Riot Games has revealed a full list of every Origin and Class trait within the Teamfight Tactics Fates set.
There are a total of 13 Origins and 13 Classes in Fates, three more than TFT Set Three Galaxies contained upon its launch. The new set also has a powerful new mechanic called Chosen, offering players buffed two-star champions via the shop. Every origin and class trait listed in this article may receive a balance change prior to the official launch of TFT Set Four Fates on Sept. 16. And numerous changes will likely take place over the course of the three months leading up to the mid-set. All origins and classes will get updated with any balance changes that take place.
From the Cultist origin that summons Demon Lord Galio to the unique Emperor class that deploys two additional spearmen, here’s every origin and class in TFT Set Four Fates.
Origins
Set Four contains a total of 13 origins, each providing a unique ability set when multiple units of that origin are in play.
Cultist
A total of eight champions are classified as Cultist: Elise, Twisted Fate, Pyke, Evelynn, Kalista, Jhin, Aatrox, and Zilean. Cultist summon a version of Galio to the battlefield once the team loses 50 percent of their health. A rework of the Cultist trait adjusted Galio’s strength depending on Cultist champion star level. And TFT patch 10.23 reworked his mana while making Galio immune to crowd control at nine Cultist.
- Three Cultist: Tyrant Galio
- Six Cultist: Demon Lord Galio
- Nine Cultist: Supreme Overlord Galio
Galio’ Entrance percentage is 50 percent. His base Attack Damage is 80/180/400, and HP is 1000/1750/2500. Galio’s HP and AD scale based on the star level of each Cultist champion on the battlefield. Chosen Cultist count as double star levels.
- Star level grant: Plus 12 percent bonus Health and Attack Damage to Galio
Patch 10.23 updates:
- Mana: 50/150 adjusted to 75/150.
- Demon Lord Galio (Cultist Six) base health reduced to1650.
- Supreme Overlord Galio (Cultist Nine) enters the battle immune to CC for a total of eight seconds, once summoned.
- Supreme Overlord Galio base health reduced to 2250.
- Supreme Overlord Galio base Attack Damage reduced to 320.
Divine
There are six Divine champions: Wukong, Jax, Irelia, Lux, Warwick, and Lee Sin. Divine champions take 50 percent less damage and deal 50 percent bonus true damage upon attacking six times or dropping below 50 percent health.
- Two Divine: Three seconds
- Four Divine: Six seconds
- Six Divine: Nine seconds
- Eight Divine: 15 seconds
Moonlight
The Moonlight origin contains a total of four champions: Lissandra, Diana, Aphelios, and Sylas. At the start of combat with three Moonlight champions, the lowest star-level champion increases a star level until the end of combat. If the three Moonlight champions are all three-star, the lowest two champions star up. Five-star Moonlight is possible.
Dusk
There are a total of five Dusk champions: Vayne, Thresh, Riven, Cassiopeia, and Lillia. Dusk champions increase the spell power of all allies and themselves.
- Two Dusk: 20 percent spell increase to all allies
- Four Dusk: 20 percent spell increase to all allies and 70 percent for Dusk champions
- Six Dusk: 40 percent spell increase to all and an additional 125 percent for Dusk champions
Ninja
Ninja contains a total of four champions: Zed, Kennen, Akali, and Shen. When one or four unique Ninjas are on the battlefield, Ninjas gain a bonus attack damage and spell power.
- One Ninja: Additional 50 AD and SP
- Four Ninjas: Additional 150 AD and SP
Enlightened
There are a total of six Enlightened champions: Nami, Fiora, Janna, Irelia, Morgana, and Talon. Enlightened champions generate additional mana at 2/4/6.
- Two Enlightened: 50 percent more mana
- Four Enlightened: 75 percent more mana
- Six Enlightened: 100 percent more mana
Spirit
There are four Spirit champions: Teemo, Yuumi, Kindred, and Ahri. Spirit champions increase attack speed for all allies, based on the spell’s mana cost, the first time a Spirit casts their spell.
