from 60/130/200/270 to 75/150/225/300
  • Silencer
    • Glaives of Wisdom: Aghanim’s Shard now silences all targets hit if glaives bounce
    • Talent: Level 20 Talent +10 percent Glaives of Wisdom Damage replaced with one Glaives of Wisdom Bounce
    • Talent: Level 25 Talent two Glaives of Wisdom Bounces replaced with +25 percent Glaives of Wisdom Damage
  • Skywrath Mage
    • Arcane Bolt: Aghanim’s Scepter now creates two additional bolts instead of one
    • Talent: Level 15 Talent Ancient Seal Cooldown Reduction decreased from eight seconds to seven seconds
    • Talent: Level 15 Talent plus one Arcane Bolt Per Cast replaced with +25 percent Arcane Bolt Spell Lifesteal
  • Slardar
    • Slithereen Crush: Cast Point improved from 0.35 seconds to 0.25 seconds
    • Slithereen Crush: Puddle Duration increased from three/four/five/six seconds to seven seconds
    • Slithereen Crush: Puddle Duration with Aghanim’s Scepter increased from 22/23/24/25 seconds to 25 seconds
    • Bash of the Deep: Now passively grants 10/20/30/40 attack damage when in water
  • Slark
    • Depth Shroud: Linger Duration decreased from 0.5 seconds to 0.01 seconds
  • Snapfire
    • Lil’ Shredder: Fixed Damage per shot increased from 20/45/70/95 to 25/50/75/100
    • Lil’ Shredder: Mana Cost increased from 50/65/80/95 to 70/80/90/100
    • Talent: Level 20 Talent Lil’ Shredder Uses Your Attack Damage replaced with three times Lil Shredder Multishot
    • Talent: Level 25 Talent three times Lil Shredder Multishot replaced with Lil’ Shredder Uses 100 percent of Your Attack Damage
  • Sniper
    • Assassinate: Now also performs an autoattack on the target
    • Assassinate: Damage decreased from 320/510/700 to 250/350/450
    • Assassinate: Is now refreshed whenever Sniper kills an enemy hero. This includes all kills by Sniper and not just ones from Assassinate
    • Assassinate: Mana Cost decreased from 175/225/275 to 175
  • Spectre
    • Base Strength decreased from 23 to 21
    • Shadow Step: Now an Ultimate ability. Haunt Damage: 40/60/80 percent; Haunt Damage Taken: 200 percent; Duration: 5/6/7 seconds; Cooldown: 80/60/40 seconds; Mana Cost: 150
    • Shadow Step: No longer casts a Spectral Dagger on its target
    • Reality: Now has a three second cooldown
    • Reality: Now casts a Spectral Dagger on the target
    • Haunt: Now granted by Aghanim’s Scepter. Haunt Damage: 80 percent; Haunt Damage Taken: 200 percent; Duration: 7 seconds; Cooldown: 180 seconds; Mana Cost: 150
  • Spirit Breaker
    • Charge of Darkness: Charge Bonus Speed decreased from 325/350/375/400 to 250/300/350/400
    • Talent: Level 20 Talent +17 percent Greater Bash Chance replaced with +25 percent Greater Bash Damage
    • Talent: Level 25 Talent +25 percent Greater Bash Damage replaced with +20 percent Greater Bash Chance
  • Storm Spirit
    • Ball Lightning: Damage decreased from 8/12/16 to 6/10/14
  • Sven
    • Storm Hammer: Radius increased from 255 to 270
    • God’s Strength: Now also grants 30/35/40 percent slow resistance for the duration
  • Techies
    • Reactive Tazer: Can now be detonated via Detonate Tazer sub-ability at any time during its effect to end it with an AoE explosion
    • Reactive Tazer: The sub-ability replaces Reactive Tazer for the duration of the buff but is unavailable for the first 0.5s to prevent accidental detonation. Cooldown starts upon cast
    • Reactive Tazer: Cooldown rescaled from 28/24/20/16 seconds to 30/25/20/15 seconds
  • Templar Assassin
    • Psionic Trap: Damage Tick Interval decreased from one second to 0.5 second
    • Psionic Trap: Bonus Damage increased from 250/300/350 to 275/325/375
  • Terrorblade
    • Metamorphosis: Casting Metamorphosis now ends Demon Zeal prematurely
    • Demon Zeal: Ability reworked
    • Demon Zeal: No longer dispels Terrorblade
    • Demon Zeal: Bonus Attack Speed and Movement Speed increased from 65 to 100
    • Demon Zeal: No longer grants double bonus to melee units
    • Demon Zeal: Now creates a 1200 range aura around Terrorblade which provides Demon Zeal buff to his illusions
    • Demon Zeal: Duration increased from 7 seconds to 30 seconds; Cooldown increased from 14 seconds to 60 seconds
    • Demon Zeal: Can no longer be cast while under the effect of Metamorphosis. Casting Metamorphosis or Terror Wave now ends Demon Zeal prematurely
  • Tidehunter
    • Tendrils of the Deep Ability removed
    • Dead in the Water: New ability granted by Aghanim’s Shard
