TFT Patch 14.18 patch notes – Reworks, Charms, and balance changes

Reworks are coming.

Morgana in gold and purple witch hat holding a frog in purple and green dress through TFT Set 12
Image via Riot Games

Riot Games is dropping a huge Teamfight Tactics Set 12 update with Patch 14.18, featuring numerous reworks from traits and champions to Augments. Here’s what we know so far.

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Big changes are coming to TFT Set 12 in Patch 14.18. Game design director Stephen “Mortdog” Mortimer has been dropping teasers for the update through Twitter/X, including a quality-of-life change that will alter the three-star animation time from a few seconds to immediately. Players can also expect an automatic Magnetic Remover on the bench and four-star versions of champions for high-rollers who collect all 27 copies. The Golden Frying Pan also drops in Patch 14.18, and new late-game Charms are getting added to the roster of Set 12 effects.

Patch 14.18 is scheduled to go live on Sept. 11. Here are all the TFT Set 12 changes, according to Riot.

Image of TFT Set 12 patch 14.18 changes cheat sheet
Holy reworks in TFT. Image via Riot Games

An emergency 14.18 B-patch dropped on Sept. 11.

Patch 14.18 TFT rolling odds changes

Rolling odds at level eight for four-cost units are being increased from 20 to 22 percent. The change is being implemented to help players find two-star four-cost champions during the late-game Stages, according to Mortdog.

All players will now have access to item removers, gained from the first loot orb drop during the PvE round—if you don’t already have one. A quality-of-life change was applied to Armories, with the miss-click lockout time reduced from 1.5 to 0.8 seconds. And Tome of Traits is no longer in TFT.

Double Up players have a fix to Reinforcement time, from seven to 11 seconds. Base damage has also been changed. Stage three was reduced from six to five. Stage four was reduced from eight to seven. New Portals dropping in Patch 14.18 are Frying Pan and Let em’ Cook.

Patch 14.18 TFT Set 12 trait changes

TFT Veigar Set 12 skin
Be ready for trait reworks in TFT Set 12. Image via Riot Games

Several TFT Set 12 traits are getting reworked in Patch 14.18. Some reworks only apply to a breakpoint, while others affect the whole trait. Here are all the Set 12 trait changes in Patch 14.18.

Honeymancer trait

The Honeymancer trait in TFT Set 12 was always meant to be a Reroll comp, according to Mortdog. A rework in Patch 14.18 will change the bee baseline to five, with three bees being passed on when a unit perishes.

Rework—Honeymancer units gain five bees, dealing damage every three seconds. Damage from each bee is based on damage a Honeymancer unit deals and takes at each breakpoint, with bees dealing damage twice as often with a seven-piece Honeymancer comp.

  • Three: Six percent of damage dealt and three percent of damage taken
  • Five: Eight percent of damage dealt and four percent of damage taken
  • Seven: 15 percent of damage dealt and 10 percent of damage taken. Bees deal damage twice as often

Faerie trait

Balance has been applied to the Faerie trait through Patch 14.18, adjusting the breakpoints from 2/4/6/9 to 3/5/7/9. Changes were designed to “open up the Faerie line to be something with options at every breakpoint, said Mortdog.

  • Three: Gain 200 health and gain a Queen’s Crown that grants 30 percent damage amplification
  • Five: Gain 400 health and gain Queenguard’s armor
  • Seven: Gain 600 health and gain a second Queen’s Crown that grants 55 percent damage amplification
  • Nine: Gain 900 health. The Queen’s Crowns grant 75 percent damage amplification and all items become Radiant items.

Mage trait

The Mage trait through Patch 14.18 will receive a Prismatic breakpoint of 10, replacing nine Mage (3/5/7/10). New items like the Golden Frying Pan increase the odds of players hitting Prismatic breakpoints through verticle traits, according to Mortdog.

  • Breakpoint of 10: Mage units modified total ability power is 140 percent and Mage units cast more frequently. The maximum mana of all Mage units is set to 20.

Scholar trait

The Scholar trait is getting a rework through Patch 14.18 that adds ability power at each breakpoint. Mana gained per attack was reduced at the breakpoints of four and six.

  • Two: Three mana per attack and 10 ability power
  • Four: Five mana per attack and 15 ability power
  • Six: 10 mana per attack, 20 ability power, and abilities heal an ally for 15 percent of damage dealt.