- Two Spirits: 35 percent of mana cost
- Four Spirits: 80 percent of mana cost
Elderwood
The Elderwood origin contains seven champions: Maokai, Hecarim, Lulu, Veigar, Nunu, Ashe, and Ezreal. Elderwood champions gain bonus stats every two seconds based for every 3/6/9. The bonus effect stacks up to five times.
- Three Elderwood: Gain 15 Armor and Magic Resist, plus five Attack Damage and Spell Power
- Six Elderwood: Gain 25 Armor and MR, plus 10 AD and SP
- Nine Elderwood: Gain 40 Armor and MR, plus 20 AD and SP
Warlord
There are a total of seven Warlord champions: Nidalee, Garen, Javan, Vi, Xin Zhao, Katarina, and Azir. Warlords stack bonus health and spell power up to five times by 10 percent with every combat win they’ve participated in.
- Three Warlord: 200 HP and 20 SP
- Six Warlord: 450 HP and 40 SP
- Nine Warlord: 700 HP and 70 SP
Exile
Yasuo and Yone are the two Exile champions. With only one on the battlefield and no adjacent allies at the start of combat, they gain a shield equal to 50 percent of the maximum health. With both on the battlefield and no adjacent allies at the start of combat, they gain 100 percent Lifesteal.
Fortune
There are five Fortune champions: Tahm Kench, Annie, Jinx, Veigar, and Sejuani. With three Fortune champions on the battlefield, winning combat produces bonus orbs. The longer you’ve gone without an orb, you get a bigger payout.
- Zero losses: Average 2.5 gold
- One loss: Average six gold
- Two losses: Average 10.5 gold
- Three losses: 13 gold to 17 gold
- Four losses: 18.5 gold to 24 gold
- Five losses: 23.5 gold to 31 gold
- Six losses: 29 gold to 38 gold
- Seven losses: 35 gold to 45 gold
- Eight losses: 41.5 gold to 55 gold
- Nine losses: 55 gold to 70 gold
Riot also increased the payouts from the Fortune six loot table:
- Average value: 9.25 gold to 10.25 gold
- Removed the all Gold drop
- Added a Spatula drop
- Added a very rate “Jackpot” that includes lots of items
Patch 10.23 added unique rewards at 10,11, and 12 loss-streak.
The Boss
Sett is The Boss, quite literally. When The Boss (Sett) drops to 40 percent health he removes himself from combat and begins doing sit-ups. If he reaches full health, Sett returns to combat Pumped Up, converting his basic attack and spell damage to True Damage.
Each sit-up restores 15 percent health and gives Sett 20 percent attack speed. If all his allies die, he immediately returns to combat.
Tormented
Sett is The Boss and Kayn is Tormented. After participating in three combats, Tormented champion Kayn is given the option to transform.
Classes
A total of 13 Class traits are within TFT Set Four Fates.
Keeper
There are a total of five champions with the Keeper trait: Elise, Jarvan, Kennen, Riven, and Azir. Keepers apply a shield to themselves and nearby allies at the start of combat for eight seconds. The shield is stronger on Keeper champions.
- Two Keeper: 175
- Four Keeper: 250
- Six Keeper: 350
- Keeper Shield Duration: 8/10/14 seconds
Adept
Three champions have the Adept trait: Irelia, Shen, and Yone. Champions with the Adept trait reduce attack speed of all nearby enemies by 50 percent for a few seconds at the start of combat.
- Two Adept: 2.5 seconds
- Three Adept: Four seconds
- Four Adept: Seven seconds
Mage
There are a total of seven Mage champions: Nami, Twisted Fate, Annie, Lulu, Veigar, Irelia, and Lillia. Mage champions cast twice and have a modified Spell Power.