    • Dead in the Water: Tidehunter throws a chain that leashes an enemy hero to a heavy anchor. Attempting to move more than 350 units away from the anchor reduces the hero’s movement speed to 100, while dragging the anchor behind them. The anchor can be destroyed with five hero attacks. Initial chain deals 200 magical damage, has a 1000 travel speed and can be disjointed. Ability removes invisibility and provides fog of war vision on the target. Cast Range: 350; Duration: 10 seconds; Mana Cost: 80; Cooldown: 25 seconds
    • Talent: Level 15 Talent Gush Damage decreased from +120 to +100
    • Talent: Level 20 Talent +40 Kraken Shell Damage Block replaced with +4 Kraken Shell Damage Block per Anchor Smash Kill
  • Timbersaw
    • Base Damage decreased by three
    • Level 15 Talent +7 percent Spell Amplification replaced with +3 percent Whirling Death Stat Loss
  • Tinker
    • Strength gain decreased from 2.5 to 2.3
    • Heat-Seeking Missile: Mana Cost increased from 95/105/115/125 to 105/115/125/135
    • Rearm: Mana Cost increased from 130/185/240 to 140/195/250
    • Talent: Level 10 Talent +2s Laser Blind Duration replaced with +50 Laser Radius
    • Talent: Level 25 Talent Heat-Seeking Missile Ministun decreased from +0.25 seconds to +0.2 seconds
  • Tiny
    • Grow: Now also provides 15/30/45 percent slow resistance
  • Treant Protector
    • Nature’s Guise: Now considers Nature’s Grasp vines as trees
    • Nature’s Guise: Tree Search Radius increased from 150 to 200
  • Troll Warlord
    • Rampage ability removed
    • Berserker’s Rage: Both Whirling Axes abilities are now accessible at the same time. Casting any of them automatically switches Troll Warlord to the form of the used ability
    • Whirling Axes (Ranged): Damage rescaled from 90 to 80/100/120/140
    • Fervor: Now upgradable by Aghanim’s Shard
    • Fervor: Increases max Fervor stacks by 4 and grants Troll 20 percent + 3 percent chance per Fervor stack to fire an additional ranged attack to any unit within the ranged attack range plus 175
  • Tusk
    • Tag Team: Now passively grants Tusk a 20/30/40/50 Attack Speed Slow aura within 350 radius
  • Underlord
    • Firestorm: Cooldown increased from 15/14/13/12 seconds to 16/15/14/13 seconds
    • Firestorm: Aghanim’s Shard now allows targeting allies
    • Pit of Malice: Cast Point improved from 0.45 seconds to 0.35 seconds
    • Talent: Level 20 Talent Firestorm Burn Damage decreased from +1 percent to +0.8 percent
  • Undying
    • Base damage decreased by four
    • Decay: Cooldown increased from 10/8/6/4 seconds to 13/10/7/4 seconds
    • Soul Rip: Mana Cost decreased from 120 to 110
  • Ursa
    • Agility gain increased from 2.6 to 2.8
    • Overpower: Now also grants 10/15/20/25 percent slow resistance
    • Talent: Level 15 Talent Enrage Status Resistance increased from +10 percent to +20 percent
    • Talent: Level 20 Talent Fury Swipes Damage decreased from +12 to +10
    • Talent: Level 20 Talent -2s Earthshock Cooldown replaced with +400 Earthshock Radius
    • Talent: Level 25 Talent Enrage provides half benefits to allies in a 700 radius replaced with Earthshock has 2 Charges. Base charge restore time equals the cooldown of the current level of Earthshock
  • Vengeful Spirit
    • Base Attack Speed increased from 100 to 110
    • Wave of Terror: Now also reduces the enemy’s total attack damage by 15/20/25/30 percent
    • Talent: Level 10 Talent Nether Swap Enemy Damage increased from +150 to +200
    • Talent: Level 15 Talent Wave of Terror Armor Reduction increased from three to four
  • Venomancer
    • Talent: Level 10 Talent Poison Sting Health Regen Reduction decreased from 20 percent to 15 percent
  • Viper
    • Viper Strike: Duration increased from five seconds to six seconds
    • Viper Strike: Initial Attack Slow increased from 40/60/80 to 80/120/160
    • Viper Strike: Damage per second decreased from 80/120/160 to 70/110/150
    • Viper Strike: Projectile Speed increased from 1200 to 1500
    • Nosedive: Cast Range increased from 375 to 475
    • Talent: Level 25 Talent -11 seconds Nethertoxin Cooldown replaced with Become Universal
  • Visage
    • Talent: Level 15 Talent plus one Armor Corruption to Visage and Familiars replaced with extra two seconds Grave Chill Duration
    • Talent: Level 20 Talent +20 Visage and Familiars Movement Speed replaced with +1 Armor Corruption to Visage and Familiars
  • Void Spirit
