Traits in Remnant 2 provide crucial boosts to your build and can be unlocked in several ways.
While some are unlocked by default or part of a specific archetype, other Traits in Remnant 2 can be earned by completing side quests, defeating specific bosses, or helping teammates.
Players will begin with five Traits—the four given by default and a fifth specific to the Archetype you have chosen.
Choices on Traits are not final, as you can redistribute by speaking to Wallace in Ward 13. However, there is no way to simply refund one or two, as the Orb of Undoing completely resets all Traits.
If you’re on the hunt for a specific trait or want to know the available options, we’ve got you covered.
It should be noted that some of these drops are random, with specific enemies possibly dropping a number of Traits.
All Remnant 2 Trait effects and where to get them
Trait Name | Effect | How to get |
Vigor | Three additional Max Health per level | Unlocked by default |
Endurance | Three additional Max Endurance per level | Unlocked by default |
Spirit | Mod Power Generation increase by two percent per level | Unlocked by default |
Expertise | Reduces Skill Cooldowns by two percent per level | Unlocked by default |
Kinship | Reduces Friendly Fire Damage dealt and received by eight percent per level | Handler Archetype |
Strong Back | Reduces Encumbrance by one per level | Challenger Archetype |
Longshot | Increases Weapon Ideal Range by 60cm per level | Hunter Archetype |
Triage | Increases healing by five percent per level | Medic Archetype |
Ammo Reserves | Increases Ammo Reserves by five percent per level | Gunslinger Archetype |
Swiftness | Increases Movement Speed by one percent per level | Explorer Archetype |
Regrowth | Increases Health Regeneration by 0.15 seconds per level | Summoner Archetype |
Potency | Increases Consumable Duration by 10 percent per level | Alchemist Archetype |
Amplitude | Increases AOE size by five percent per level | Defeat the waves of enemies summoned by the glowing sphere in Labyrinth |
Arcane Strike | Increases Mod Power Generation from Melee Damage by five percent per level | Defeat a world boss in Yaesha |
Barkskin | Increases damage reduction by one percent per level | Answer Meidra’s questions in Yaesha, aligning with Doe |
Blood Bond | Summons absorb one percent of damage taken per level | Defeat the Root Nexus in the Forbidden Grove in Yaesha |
Bloodstream | Increases Grey Health Regeneration by 0.3 seconds per level | Answer Meidra’s questions in Yaesha, aligning with the Ravager. |
Fitness | Increases Evade Distance by three percent per level | Complete the Vault of the Formless in N’Erud |
Footwork | Increases Movement Speed while aiming by five percent per level | Complete the timed train event at Terminus Station in N’Erud |
Glutton | Increases the Use Speed of Consumables and Relics by three percent per level | Defeat the Unclean One in Corsus |
Handling | Reduces Weapon Spread and Recoil by four percent per level | Obtained during the final world |
Recovery | Increases Stamina Regen by three per level | Return the child to the women in the Cotton’s Kiln area of Losomn |
Resonance | Increases Aura Size by five percent per level | Defeat the Root Nexus in the Forbidden Grove in Yaesha |
Revivalist | Increases speed of Reviving and being Revived by five percent per level | Revive teammates in multiplayer 10 times |
Rugged | Increases the health of Archetype Summons by 10 percent per level | |
Scholar | Increases Experience Gain by 1.5 percent per level | Defeat the final boss |
Shadeskin | Increases Elemental Damage Resistance by two percent per level | Complete the event at Butcher’s Quarter in Losomn |
Siphoner | Increases Lifesteal by 0.3 percent per level | Complete the Rescue the Baby Krall mini side event |
Wayfarer | Increases Traversal Movement by five percent per level | Defeat a horde boss on Root Earth |