- Three Mage: 80 percent of their total SP
- Six Mage: 110 percent of their total SP
- Nine Mage: 180 perecent of their total SP
Assassin
Five champions have the Assassin trait: Diana, Pyke, Akali, Katarina, and Talon. Assassins leap to the enemy backline prior to the start of combat, while their spells can critically strike. Assassins gain critical strike damage and chance for every 2/4/6 on the battlefield.
- Two Assassin: 10 percent Crit Chance and 30 percent Crit Damage
- Four Assassin: 25 percent Crit Chance and 60 percent Crit Damage
- Six Assassin: 40 percent Crit Chance and 90 percent Crit Damage
Mystic
There are four Mystic champions: Fiora, Yummi, Cassiopeia, and Zilean. Mystics provide all allies with increased Magic Resistance.
- Two Mystic: 40
- Four Mystic: 100
- Six Mystic: 200
Brawler
The Brawler trait has a total of seven champions: Tahm Kench, Maokai, Sylas, Vi, Nunu, Warwick, and Sett. Brawler champions have increased maximum health per 2/4/6 on the battlefield.
- Two Brawler: 400 increased health
- Four Brawler: 700 increased health
- Six Brawler: 900 increased health
- Eight Brawler: 1,800 increased health
Shade
There are a total of three Shade champions: Zed, Evelynn, and Kayn. Shade champions teleport to the enemy backline when combat starts. Upon every third attack, a Shade champions enters a stealth mode causing their next basic attack to deal bonus magic damage.
- Two Shade: 125 bonus Magic Damage
- Three Shade: 400 bonus Magic Damage
- Four Shade: 750 bonus Magic Damage
Dazzler
There are a total of five Dazzler champions: Lissandra, Lux, Morgana, Cassiopeia, and Ezreal. Dazzler’s spells reduce their target’s attack damage by 40/80 percent for a few seconds.
- Two Dazzler: Five seconds
- Four Dazzler: 15 seconds
Sharpshooter
The Sharpshooter trait contains five champions: Vayne, Vi, Teemo, Jinx, and Jhin. Sharpshooters attacks and spells ricochet to nearby enemies dealing reduced damage per 2/4/6 Sharpshooters on the battlefield.
- Two Sharpshooter: One Ricochet with 65 percent Reduced Damage
- Four Sharpshooter: Two Ricochets with 50 percent Reduced Damage
- Six Sharpshooter: Three Ricochets with 35 percent Reduced Damage
Duelist
There are a total of six Duelist champions: Fiora, Yasuo, Jax, Kalista, Xin Zhao, and Lee Sin. Duelists attacks move faster, granting attack speed up to seven stacks.
- Two Duelist: 12 percent AS per stack
- Four Duelist: 20 percent AS per stack
- Six Duelist: 35 percent AS per stack
- Eight Duelist: 60 percent AS per stack
Vanguard
There are six Vanguard champions: Wukong, Garen, Thresh, Hecarim, Aatrox, and Sejuani. Vanguard champions gain bonus armor per 2/4/6 on the battlefield.
- Two Vanguard: 100 bonus armor
- Four Vanguard: 250 bonus armor
- Six Vanguard: 600 bonus armor
- Eight Vanguard: 1500 armor
Hunter
There are four Hunter champions: Aphelios, Kindred, Ashe, and Warwick. Hunters attack the lowest health enemy every 3.5/3/2.5/2 seconds, dealing increased damage.
- Two Hunter: 125 percent bonus damage
- Three Hunter: 150 percent bonus damage
- Four Hunter: 175 bonus damage
- Five Hunter: 200 percent bonus damage
Emperor
Azir is the only Emperor. Emperors deploy two additional units called spearmen that move separately. The spearmen cast when their general, Azir, does. They’ll rapidly lose health when the general dies.
Update Sept. 15 8am CT: Traits were updated to reflect the most recent changes made during PBE that are getting applied to the launch of TFT Set Four Fates on Sept. 16.
Update Oct. 14 9:45am CT: Stats updated following TFT Patch 10.21.
Update Nov. 10 1:30CT: Traits and Origins were updated following the release of the TFT 10.23 patch notes.