    • Aether Remnant: Aghanim’s Shard now makes non-hero units take 30 percent of ability’s damage every second they spend on the Remnant’s path instead of one instance of full damage
    • Dissimilate: Phase Duration decreased from 1.3s to 1.1 seconds
    • Resonant Pulse: Aghanim’s Scepter Base Charge Restore Time decreased from 18 seconds to 15 seconds
    • Astral Step: Mana Cost decreased from 100 to 90
    • Astral Step: Base Charge Restore Time decreased from 28/23/18s to 25/20/15 seconds
  • Warlock
    • Fatal Bonds: Units that die while affected by Fatal Bonds now spawn an imp that lasts for 15 seconds
    • Fatal Bonds: Imps’ stats improve with each level of Fatal Bonds. Aghanim’s Shard now also increases the level of imps by one
    • Fatal Bonds: Imps cannot be controlled and chase after nearby units, favoring heroes affected by Fatal Bonds. Upon reaching a target or dying, imps explode, dealing 30/60/90/120/180 damage to all enemies in 400 radius around them. Explosion deals 50 percent less damage to non-hero units. Imps don’t spawn from denied enemies
    • Fatal Bonds: Imp Health: 30/80/130/180/280; Damage: 10/12/14/16/18; Movespeed: 320/335/350/365/380; Explosion Delay: 0.2 seconds
    • Fatal Bonds: Imps seek any targets in 1200 radius and attack the nearest building if there are no valid targets. Imps don’t explode while attacking a building
    • Upheaval: With Aghanim’s Shard now summons imps from the current level of Fatal Bonds, sharing the same stats and changes
    • Chaotic Offering: Golem now has 60 percent slow resistance
    • Chaotic Offering: Mana Cost rescaled from 250/375/500 to 200/400/600
  • Weaver
    • Shukuchi: Aghanim’s Shard Upgrade reworked
    • Shukuchi: Now procs Geminate Attack 0.2 seconds after exiting the Shukuchi invisibility and also procs an additional attack if Weaver has level 25 talent +1 Geminate Attack. Procs still search for marked enemies in 1200 radius around Weaver
    • Talent: Level 10 Talent Shukuchi Damage increased from +50 to +55
  • Windranger
    • Talent: Level 15 Talent Windrun Cooldown Reduction decreased from three seconds to 2.5 seconds
    • Talent: Level 20 Talent Shackleshot Duration increased from +0.65 seconds to +0.75 seconds
    • Talent: Level 25 Talent Focus Fire Kills Advance Cooldown decreased from 20 seconds to 18 seconds
  • Winter Wyvern
    • Cold Embrace: Max HP Heal per second increased from 1.75/2.5/3.25/4 percent to 2.25/3/3.75/4.5 percent
    • Winter’s Curse: Winter Wyvern can no longer deal physical damage to units affected by Winter’s Curse
    • Winter’s Curse: Affected units now take 30 percent more magical and pure damage from Winter Wyvern and units under her control
    • Winter’s Curse: Cooldown decreased from 90/85/80 seconds to 85/80/75 seconds
  • Witch Doctor
    • Strength gain decreased from 2.3 to 2.1
    • Paralyzing Cask: Bounce Delay decreased from 0.3 seconds to 0.1 seconds
    • Death Ward: Now deals pure damage and pierces debuff immunity
    • Death Ward: Damage decreased from 90/150/210 to 60/110/160
    • Death Ward: Aghanim’s Scepter attacks can now also bounce to creeps (heroes prioritized)
    • Voodoo Switcheroo: Attack Speed Reduction increased from 30 to 40
    • Voodoo Switcheroo: Mana Cost increased from 150 to 200
  • Wraith King
    • Vampiric Spirit: Skeletons now deal 25 percent more damage to heroes
    • Vampiric Spirit: Skeletons’ Armor increased by two
    • Talent: Level 10 Talent Vampiric Spirit Lifesteal increased from +8 percent to +10 percent
    • Talent: Level 15 Talent Wraithfire Blast Stun Duration increased from +0.5 seconds to +0.75 seconds
  • Zeus
    • Thundergod’s Wrath: Damage decreased from 350/500/650 to 300/425/550
    • Thundergod’s Wrath: Now also deals damage equal to 5/7.5/10 percent of target’s max HP
    • Lightning Hands: Ability changed from auto-cast to toggle
Author
Image of Alex Tsiaoussidis
Alex Tsiaoussidis
Staff Writer for Dot Esports. I am a passionate gamer with years of experience covering all things gaming, esports, and streaming. I have extra love for Dota 2, Pokémon, and Apex Legends.
Author
Image of Gökhan Çakır
Gökhan Çakır
Gökhan is a Staff Writer and Fortnite Lead at Dot Esports. Gökhan graduated as an industrial engineer in 2020 and has since been with Dot Esports. As a natural-born gamer, he honed his skills to a professional level in Dota 2. Upon giving up on the Aegis of Champions in 2019, Gökhan started his writing career, covering all things gaming, while his heart remains a lifetime defender of the Ancients.