How to level and when to roll TFT Set 10: Leveling tips and strategies

Gain an advantage.

Qiyana takes the stage ready for battle
Set 10 Qiyana | Image via Riot Games

Knowing when to level and rolldown for champions in Teamfight Tactics is essential when attempting to consistently place in the top four of a lobby, which is why we’ve put together a leveling guide for Set 10 Remix Rumble

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Leveling and rolling in TFT can vary from game to game, but there are solid practices every player should know and can rely upon. Every set is different, with Set 10 being very different from previous ones due to rolling odds and champion pool changes put in place to synergize with the Remix Rumble Headliner mechanic. You aren’t just leveling and rolling for primary carriers to power up comps in Set 10 as rolling for a Headline unit can be just as important and even a top priority. 

Set 10 TFT leveling guide

Teamfight Tactics Set 10 Remix Rumble key art
Know the standard leveling patterns in TFT | Image via Riot Games

There is always a right and wrong time to level in TFT, but it can vary depending on economy, health, and the type of comp you are thinking about playing. Despite the randomness, there are specific Stages where most of the lobby will likely level. Knowing these Stages and watching your lobby closely as to when the majority have leveled up is very important. One or two losses due to not keeping up with the lobby can be the difference between a sixth-place finish and a fourth. 

  • Level four: Stage 2-1
  • Level five: Stage 2-5 or Stage 2-3 if you’re seeking three-cost champions after the carousel
  • Level six: Stage 3-2
  • Level seven: Stage 3-5 if you’re flush with gold and health or 4-1
  • Level eight: Stage 4-2 if you’re going fast nine and have gold and health. Stage 4-5 is when the lobby typically levels up to eight and Stage 5-1 is when you’re slow-rolling for three-star units. 
  • Level nine: Stage 5-2 if you’re hitting level nine before the lobby or Stage 5-5. 
  • Level 10: Stage 6-1 or later. 

Tips to leveling in TFT Set 10

Teamfight Tactics Set 10 Remix Rumble key art
Never roll below 20 gold unless you have to | Image via Riot Games

Gold and health matter. A standard leveling guide begins to change at a basic level based on how you as a player are performing within your lobby. Hitting seven Yasuos by Stage Two or having a loss streak with a horrible board will change how and when to level. 

One-cost and two-cost reroll leveling 

One-cost and two-cost reroll comps like Annie and Yasuo typically want to have seven or more copies of the champion by Stage 3-1, which can result in rolling down to around 20 to 30 gold to turn your primary carrier into a three-star champion. Any other one and two-cost champions that you want to three-star can be slow rolled for (staying above 50 gold each round) from level five to six.

Three-cost reroll leveling

Rolling for a three-cost is different than one and two-cost units because of rolling odds and champion pool sizes. You need to have a stable board throughout levels five and six while accumulating gold so you can slow roll at level seven. Once hitting your three-star units, you want to get to level eight for synergies as quickly as possible or you risk falling behind the lobby in power. 

Fast nine leveling

Going fast nine is all about having a strong board that is win-streaking. You don’t want to roll down until at least level eight for a four-cost Headliner and additional four-cost support. Once the board is stabilized again, you can push for level 10 if you’re lacking in unit power or if adding another trait will change the overall power level of your comp.

Author
Image of Danny Forster
Danny Forster
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.