Many consider Elden Ring’s Legacy Dungeons the game’s best part. They’re tightly designed, intricately interconnected levels reminiscent of old-school Souls dungeons. If you’re wondering how many Legacy Dungeons are in Shadow of the Erdtree, what they’re called, or where they’re located, you’ve come to the right place.
All new Legacy Dungeons in Elden Ring DLC, mapped
There are two main Legacy Dungeons in Elden Ring: Shadow of the Erdtree, but they’re very expansive, have multiple sections, and you revisit them later. There are also three smaller dungeons with major bosses that are structured like Legacy Dungeons but aren’t as big as the two main ones.
Belurat, Tower Settlement [1a] is Elden Ring: Shadow of the Erdtree‘s first Legacy Dungeon. It’s close to your starting point in the Land of Shadow and you can access it immediately. Enir-Ilim [1b] is another Legacy Dungeon-like area connected to Belurat, but you aren’t able to access it at first.
Shadow Keep [2a] is the second Legacy Dungeon. It’s in the far north of Scadu Altus, the second zone of the expansion. You can skip Belurat and head straight to Shadow Keep if you want, but you have to get through Castle Ensis and beat Rellana, Twinned Moon Knight to reach Scadu Altus. Shadow Keep connects to the Specimen Storehouse [2b], which is essentially its second part. Shadow Keep, Church District [2c] is an optional third section accessed from Scadu Altus.
Castle Ensis [3] is a mandatory mini-Legacy Dungeon that blocks the way to Scadu Altus from Gravesite Plain. It’s a fairly small dungeon, but it’s tightly designed and interconnected with a few clever shortcuts, and there’s a major boss at the end, Rellana, Twin Moon Knight.
Stone Coffin Fissure [4] is an enormous underground dungeon in the furthest south region of the map, at the bottom of Cerulean Coast. It isn’t interconnected like all the other Legacy Dungeons, as the whole thing is a continual descent into a massive pit. But it’s impressively expansive, and there’s a challenging boss at the end—the Putrescent Knight.
Midra’s Manse [5] is one of the best dungeons in Shadow of the Erdtree. You can find it at the bottom of the Abyssal Woods, the spooky forest area beneath the Jagged Peak. If you’re unsure how to get here yet, explore the Darklight Catacombs in southern Scadu Altus, south of Recluses’ River. Midra’s Manse is quite small, but it’s structured like a Legacy Dungeon—it’s separate from the overworld, filled with difficult enemies, interconnected with a few clever shortcuts, and there’s a major boss at the end.
Which Legacy Dungeons are mandatory?
The only mandatory Legacy Dungeons to reach the final boss of Shadow of the Erdtree are [2a] Shadow Keep, [2b] Specimen Storehouse, and [1b] Enir-Ilim. You’ll probably end up exploring them all, though, especially if you want to get the most out of the expansion.
Which order should you do the Legacy Dungeons in?
An ideal Legacy Dungeon order could be [1a] Belurat, then [3] Castle Ensis to access Altus Plateau, followed by [2a] Shadow Keep and [2b] Specimen Storehouse, then [1b] Enir-Ilim and [2c] Shadow Keep, Church District in either order.
You can do [4] Stone Coffin Fissure and [5] Midra’s Manse whenever you want, but the Manse is the harder of the two. It’s around the same difficulty level as Specimen Storehouse and lower Enir-Ilim. But beware—the boss at the end will send you mad.