All formable nation region requirements in Victoria 3

How to merge your cultures into formidable nations.

A wide map showing the entire world with pins in it showing different locations
Image via Paradox Development Studio

Victoria 3 is the latest offering from Paradox Interactive, a grand strategy game similar to the likes of their Crusader Kings and Europa Universalis series. It is the highly anticipated sequel to Victoria 2 and improves on a lot of aspects of its predecessor. Within the first day of release, the game shot up the Steam top 10 best-selling charts.

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Unlike Crusader Kings which focuses on medieval times, or Europa Universalis which focuses on the colonial era of discovery, the Victoria series focuses on the post-industrial Victorian era in history. The game starts off in the year 1836 and runs all the way to 1936, which marks the end of a run in the game. Whatever you have accomplished in those 100 years will be tallied and you will be given your final score at the end.

There are different ways to play the game, you can either be diplomatic and focus on developing your own nation, or choose to be war-hungry and expand your nation by acquiring different smaller countries. Depending on your starting location on the world map, you can defeat other countries in that area and forge them into a new nation, merging their cultures with your own.

Forming Nations

Forming your own nation on the world map will require you to gain control over a few smaller nations other than your own. Each nation has its own culture and depending on historical records, some of these cultures can be merged to form one united country for you to govern. To make it easier, here is a list of all the nations you can form and the prerequisite cultures you need to control to make it possible.

NationCultures required
AmericaDixie, Yankee
AotearoaMaori
ArabiaBedouin, Mashriqi, Misri, Yemenite
AustraliaAustralian
BaluchistanBaluchi
BrazilBrazilian
ByzantiumGreek
CanadaAnglo-Canadian, Franco-Canadian
Central AmericaCentral American
ChinaHan, Manchu
ColombiaNorth Andean
Confederate States of AmericaDixie, Yankee
Costa RicaCentral American
CzechoslovakiaCzech, Slovak
Danubian StateCzech, Croatian, Hungarian, Romanian, Slovak, Slovene
El SalvadorCentral American
EnglandEnglish
EthiopiaAmhara, Oromo, Tigray
FranceFrench
Free States of AmericaYankee
GermanyNorth German, South German
Gran ColumbiaNorth Andean
Great BritainEnglish, Scottish
GuatemalaCentral American
HindustanAvadhi, Bengali, Kannada, Sindhi
HondurasCentral American
IberiaBasque, Catalan, Galician, Portuguese, Spanish
IndiaAssamese, Avadhi, Baluchi, Bengali, Bihari, Gujarati, Kanauji, Kannada, Malayalam, Marathi, Oriya, Panjabi, Pashtun, Rajput, Sindhi, Tamil, Telegu
IndonesiaBalinese, Batak, Bornean, Dayak, Javan, Malay, Moluccan, Sumatran
IrelandIrish
ItalyNorth Italian, South Italian
LaosLao
MaliBambara, Fulbe
MexicoMexican
NicaraguaCentral American
North German FederationNorth German
PolandPolish
Poland-LithuaniaLithuanian, Polish
PrussiaNorth German
RomaniaRomanian
RussiaRussian
ScandinaviaDanish, Icelandic, Norwegian, Swedish
South AfricaBoer, English
South German FederationSouth German
SpainSpanish
SwedenSwedish
TurkestanKazakh, Kyrgyz, Tajik, Turkmen, Uighur, Uzbek
United Baltic ProvincesEstonian, Latvian, Lithuanian
West IndiesAfro-Caribbean
YemenBedouin, Yemenite
YugoslaviaBosniak, Croatian, Serbian, Slovene
ZimbabweNguni, Shona

There are some limitations to this, however. Depending on your starting location, you can only form nations in and around that region. The game provides a list of unification options to show you when you are eligible to form a certain nation and how close you are to doing so if you cannot currently form the nation you choose.

As mentioned before, the nations you can form are based on historical records, so you will be unable to create nations outside the realm of history. As such, all of the nations in this list are the only ones you can control, and it is quite challenging to do so. Especially with some of the bigger nations like India, with the huge number of cultures you need to preside over so that you can form the nation.

Image via Paradox Interactive

Even though the game does not share the roleplaying aspect of the Crusader Kings series, forming a nation in Victoria 3 is very similar to merging counties and duchies together to create a kingdom in the Crusader Kings series. The minimal focus presented on rulers and more on the cultures themselves is more in line with the Europa Universalis series while the combat is a mix of the former and Paradox Interactive’s other series, Hearts of Iron.

If you have never played grand strategy games before, it can be a little daunting to keep all of these things in mind, especially with the number of things to be mindful of on the UI. The tutorial system is very robust and intricate and we believe that with enough time, you will be proficient enough to tackle every challenge the game throws at you.

Author
Image of Anish Nair
Anish Nair
Freelance gaming writer for Dot Esports. An avid gamer of 25 years with a soft spot for RPGs and strategy games. Esports writer for 2 years and a watcher for 12 years. Aspiring author. Dad to a host of animals. Usually found trying to climb ranks in Dota 2, plundering the seas in Sea of Thieves, hunting large monsters in Monster Hunter World, or mining rare minerals in Deep Rock Galactic.