Other Patch 14.18 trait balance changes

TFT Set 12 traitTFT 14.18 Patch note changes
Arcana XerathTrue damage reduced from 3/5/6/9 to 2/3/5/8 percent
BlasterDamage amplification buffed from 12/25/45 to 15/35/60 percent
Damage amplification during burst increased from 25/50/90 to 30/60/100 percent
ChronoBase timer reduced from 16 to 14 seconds
Heal happens at start of the time stop and not the end anymore
Breakpoint of six: Stun increased to four seconds, attack speed bonus nerfed to 40 percent, and AP bonus increased to 80 percent
EldritchBase stats at breakpoint of three increased slightly
Base stats at breakpoints five and seven increased slightly at Stage four-plus
HunterNew—20 percent attack speed added to the breakpoint of six.
Pre takedown: 15/40/70 percent
Post takedown: 35/70/110 percent
PortalBreakpoint of 10 nerfed
Effect interval increased from two to 2.25 seconds
Bomb base damage reduced from 1,250 to 1,000
ShapeshifterHealth was reduced from 35 to 30 percent at the breakpoint of eight.
Breakpoint of eight New—Heal three percent health every two seconds. Based on maximum health
SugarcraftAttack damage and ability power at breakpoint of six reduced to 35 and health gained by team reduced from 150 to 50
WarriorNew—Breakpoint of four changed to “and enemies turn green, taking four percent of their maximum health as magic damage per second.
Breakpoint of eight curses increased from 40 to 50 percent
WitchcraftNew—Breakpoint of four changed to “and enemies turn green, taking four percent of their maximum health as magic damage per second.
Breakpoint of eight curse increased from 40 to 50 percent

Patch 14.18 TFT Set 12 champion changes

Nomsy skin for TFT Set 12
Multiple TFT Set 12 champions are getting reworked through Patch 14.18. Image via Riot Games

Much like TFT Set 12 traits, several Magic n’ Mayhem champions are receiving major reworks through Patch 14.18.

One-cost TFT Set 12 champion balance changes

TFT Set 12 one-cost championPatch 14.18 balance changes
AsheRework—For the rest of combat, fire an additional arrow at a nearby enemy that deals 20 percent (30 percent AD plus 5/8/12 percent AP) physical damage. This effect stacks.
Mana changed from 30/80 to 30/100
JaxArmor and magic resistance ratio nerfed from 40/60/90 to 40/55/70 percent
JayceArmor gained reduced from 35 to 25
NomsyRework—Sneeze fire at the target, dealing 360 (400 percent AD plus 40/60/100 percent AP) physical damage. 50 percent of overkill damage is redirected to the closest two targets.
Dragon Upgrade—Deal 476 (555 percent AD plus 40/60/100 percent AP) physical damage instead and overkill damage hits four of the closest targets.
Damage is dealt in a single instance
Attack projectile speed is 1,900
AD reduced to 46
TwitchTwitch can now angle his shots slightly to hit more targets
WarwickSpell attack damage ratio buffed from 55/55/65 to 60/60/65 percent

Two-cost TFT Set 12 balance changes

TFT Set 12 two-cost championPatch 14.18 balance changes
AhriPassive ability removed – return orb damage removed.
Orb damage increased from 135/200/310 to 200/300/460 percent.
New—Launch three firefoxes at enemies near the target, with each dealing 12/18/27 percent AP as true damage. Gain an additional foxfire this combat.
Orb will redirect to new target if initial target dies in mid-flight
AkaliAttack damage ability adjusted from 250/250/265 to 260/260/260 percent
Auto bonus attack damage adjusted from 135/135/135 to 140/140/140 percent
CassiopeiaRework—Empower the next three attacks to deal 135/200/300 percent AP bonus magic damage.
Mana changed from 0/50 to 0/30
Attack speed reduced from 0.80 to 0.75
Cast time is now instant
Empowered attacks can trigger Wit’s End
KassadinSpell damage adjusted from 110/165/265 to 110/165/245
Kog’MawThree-star physical damage reduced from 359 to 347
NilahThree-star physical damage reduced from380 to 360 percent
RumbleThree-star magic damage reduced from 515 to 495
ShyvanaDragon Upgrade Rework—Double the size of the aura and it deals 30 percent more damage.
Armor and magic resistance increased to 50
Aura damage buffed from 50/75/110 to 60/90/135
Shyvana no longer deals damage the instant enemies enter her aura
Health reduced to 750
Armor and magic resistance reduced from 50 to 45
SyndraRift damage adjusted from 215/325/500 to 220/330/495
15 cast damage buffed from 105/155/240 to 110/165/245
TristanaArmor increased and physical damage increased slightly
ZileanBomb damage nerfed at three-star from 420 to 405
Adjacent enemy damage at three-star nerfed from 350 to 340

