Teamfight Tactics Patch 11.3: Full notes and updates

The devs are letting the meta play out by itself in TFT's latest patch.

Image via Riot Games

Teamfight Tactics Patch 11.3 is the smallest post-launch update in the history of the game, according to the developers.

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Riot has made a few extra adjustments to TFT following the release of last week’s 11.2 B-patch. The update, which is expected to hit the live servers on Feb. 3, brings a mini-rework to Divine, some updates to one-cost champions, and a few other minor changes to the game.

“There wasn’t a lot of time, or room, to breathe and have a strong plan for this patch,” Riot Statikk said in a patch rundown earlier this week. The goal of the patch is to address “obvious and small changes that weren’t working and let the meta play out.”

Here are the full notes for TFT Patch 11.3.

Traits

  • Dragonsoul: Upon passing the blessing after death, the ally’s next basic attack will immediately trigger the Dragon Breath
  • Divine Buff Duration: 3/6/9/15 to six seconds across all
  • Divine Buff Damage Reduction: 45 percent to 35/45/55/65 percent
  • Divine Buff Bonus True Damage: 45 percent to 35/45/55/65 percent
  • Spirit Attack Speed: 20/40 percent to 20/35 percent
  • Slayer Lifesteal: 15-30 / 25-50 percent to 15-30 / 30-60 percent
  • Slayer Damage: 20-45 / 30-75 percent to 20-45 / 35-80 percent

The Dragonsoul trait is receiving a quality of life update in Patch 11.3, improving its overall output, while Slayer is embracing scaling and accessibility in the late game.

But Divine, which has “struggled to find its foothold as a trait worth investing deeply into,” according to Riot, is the focus of the patch. The devs want to make the trait worth “devoting your comp to” by giving champions a “powerful moment of ascension” that increases in potency with each level.

One-cost champions

  • Brand attack range: 660 to 890
  • Elise’s attacks in Spider Form now increase the cost of her target’s next spell by 35/35/50 percent
  • Elise Health on Spider Form Transformation: 35/40/45 percent to 25/30/45 percent
  • Tristana Rapid Fire Attack Speed: 50/60/80 percent to 60/70/90 percent
  • Diana Pale Cascade Orbs now spawn further away from her body when her size increases (ie: Titan’s Resolve)

Brand, Elise, Tristana, and Diana have each been underperforming in one way or another in the Festival of Beasts. These changes are meant to empower these champions, ever so slightly buffing them.

Three-cost champions

  • Darius Fortune’s Guillotine Damage: 550/800/1,300 to 550/850/1,400

Darius is another champion that’s left much to be desired in Set 4.5. The increase of his Fortune’s Guillotine damage in Patch 11.3 should make him a more valuable investment.

Items

  • Shroud of Stillness Mana Cost Increase: 33 percent to 35 percent

As part of Riot’s aim to make the game’s Mana Reave system consistent, the devs are giving a little bit of love to Shroud of Stillness. It’s a minor change and won’t make much of a difference, but it’s certainly better than nothing.

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Jerome Heath
Senior editor at Dot Esports. Jerome has been in and around the gaming industry for the last eight years, and he's not going anywhere anytime soon.