All MTG Dominaria United Limited Draft archetypes: Themes and signpost cards

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A return to the plane of Dominaria has sparked a total of 10 staple archetypes for Dominaria United Limited Draft and Sealed.

Gameplay in Limited Draft and Sealed for Dominaria United (DMU) begins with a digital launch on Sept. 1. Prerelease events at local WPN game stores will kick off that weekend and run from Sept. 2 to 8. And the global launch for DMU is scheduled to take place on Sept. 9. There are a total of 10 staple archetypes within Dominaria United Draft, featuring three different signpost cards for each color pair. 

Here are the themes for each color pair in DMU Limited Draft and Sealed, according to principle game designer Gavin Verhey. 

  • White and Blue: Flying Tempo, showcasing spells.
  • Blue and Black: Dimir Control.
  • Blue and Red: Spells matter, Aggro.
  • Blue and Green: Kicker Ramp.
  • Black and Red: Reckless Aggro with sacrifice payoffs.
  • Red and Green: Stompy with Domain synergies.
  • White and Red: Token Aggo with Enlist synergies.
  • White and Green: Go-wide token with Domain synergies.
  • White and Black: Midrange sacrifice drain and gain.
  • Black and Green: Graveyard and reanimation Midrange with Domain synergies.

There is also an eleventh secret archetype, according to Verhey, called Defenders in White and Blue. Within the DMU set, there are a total of nine cards that have the keyword Defender.

The three signpost cards for each DMU Draft archetype are the usual 10 Uncommon dual-colored legendary creatures, 10 Rare dual-color legendary creatures, and a special triple-pip cycle of 10 Uncommon legendary creatures that have a mana cost of two of one color and one of another. 

White and Blue (WU)

Raff, Weatherlight Stalwary is a mediocre early-game creature that can chump block aggressive attacks while having a lot more value during the late game through token creation and card advantage. Tura fits the WU go-wide strategy slightly better than Raff, as long as there are enough Instant and Sorcery spells in the deck.

  • Gold Uncommon: Raff, Weatherlight Stalwart.
  • Gold Rare: Stenn, Paranoid Partisan.
  • Triple-pip Uncommon: Tura Kennerud, Skyknight.

Blue and Black (UB)

Drain and gain strategies with a splash of reanimation shenanigans return to DMU Draft in the color Blue and Black. Both Uncommon signposts seem solid in the archetype.

  • Gold Uncommon: Vohar, Vodalian Desecrator.
  • Gold Rare: Ertai, Resurrected.
  • Triple-pip Uncommon: Rona, Sheoldred’s Faithful.

Blue and Red (UR)

Balmor, Battlemage Captain is a strong spells-matters signpost for only two mana. And Najal, the Storm Runner is a very strong creature in the Limited format, allowing its controller to cast Sorcery spells as if it had Flash.

  • Gold Uncommon: Balmor, Battlemage Captain.
  • Gold Rare: Jhoira, Ageless Innovator.
  • Triple-pip Uncommon: Najal, the Storm Runner.

Blue and Green (UG)

Players won’t likely want Nael, Avizoa Aeronaut in two-color Limited builds, outside of being a 2/4 Flying creature at a cost of four mana. But Tatyova, Steward of Tides is a solid UG creature worth grabbing.

  • Gold Uncommon: Nael, Avizoa Aeronaut.
  • Gold Rare: Ivy, Gleeful Spellthief.
  • Triple-pip Uncommon: Tatyova, Steward of Tides.

Black and Red (BR)

Black and Red decks thrive off sacrificing creatures and Garna, Bloodfist of Keld is a good mid-game creature to capitalize on creatures dying. Lagomos, on the other hand, can synergize with Garna but their second ability won’t likely come into play.

  • Gold Uncommon: Lagomos, Hand of Hatred.
  • Gold Rare: Rivaz of the Claw.
  • Triple-pip Uncommon: Garna, Bloodfist of Keld.

Red and Green (RG)

The Red and Green deck has the potential to become a strong archetype in the DMU Draft format, using Domain in conjunction with well-stated creatures. Radha, Coalition Warlord is a solid creature who can pump an ally for at least +2/+2. And Rulik Mons, Warren Cheif ramps through attacking with Menace while also creating tokens if a land wasn’t on the top of the library.

  • Gold Uncommon: Radha, Coalition Warlord.
  • Gold Rare: Meria, Scholar of Antiquity.
  • Triple-pip Uncommon: Rulik Mons, Warren Chief.

White and Red (WR)

Red and White is an aggressive archetype with Baird providing bonuses when a creature’s power is greater through a pump or combat trick that turn. And Tori D’Avenant not only synergizes with Baird but provides powerful keywords like Trample and Vigilance.

  • Gold Uncommon: Baird, Argivian Recruiter.
  • Gold Rare: Astor, Bearer of Blades.
  • Triple-pip Uncommon: Tori D’Avenant, Fury Rider.

White and Green (WG)

Queen Allenal of Ruadach won’t likely grow beyond a 2/2 but her second ability has potential. And Zar Ojanen is good for pumping the power and toughness of tokens that are 1/1 but won’t accomplish much else in a two-color GW deck.

  • Gold Uncommon: Zar Ojanen, Scion of Efrava.
  • Gold Rare: King Darien XLVIII.
  • Triple-pip Uncommon: Queen Allenal of Ruadach.

White and Black (WB)

The Black and White archetype looks strong in DMU Draft, with Elas bringing drain and gain in conjunction with Deathtouch on a cheap body. And Aron is a solid three-drop 3/3 with Menace that taps into sacrifice themes.

  • Gold Uncommon: Elas il-Kor, Sadistic Pilgrim.
  • Gold Rare: Ratadrabik of Urborg.
  • Triple-pip Uncommon: Aron, Benalia’s Ruin.

Black and Green (BG)

Three-color Limited decks can take advantage of Bortuk, although the six mana casting cost is quite high. And Uurg is a good three-drop for graveyard shenanigan builds, able to hang around on the battlefield with a toughness of five.

  • Gold Uncommon: Bortuk Bonerattle.
  • Gold Rare: Nemata, Primeval Warden.
  • Triple-pip Uncommon: Uurg, Spawn of Turg.

Update Aug. 26 at 12pm CT: Archetypes for DMU Draft and Sealed were updated following new information from Gavin Verhey,

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Danny Forster
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.