Strange mana bug turns Karthus into accidental TFT hyper-carry

Beware of a bugged Karthus.

Karthus showing off armor before battle
Set 10 Karthus | Image via Riot Games

The launch of Set 10 through Teamfight Tactics has brought about a wide variety of end-game comps, which resulted in Pro player Kevin “sètsuko” Jiang finding a bug that essentially gave infinite mana to a tier-one Karthus. 

Recommended Videos

Game devs in TFT try to avoid any one champion becoming powerful enough to take out an entire enemy team, even if that unit is a three-star tier-five champion. While preparing for the TFT Vegas LAN Open, pro player and content creator sètsuko accidentally discovered a game-breaking bug on his tier-one Karthus, with the Pentakill/Executioner having a maximum mana of 10, rather than the intended 120. 

Karthus is a tier-four TFT Set 10 champion that deals magic damage to the five lowest health enemies. Upon one of those enemies perishing, Karthus gains 10 mana. The Karthus on sètsuko’s board had mana 0/10, instead of the intended 40/120. No units had been eliminated at the point where Karthus went hyper-carry, meaning the bug likely came from a Set 10 Augment instead

Prior to Karthus eliminating nearly every champion on the opponent’s team, sètsuko hovered over the Augments he had chosen for that game, with one of them being an Emo trait support Augment called Emotional Connection. The Augment is supposed to have allies of Emo champions gain 60 percent of the Emo mana bonus upon an ally dying. 

It’s possible the Emo Augment may have a rare bug in it but at time of writing it hasn’t been confirmed as to what directly caused the bug. Players are encouraged to watch for any obvious bugs like this one and report them to Riot Games. And don’t repetitively try to make the bug work, unless you’re actively trying to get your account suspended. 

Author
Image of Danny Forster
Danny Forster
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.