Best Odin decks in Marvel Snap and how to counter them

Odin is here.

Marvel Snap generic art
Image via Second Dinner

In Marvel Snap, towering characters of the Norse mythology are also included in the card pool. Odin is a six-cost, eight-Power card with a godly effect that reads “On Reveal: Activate the On Reveal abilities of your other cards at this location.” Building a deck around him could produce a powerful tool in the game.

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Best Odin decks in Marvel Snap

Electro Ramp

OdinElectroSandmanWavePsylockeDoctor Doom
JubileeLeechAeroShe-HulkAmerica ChavezSunspot

One of the most popular and consistent decks where Odin can be used is the Electro Ramp deck. This involves a strategy where Sandman should be played as soon as possible. But in terms of the offensive engine, play focuses on Wave bringing out Doctor Doom as soon as possible to summon the first batch of DoomBots. This could be followed by Odin’s On Reveal effect to activate Doctor Doom’s ability once more, swarming the field with even more DoomBots in the process.

Wave can make cards cost four regardless of their original Energy requirement, allowing you to play six-cost cards as early as turn four—chiefly Doctor Doom, a six-cost, five-Power card with an On Reveal effect: “On Reveal: Add a 5-Power DoomBot to each other location.” Each DoomBot has five-Power, meaning you can have 10 Power in each other location if you can reactivate Doctor Doom’s ability with Odin.

You can also put Psylocke and Electro for an additional energy boost in case you don’t draw Wave. The former is a two-cost, one-Power card that adds plus one energy on the turn after you play it. The latter gives you an extra point of Energy for each turn after you play it, though it has an Ongoing ability that restricts you to playing just one card.

Sandman is a priority pick. It is a five-cost, five-Power card that restricts you and your opponent to playing just one card per turn. Sunspot can also be added for an additional Power boost since it gains Power equal to your unspent energy per turn. Jubilee’s ability to play a random card from your deck can also be useful. 

As for the other late-game finishers, you can include Leech, which removes all abilities of the cards in your opponent’s hand, Aero, which can move the last card your opponent played on the location where you placed it for potential outplay, She-Hulk, which is a six-cost, nine-Power card that costs one less for each unsent energy last turn, and America Chavez, which is a six-cost, nine-Power unit that you will always draw on turn six, are also worth considering.

The key to using this deck is to always prioritize playing Sandman as early as possible. It is best to use Electro to have that plus one Energy each turn on the late game. Though, the strategy involving Odin and Doctor Doom is a great finisher, especially if you play them on turns five and six.

Win condition cards for Electro Ramp Odin decks in Marvel Snap

Almost all the cards in this deck can win you the game, but the standouts beyond Odin are:

  • Electro
  • Sandman
  • Wave
  • Doctor Doom

Electro and Sandman are the heart and soul of this deck. The ideal play would be Electro on turn three, Sandman on four, followed by a flexible play on turns five and six depending on the situation on your opponent’s board.

If you can’t manage to play Electro and Sandman on their respective strategic turns, diverting to a direct DoomWave/Odin strategy as early as turn three would be the key. The ideal sequential play would be Wave on turn three or four, Doctor Doom on turn four or five, and Odin on turn six. If you begin the sequential play by turn three, you can put another strong unit into play on turn five. Again, choose wisely on what to play and always rely on the situation on both boards.

On Reveal Deck

OdinIcemanHazmatLuke CageWhite TigerDoctor Doom
WongMystiqueArmorLizardPsylockeWave

Another way to utilize Odin’s effect is using On Reveal cards with various win condition strategies. These effects range from swarming the locations with multiple units to disrupting your opponent’s strategy through micromechanics, eventually leaving your opponent defenseless in the late game.

Some of the good card options which can provide control effects include Iceman, which gives plus one cost to a random card in your opponent’s hand, and Hazmat, which inflicts minus one Power to all cards. Luke Cage is there to save you from Hazmat since it prevents your cards from being afflicted with the negative Power aura.

