Here are Riot Mort’s updates and notes for Teamfight Tactics Patch 10.15

Riot is focusing on "light touches" in Patch 10.15.

Image via Riot Games

Lead game designer Stephen “Mortdog” Mortimer unveiled all the changes coming to Teamfight Tactics in Patch 10.15 just ahead of its official release on Wednesday, June 22.

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The previous patch was a “mixed to negative situation,” Mortdog said, with Dark Star, Jarvan, and Jhin dominating the meta. The upcoming patch is on the smaller side of things, focusing on “light touches” to get the meta in a healthier spot.

Here’s the full list of updates for Teamfight Tactics Patch 10.15.

New Galaxy

Plunder Planet

Screengrab via Mortdog
  • All champions have a chance to drop a coin, especially the first one.
  • Gold over time galaxy.
  • Silver coins to differentiate from Pirate coins.
  • Neekoverse removed.

Galaxy changes

Galactic Armory

Screengrab via Mortdog
  • All players start with three component items (instead of two fully-built items).
  • All players receive the same three items.
  • This change should make the galaxy a little more flexible, according to Mort.

Trait changes

Celestial

  • 20/45/150 percent to 15/45/150 percent healing from damage done.

Champion changes

One-costs

Image via Riot Games
  • Graves: 2/3/5 to 3/4/6 blind duration
  • Jarvan IV: 75/85/95 percent to 50/60/75 percent bonus attack speed

Two-costs

Image via Riot Games
  • Darius: 759 to 800 HP, 0/60 to 0/50 mana
  • Lucian: 0/35 to 0/30 mana, 150/200/375 to 175/250/550 spell damage
  • Rakan: 700 to 650 HP

Three-costs

Image via Riot Games
  • Ashe: 50/100 to 40/100 mana
  • Master Yi: 30 to 50 armor, 20 to 35 magic resistance
  • Neeko: 25/100 to 35/110 mana
  • Vayne: 50 to 55 AD

Four-costs

Image via Riot Games
  • Jhin: 350/500/4,444 percent to 344/444/4,444 percent fourth shot
  • Jinx: 50/70/100 percent to 50/75/125 percent bonus attack speed
  • Soraka: 375/550/20,000 to 325/500/20,000 spell healing
  • Viktor: 0/70 to 0/60 mana

Five-costs

Image via Riot Games
  • Janna: 30/100 to 20/100 mana
  • Xerath: 750 to 700 HP, 30/80 to 20/80 mana

Bug fixes and other changes

  • Nocturne’s spell now deals damage to targets who are immune to crowd control (i.e: Quicksilver).
  • Match history should again show items for everyone instead of just first place.
  • The delay at the end of a round has returned, giving you time to pick things up.
  • Tiebreakers should now work properly if someone went into overtime.
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Jerome Heath
Senior editor at Dot Esports. Jerome has been in and around the gaming industry for the last eight years, and he's not going anywhere anytime soon.