Riot Games has brought back a fan-favorite Teamfight Tactics Econ trait called Fortune, providing high-risk rewards for players willing to push the boundaries for a first or quick eighth.
Painting the convergence is TFT Set 11 Inkborn Fables, ushering in a new mechanic called Encounters. The set features 59 champions and 27 traits, along with a new form of currency in the shop. But the most exciting aspect of Set 11 for me is the return of the Fortune trait, first shown through Set 4/4.5.
What is the Fortune trait in TFT Set 11?
Much like the original Fortune trait, loss-streaking is the way to maximize your Economy through gold and various rewards. Each loss with the Fortune trait earns you luck, but a round win will lose you 10 percent of your total bonus. This increases the risk of running Fortune long-term as too many losses will result in a quick eighth-place finish, but not cashing out in time can make you miss out on rewards.
Champions from Inkborn Fables that have the Fortune trait are Kobuko, Teemo, Tristana, Zoe, and Annie. High risk is the way to go with Fortune in TFT Set 11, with the devs adding a new spin to the trait.
Roll a die to cash out Fortune
Loss-streaking still earns you rewards through the Fortune trait, but wins aren’t the way to cash out anymore: You will now roll a die when the Fortune trait is activated. If the number is two, for example, then a Festival will take place in two combat rounds, allowing you to either roll again or cash out. At the breakpoint of seven, with each Festival, you can roll a new die.
All TFT Set 11 Fortune breakpoints
Breakpoints for the Fortune trait in Inkborn Fables are three, five, and seven. Unlocking breakpoints grants more luck, health, and even an extra dice roll.
Breakpoint | Fortune ability |
---|---|
Three | Gain additional luck with the more fights you lose. |
Five | Heal two Tactician health at the start of each combat round. |
Seven | During each Festival, roll a new die that only rolls the number one. There is no penalty for winning. Earn 30 additional points for streak and bonus loot each round. |
Nine | An elusive breakpoint earned by gaining Tomb of Traits from breakpoint of seven. A money tree appears on the board that uses coins to deal damage to all enemies hit while you get to collect the gold after the game. |
One of the best aspects of this revised Fortune trait is the healing players can accumulate at the start of each TFT combat round by having five Fortune Set 11 champions on the board. I also like the option of a ninth breakpoint for the true high rollers. Getting to seven Fortune requires skill and luck through Emblems. You can get Fortune Emblems from Fortune Crown and Crest Augments or from the Wandering Trainer Augment.
How do TFT Fortune points work in Set 11?
The first time you lose a fight within TFT Set 11 while running the Fortune trait you gain one Luck point. Points are then gained based on the Stage when the fight took place. For example, Stage Two offers one point toward your Fortune bonus while Stage Five grants five additional Luck points per each sub-Stage.
TFT Set 11 Stage | Fortune points earned |
---|---|
Stage Two | One Luck point per sub-Stage |
Stage Three | Two Luck points per sub-Stage |
Stage Four | Three Luck points per sub-Stage |
Stage Five | Five Luck points per sub-Stage |
Luck points in TFT Set 11 Fortune can add up quickly thanks to the additional points per sub-Stage. Losing three matches in a row at Stage 2-3, for example, puts you at six total points—three that you already had plus another three since it was Stage 2-3. Then, at Stage 2-4, another four get added to the six if you lose that match.
Fortune cash out TFT rewards table in Set 11
A table of possible rewards from the Fortune trait uses Luck point breakpoints to give you an idea of earned loot upon cashing out. The Fortune Luck point table has 14 breakpoints. Each breakpoint has a guaranteed gold value, in addition to other rewards like components, champions, a Spatula, a Tome of Traits, and even a Tactician’s Crown.
Breakpoint | Fortune Luck | Gold value | Fortune Reward odds |
---|---|---|---|
One | Zero | One | One gold |
Two | One | Two | 50 percent chance of two-cost or two gold |
Three | Three | Four | 34 percent: Seven gold 33 percent: One gold, and two three-cost champions 33 percent: One gold, and three two-cost champions |
Four | 10 | 11 | 40 percent: Component and three gold 40 percent: 11 gold 20 percent: Seven gold, and a four-cost unit |
Five | 15 | 16 | 34 percent: Two components 33 percent: Three gold, and four three-cost champions 33 percent: Thief’s Gloves, and two gold |
Six | 20 | 22 | 40 percent: Ornn Artifact Anvil, and two gold 40 percent: 10 gold, and three four-cost champions 20 percent: Spatula, and 12 gold |
Eight | 30 | 30 | 40 percent: Tome of Traits, and 10 gold 30 percent: Item Anvil, three four-cost champions, and two gold 30 percent: 3 components, and six gold |
10 | 40 | 40 | 40 percent: Two item Anvils, a four-cost, and a five-cost 20 percent: 12 gold, Champion Duplicator, and a four-cost 20 percent: Radiant Item, Reforger, and two five-cost 20 percent: Five components |
12 | 50 | 52 | 25 percent: Two four-cost, Support Anvil, and three five-cost 25 percent: Tactician’s Crown, five four-cost, and two gold 25 percent: Support Anvil, Ornn Anvil, and 10 gold 25 percent: Blacksmith’s Gloves, 15 gold, and three five-cost |
14 | 70 | 75 | 30 percent: Four five-cost, two Champion Duplicators, and 30 gold 30 percent: Three Zz’Rot Portals, and five five-cost champions 20 percent: Two Tactician’s Crowns, a two-star five-cost, and four gold 20 percent: Three Ornn Anvils, a two-star four-cost, and four gold |
16 | 95 | 100 | 25 percent: Rascal’s Gloves, Thief’s Gloves, Blacksmith’s Gloves, Accomplice’s Gloves, and Golden Remover 25 percent: Hexcore (plus-one all traits), and two five-cost 25 percent: Radiant Item, and 70 gold 25 percent: Three Dragonlord Emblems, Two-star of Lee Sin/Xayah, and a Dragon’s Claw |
18 | 130 | 125 | 40 percent: Two Tactician’s Crowns, two Magnetic Removers, two three-star three-cost, and 10 gold 40 percent: Three Masterwork Upgrades, two Support Anvil, and four five-cost 30 percent: Sett two-star, two Target Dummies with two Radiant Warmog’s Armor equipped |
20 | 175 | 160 | 25 percent: Radiant Conversion, and 20 gold 25 percent: Tactician’s Crown, and two-star Azir, Udyr, Sett, Irelia, Wukong, Xayah, Lissandra, and Hwei 25 percent: Maximum Level and rerolls, plus five gold 25 percent: Tactician Heal, and 100 gold |
22 | 250 | 200 | 40 percent: Two Tactician’s Crowns, two Magnetic Removers, two three-star three-cost, and 10 gold 40 percent: Three Masterwork Upgrades, two Support Anvil, and four five-cost 30 percent: Sett two-star, two Target Dummies with two Radiant Warmogs equipped |