To boost your offensive prowess, you can put White Tiger, which summons a seven-Power Tiger to another location. Doctor Doom, on the other hand, summons two DoomBots in each other location. Take advantage of these On Reveal effects by using Wong, which doubles the effect of the On Reveal abilities, which are triggered on the location where you played it. Mystique can spice things up by copying Wong’s Ongoing ability to double the already doubled On Reveal effect.

Cap off the deck with Armor for added protection to your cards, Lizard, which is a cheap two-cost, five-Power card with the ability that reads “Ongoing: -3 Power if your opponent has 4 cards here,” Psylocke for additional energy boost, and Wave, which can turn all cards in your and your opponent’s hand four-cost regardless of their original cost.

The key to using this deck is to prioritize setting up Wong and Mystique to trigger your On Reveal effects as much as possible. Odin is also a great option for turn six to activate those effects even more.

Win condition cards for On Reveal Odin decks in Marvel Snap

Aside from Odin, the win condition cards for this deck are:

  • Wong
  • Mystique
  • White Tiger
  • Hazmat
  • Luke Cage

Wong and Odin will be your main cards to maximize all the On Reveal effects of the other finisher cards. Also, Mystique is there to make the combos more dangerous for the opponent. By turn three, you should already know which way you will go—either the White Tiger swarm, or the Hazmat/Luke Cage combo.

For the White Tiger combo, your ideal play would be Psylocke on turn two, Wong on turn three, Mystique on turn four, White Tiger on turn five, and Odin on turn six. This can fill up all your locations with seven-Power Tiger clones and guarantee two 28-Power locations. In case you won’t have Psylocke, you can begin on turn four with Wong and skip the Mystique play.

For the Hazmat combo, you can do Psylocke on turn two, Wong on turn three, Mystique and Luke Cage on turn four, Wave on turn five, and Hazmat and Odin on turn six. This combo can give a huge Power infliction to all of your opponent’s cards. Just always ensure that you have Luke Cage before you can proceed with this strategy.

Odin deck staple cards

Here are the staple cards you should play in an Odin deck along with their effects:

  • Psylocke—On Reveal: Next turn, you get +1 energy.
  • Wave—Next turn, cards in both players’ hand cost 4
  • America Chavez—You always draw this card on turn 6 and not before.

How to counter Odin decks

Since Odin decks are built around cards with On Reveal abilities, the direct counter for these decks is Cosmo. Cosmo’s ability reads as “Ongoing: On Reveal abilities won’t happen at this location.” It completely shuts down the deck’s main engine. So, you should know where to place Odin and your On Reveal cards in the late game to prevent this from happening.

Lockdown decks can also be hard to deal with if you are using an On Reveal deck focusing on Odin. This is because of the setup you need to do to reach its full potential. Cards like Professor X and Spider-Man can provide lockdown effects, so you should watch out for those. 

Odin decks’ current state in the meta

Both Odin decks above perform well in the current meta. The Electro Ramp deck has been a staple in the meta. But players that use that deck have been increasing after the release of Hit-Monkey. This is because of the Electro Ramp’s main strategy to restrict both players to just play one card a turn, preventing the multiple play finish of Sera decks that include Hit-Monkey and Mysterio.

As for the Wong/Odin deck, it is still a decent pick. Though, what makes it less playable compared to the Electro Ramp deck and other meta decks is its predictability. Since the sequential plays for this deck will require you to play specific cards as early as turn two, the opponent may read the On Reveal strategy and can play counters to it along the way. 

Author
Image of David Gealogo
David Gealogo
Strategic Content Writer for Dot Esports from the Philippines, mainly for Marvel Snap, Fortnite, card games, MOBA, battle-royale, general gaming, and more. Previously wrote news articles and guides for Gfinity Esports, Sportskeeda, Esports.net, and GINX Esports TV. Also a competitive Marvel Snap player under my in-game name: Davidwaaaa, a leaderboard Infinite player and joining multiple Snap tournaments. Sheesh. Let's get in touch: dgealogo@gmail.com