How Cavalier TFT Set 7 Dragonlands trait works

Did someone ask for a ride?

The Cavalier class is back in Teamfight Tactics Set Seven Dragonlands set with new champions and is ready to charge enemies while increasing their defenses.

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Many compositions need a strong frontline, so main carries have time to deal damage. The Cavalier trait from Set Seven Dragonlands works very well as a frontline. All Cavalier champions have an innate ability to charge towards their target whenever they move. They also gain armor and magic resistance. 

At the start of combat, along with after each charge, Cavalier champions gain double the amount of armor and magic resistance for a total of four seconds. At 2/3/4/5 breakpoints the armor and magic resist gains are 35/60/85/110. 

According to Stephen “Mortdog” Mortimer in his Dragonlands PBE Rundown, this iteration of Cavaliers “should be a healthier version”, as they no longer receive damage reduction, allowing more counterplays from enemies that have items or abilities that lower their stats.

Last Whisper is a popular AD item that could appear in every lobby and has the unique effect of “Dealing physical damage reduces the target’s armor by 70% for 5 seconds. This effect does not stack.”

Set Seven Dragonlands champions with the Cavalier trait are Sejuani, Lillia, Nunu, and Hecarim. It is possible to increase the number of Cavaliers on your board by using either a Cavalier Emblem with a Spatula or by receiving one of the following Augments of the Set Seven Dragonlands: Cavalier Heart, Cavalier Crest, and Cavalier Crown. All of them grant a Cavalier Emblem or make your board work as if it had one more Cavalier.

How to use Cavalier trait in TFT Set Seven

Sejuani is one of the most versatile starting units in the Set Seven Dragonlands, thanks to the Origin Guild, which grants extra health to the entire board even if only Sejuani is present. Finding other Guild units can greatly strengthen the comp with Cavaliers. Ryze is a champion with the Mage and Guild traits that, if he is together with Lillia and another Mage, will grant an ability power bonus and make Lillia cast her ability twice, being able to become the main carry of the comp with good AP items. A comp with Lillia carry can benefit from the Scalescorn trait by adding a champion like Braum or Olaf, but there must not be a Dragon on the board for this effect to activate. 

If there are more attack damage items available, a good option is to build a comp along with one of the attack damage classes, Swiftshot is a great option because the addition of Twitch, also increases the Guild trait with Sejuani. Ragewing, Scalescorn, or Mirage also have good carries to use AD items at different times in the game. 

Senna is good at dealing with area damage and is present in the initial moments, being able to hold items to transition the comp later. Olaf can be a great carry especially if found in the early stages of the game, his skill increases his AD infinitely each time he dies.

Yasuo is a good unit for the late game that activates the Mirage feature shared with Nunu, he can also have his items held by Yone earlier in the game. 

Your tank items will find a good place in the later parts of the match alongside Nunu or Hecarim both have great defensive status. The best items for them will be both Warmog’s Armor, Bramble Vest, and Dragon’s Claw. Bramble, especially against heavy AD lobbies, and Dragon’s Claw for heavy AP lobbies.

Dragon options for Cavalier builds

When it comes to adding Dragons to a composition, TFT Set Seven has good options for the roles that need to be fulfilled. As Cavaliers are primarily a defensive trait, Dragons focused on dealing aamage are recommended, unless you’re running a composition with the Scalescorn trait that cannot have a Dragon on the board to activate its effect. 

On the other hand, there are good dragons that benefit from damage items to wreak havoc on enemies.

Ao Shin is a tier-five dragon that activates the Tempest trait. The dragon itself provides massive AOE damage but takes time to ramp up, as the Tempest trait. Both are perfect for a comp full of tanky Cavaliers that will buy time until the lighting strikes, both for the Ao Shin ability Lighting Rain and for the Tempest trait start to fall on the battlefield. His best items are a mana item like Shojin and AP items to deal tons of damage.

Aurelion Sol plays a similar role to Ao Shin, dealing more damage each time he casts his Black Hole ability, which also spread more with each cast hitting more enemies. However, when he appears, the player will benefit little from activating the Astral trait, which is very strong at the start of the game with its rerolling capabilities and extra gold with time.

His items are also made up of mana items like Shojin and other AP items.

Daeja and Shi Oh Yu are good options if there are AD items. Daeja benefits a lot from attack speed, so a Guinsoo Rageblade is very welcome. Other attack speed items like Statik also work well and an item like Titan’s Resolve allows Daeja to survive longer. Activation of the Mirage trait will vary from match to match. Electric Overload and Duelist’s Dexterity should be the best for Daeja. Shi Oh Yu benefits from similar items but is less focused on attack speed. Titan’s Resolve is the best choice to increase your survivability. Bloodthirster is an offensive option along with Infinity Edge. Her Jade Rush ability has a lot of crowd control and the longer Shi Oh Yu is in combat, the more damage her comp will allow to deal.

