League of Legends Patch 12.10b: Full notes and updates

A dozen champions have received balance changes.

Image via Riot Games

A myriad of changes has made their way to League of Legends in Patch 12.10b.

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The initial update, Patch 12.10, went live on Wednesday, May 25, and brought massive changes across the board. Every champion got a boost to their health, health per level, magic resistance, and armor per level.

Healing mechanisms in the game were also targeted with the nerf hammer, shifting the meta sideways. Naturally, the update caused quite a stir on Summoner’s Rift. To remedy that, Patch 12.10b aims to “address some urgent outliers,” according to Riot.

Here’s the full list of notes and updates for League of Legends Patch 12.10b.

Champions

Diana

Image via Riot Games

W – Pale Cascade

  • Base shield: 25/40/55/70/85 > 40/55/70/85/100

E – Lunar Rush

  • Damage: 40/60/80/100/120 (+40 percent AP) > 50/70/90/110/130 (+45 percent AP)

Draven

Image via Riot Games

Passive League of Draven

  • Bonus gold on kill: 25 (+2 per Adoration stack) > 40 (+2.5 per Adoration stack)

Q – Spinning Rush

  • Bonus Damage: 40/45/50/55/60 (+70/80/90/100/110 percent bonus AD) > 45/50/55/60/65 (+75/85/95/105/115 percent bonus AD)

Kled

Image via Riot Games

W – Violent Tendencies

  • Cooldown: 14/12.5/11/9.5/8 > 12/10.5/9/7.5/6 seconds

E – Jousting

  • Cooldown: 160/140/120 > 140/125/110 seconds

Renekton

Image via Riot Games

Q – Cull the Meek

  • Cooldown: eight > seven seconds
  • Base healing against champions: 10/14/18/22/26 > 12/18/24/30/36
  • Base healing against champions empowered: 30/42/54/66/78 > 36/54/72/90/108

Vladimir

Image via Riot Games

Q – Transfusion

  • Heal: 20/25/30/35/40 (+30 percent AP) > 20/25/30/35/40 (+35 percent AP)
  • Additional heal AP Ratio: 3.5 percent per 100 AP > four percent per 100 AP
  • Additional heal against minions: 30 percent > 35 percent

Yuumi

Image via Riot Games

E – Zoomies

  • Heal: 65/90/115/140/165 (+25 percent AP) > 70/100/130/160/190 (+35 percent AP)
  • Mana cost: 40/45/50/55/60 (+15 percent maximum mana) > 40/45/50/55/60 (+12 percent maximum mana)

Anivia

Image via Riot Games

Q – Flash Frost

  • Cooldown: 11/10/9/8/7 > 12/11/10/9/8 seconds

E – Frost Bite

  • Magic damage: 50/80/110/140/170 > 50/75/100/125/150

Taliyah

Image via Riot Games

Passive Rock Surfing

  • Bonus movement speed: 10/20/35/55 percent > 10/15/25/40 percent (levels 1/9/12/15)
  • Falloff Time: 2.5 > three seconds

Q Threaded Volley

  • Slow on Worked Ground: 30/35/40/45/50 percent for two seconds > 20/25/30/35/40 percent for 1.5 seconds
  • Damage against first enemy hit: 200 percent > 190 percent

E Unraveled Earth

  • Slow: 20/22/24/26/28 percent > 20 percent at all ranks
  • Stun duration: 0.6/0.7/0.8/0.9/1 > 0.75 seconds at all ranks

Kayle

Transcended-Kayle
Image via Riot Games
  • Health growth: 99 > 92
  • Base magic resistance: 26 >22

E Starfire Spellblade

Active bonus magic damage on-hit: 8/9/10/11/12 percent (+two percent per 100 AP) > 7/8/9/10/11 percent (+1.5 percent per 100 AP) of target’s missing health

Vayne

Image via Riot Games
  • Base health: 585 > 550

W – Silver Bolts

  • Bonus true damage: 50/65/80/95/110 (+4/6.5/9/11.5/14 percent of target’s maximum health) > 50/65/80/95/110 (+4/6/8/10/12 percent of target’s maximum health)

Senna

Image via Riot Games
  • Base health: 590 > 560

Passive – Absolution

  • Bonus physical damage: 1-16 percent (by level 11) > 1-10 percent (by level 10) of target’s current health

Swain

Image via Riot Games
  • Fixed a bug that prevented Swain from ranking up his R – Demonic Ascension properly
Author
Image of Mateusz Miter
Mateusz Miter
Polish Staff Writer. Mateusz previously worked for numerous outlets and gaming-adjacent companies, including ESL. League of Legends or CS:GO? He loves them both. In fact, he wonders which game he loves more every day. He wanted to go pro years ago, but somewhere along the way decided journalism was the more sensible option—and he was right.