Remnant 2 Chest Code – How to open the safe in Ford’s room at Ward 13, Cargo Control Key guide

You'll kick yourself when you realize.

A character in Remnant 2 facing off with a wolf boss
Image via Gunfire Games

Chest codes are a popular secret in many games, and Remnant 2 is no different. In fact, it will challenge you to find your first code early in the game. Eagle-eyed players will notice a locked chest in Ford’s room, but how do you open it?

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How to open Ford’s safe in Remnant 2

Ford's Flashlight in Remnant 2 with the safe code scrawled in the bottom
Screenshot by Dot Esports

To unlock the safe in Ford’s room, you will need the code 0451, and once you have opened the safe, you will get the Cargo Control Key. The chest code is on the flashlight that Ford gives you at the very start of the campaign. Open your inventory and inspect the item, and you will be able to rotate it and look at the bottom. There, scrawled on the metal, are the numbers 0451. Yes, I was kicking myself when one of my colleagues at work told me where to find it. Now, what do we do with the key?

What to do with the Cargo Control Key

The map to the secret room that needs the Cargo Control Key
Screenshot by Dot Esports

Once you have the Cargo Control Key, head outside, past the world stone, the firing range, and the strange creature selling its wares. Don’t go down the ramp where you followed Ford, and instead, keep to the right. Make your way toward the container yard and the giant ship, and you’ll see a gap on the right allowing you to get onto the deck of the ship.

From there, a small ramp leads down into the belly of the ship, and you can just follow the corridors until you come to a locked door. Interact with the door, then select the Cargo Control Key to open it. Inside, you will find the MP60-R handgun.

Is the MP60-R worth using?

The MP60-R stats screen in Remnant 2
Screenshot by Dot Esports

One of the most important questions in Remnant 2 is if a weapon is worth using. Scrap, an important resource, is rare, and it costs a lot to upgrade weapons. The MP60-R is a decent weapon, depending on when you find it. It has decent stats and will definitely prove useful when dealing with lesser mobs that are common in the game.

  • Damage – 9
  • RPS – 14.2
  • Magazine – 42
  • Accuracy – High
  • Ideal Range – 17 meters
  • Falloff Range – 50 meters
  • Max Ammo – 252
  • Critical Hit Chance – 10%
  • Weak Spot Damage Bonus – +100%
  • Stagger Modifier – 0%

It’s a great weapon earlier in the game before you make it to the Labyrinth. In the Labyrinth, you will face a fun boss that drops an item that allows you to build The Cube Gun. The Cube Gun is my favorite weapon in the game, disrupting the ammo economy, providing protection, and generally being a lot of fun. So, if you don’t have The Cube Gun, this is a great option. If you do have it, then use that instead.

Author
Image of Aidan O'Brien
Aidan O'Brien
A massive gaming fan, Aidan has been bad at esports since before it had a name. Known for haunting Quake and Unreal Tournament servers back in the day, he graduated to being bad at Brood War before moving on to becoming a terrible ADC in any MOBA that will have him. He spends too much time in Warframe and Destiny 2, and is eyeballing Marathon like a starving man looking at a sandwich.