Best TFT Set Seven comps with Cavalier

Cavaliers are a trait with good defensive attributes; because of that, they are well used as a source of tanks for powerful carriers. Often combining Hecarim with another Cavalier form a good front line.

Daeja carry with Cavalier

Screengrab via Mobalytics

The focus of this composition is the Mirage feature with Daeja as the main carry. Cavaliers form the front line, especially with a Yasuo equipped with a Cavalier Emblem. It is possible to make some changes to optimize the composition depending on the Mirage bonus of the match. Ensuring good items for Daeja or early copies of Yone and Nunu are good reasons to use this comp. The best Augments are Cavalier Crest, Hallucinate, and Mirage Crown.

Priority for the first carousel is the Recurve Bow, Needlessly Large Rod, followed by the Tear of the Goddess.

The best start to the game is to place a Leona next to a Yone to activate the Mirage trait and activate their other traits, such as Guardian with Braum or Thresh or Warrior with Aatrox or Shen. If you get a Nunu early in the game you can also seek to activate the Cavalier trait by adding Sejuani.

With a strong board, level up to four before the first PvP round and then level up to five in round 2-5 to try a winning streak. Otherwise, a losing streak can help keep the economy going.

Yone is a good candidate for holding Daeja’s items early in the game, so keep a few extra copies of him in the bank so you can transfer items smoothly in later stages.

Level up to six in round 3-2. Add more Mirage and Warrior or Cavalier/Bruiser units depending on who deals more damage, Yone or Nunu. This comp has a huge power boost at level seven with the arrival of Daeja, so there’s no need to worry if you’re losing at this point in the game.

Level up to seven in round 4-1. Scroll until you get Daeja and transfer the items. This is a good time to have Hecarim and Nunu as a frontline. After stabilizing your board, save gold to reach level eight as quickly as possible so you can find Yasuo to finish the composition. The other support unit can be Lulu and then Bard, helping to find more copies of high-cost champions and increasing the Guild bonus.

The best items for Daeja are Giant Slayer, Guinsoo’s Rageblade, and Archangel’s Staff for the highest damage output. Items for Nunu are Warmog’s Armor, Sunfire Cape, and Ionic Spark. Morellonomicon is also a good option in Hecarim if there is a lot of healing in the lobby. Finally, Yasuo equipped with the Cavalier Emblem can also receive possible extra items like Bloodthirster and Titan’s Resolve to stay alive and cause a lot of CC on enemy teams.

The effect of the Mirage trait changes every match, and its different effects can allow for changes in composition. Duelist Dexterity grants more Attack Speed, making it a perfect option for boosting the Daeja damage output.

Dawn’s Determination grants a heal for up to 50% Health once per combat. Going after a three-star Nunu with Warmog can change the game, so don’t equip Hecarim with the items and leave them at Nunu.

Electric Overload has the effect that when attacking or being hit by an attack, champions gain a chance to deal 8% of their maximum Health as magic damage to adjacent enemies. A good choice for tanks and lets you swap Yone for Leona for your final board.

Cavalier Legends

Image via Mobalytics

This composition uses Cavaliers as the main source of stats for Legends units to absorb, mainly making use of their bonus armor and magic resistance. Volibear should be the main carry, while Ornn will be the front line. It also has a flexible composition regarding items, equipping Volibear with attack damage items or Anivia with ability power items. The best Augments for this comp are Trade Sector, Pandora’s Bench, and Pandora’s Items to look for ways to make sure to make Legends three stars and find the best items for each of them.

The best start to the game is to use Cavaliers with units that can hold items for Volibear and Anivia. Like Twitch and Nami, for example. With a strong board, level up to four before the first PvP round and then level up to five in round 2-5 to try a winning streak. Otherwise, a losing streak can help keep the economy going. Sejuani and Lillia are the best units to secure in these early rounds. Twitch and Ezreal can be a backline of attack damage, while Nami and Heimerdinger can be the backline for ability power. All of these champions can hold the items for future carries.

Level up to six in round 3-2 and form the most powerful board you can. Other Cavalier units can be useful, and you must keep Gnar units to activate the Jade feature along with Neeko and Anivia. It is also possible to keep Lulu to activate the Evoker trait along with Anivia.

Level up to seven in round 4-1 and roll to stabilize your composition. From there, you can roll to get Volibear or Anivia three stars. Save gold to move up to eight and complete the transition to the final board.

The best items for Volibear are Guinsoo’s Rageblade, Bloodthirster, and Quicksilver. Anivia can receive Morellonomicon, Hand of Justice, and Archangel’s Staff. Tank items should go with Ornn, the best are Redemption, Bramble Vest, and Dragon’s Claw, but one of the last two can be replaced with a Cavalier Emblem, depending on the rest of the lobby. The Chalice of Power is an especially effective item in Legends builds, as it can be placed on a unit that will be absorbed by Anivia, granting its buff twice.

Author
Image of Raul Rocha
Raul Rocha
Freelance writer for Dot Esports. Playing video games since childhood, Raul Rocha has over twenty years experience as a gamer and four years translating and writing gaming news.