Three-cost TFT Set 12 balance changes

TFT Set 12 three-cost championPatch 14.18 balance changes
BardSpell damage buffed from 100/150/240 to 110/165/255
EzrealRework—Blast fired in wide line through current target dealing 370/370/375 percent AD as physical damage to enemies hit, reduced by 25 percent for each enemy the blast passes through. The first enemy hit takes 150/225/335 percent AP as magic damage.
If an enemy is adjacent, blink to safety before firing.
No longer scales primary damage with AP
HecarimRework—On takedown of the current target, empower the next attack to deal 120 percent AD plus 80/120/195 percent AP as physical damage. If the next target is out of range, charge them
Spell nerfed from 145/145/155 to 140/140/145 percent Cleave AD percent
HweiDelay of lightning bolt reduced from 1.3 to one second
JinxRework—Gain 125 percent decaying attack speed for four seconds. During that duration, attackers fire rockets that deal 100 percent AD plus 16/24/36 percent AP as physical damage and ignore 50 percent armor.
MordekaiserShield buffed from 210/250/300 to 300/350/400
Rework—Gain ability power changed to gain 12 percent damage amplification for the rest of combat.
NeekoSelf heal buffed to 12 percent health plus 200 ability power
VeigarMagic damage nerfed from 240/330/475 to 215/300/425
WukongRework—Passive changed to combat start: Gain 40 armor and magic resistance. Lose one of each every second.
Armor and magic resistance reduced from 55 to 50

Four-cost TFT Set 12 balance changes

TFT Set 12 four-cost championPatch 14.18 balance changes
GwenSnips damage buffed from 40/60/180 to 45/70/210
New—Increase the number of snips this combat by one. Passive removed.
Gwen will now dash up to three Hexes to the Hex furthest from the most enemies that could still snip her target
If out of range at start of snip she dashes again
Always a fixed amount of time for her spell
OlafLeap and Cleave attack damage increased from 160 to 180 percent
Mana buffed from 30/80 to 0/50
RakanBase shield buffed from 80/100/1000 to 180/200/1000
Mana adjusted from 60/140 to 40/120
VarusRework—Fire supernova at a cluster of enemies within Range plus one Hexes that deals 500/500/1000 percent AD plus 50/75/200 percent AP percent as physical damage to the target and adjacent enemies.
The Supernova explodes into a cluster of fireballs dealing 40/40/80 percent of initial damage as physical damage to all other enemies within three Hexes.
Ability now fires earlier in the cast time
Ability cast time now scales aggressively with attack speed
Now deals damage to secondary targets more reliably
Three-star increases Hex radius by one

Five-cost TFT Set 12 balance changes

TFT Set 12 five-cost championPatch 14.18 balance changes
MilioMana adjusted from 40/120 to 0/90
Yuumi (Nora)Heal on attached ally adjusted from 150/200/3000 to 150/225/3000
Ability power granted nerfed from 6/9/200 to 3/5/200
Yummi heal changed to 150/225/3000
NoraBall damage buffed from 180/270/1000 to 190/285/2000
SmolderRework—Gain 50 percent attack speed for the next four attacks. These attacks launch fireballs, dealing 185/190/888 percent AD plus 25/40/888 percent AP as physical damage
Dragon Upgrade: Next six attacks instead and they deal 30 percent more damage. You can now gain a maximum of 1,000 bonus movement speed from all sources
XerathMagic damage buffed from 220/330/777 to 250/375/888
New—Can only target between the five closest enemies

Patch 14.18 TFT Set 12 Augment changes

TFT Norra and Yuumi
Holy reworks. Image via Riot Games

A majority of balance changes from Patch 14.18 were applied to Gold tier Augments, featuring several reworks. The team also added three new Augments.

Pillar of Flame Shen Hero Augment

Patch 14.18 is adding another Hero Augment to the Set 12 roster through Shen. Pillar of Flame is only available at Stage 3-2, according to Mortdog, and is a solid option to run in Verticle Bastion comps.

  • Pillar of Flame: New—Summon a pillar in a nearby Hex that explodes, dealing 250 magic damage split between all enemies in a large line, plus 33 magic damage every second for six seconds.
  • Initial damage: 250/375/600 percent
  • Burn damage: 33/50/80 percent

Silver tier Augment changes

  • Called Shot: Gold gained increased from two to four
  • Combat Bandages One: Health restored adjusted from 150-375 to 130-325
  • Fine Vintage: Rounds on bench reduced from four to three
  • Good for Something: The chance to drop gold increased from 40 to 50 percent
  • Item Collector One: Health gained increased from 20 to 10
  • Item Collector One: Bonus health per unique item reduced from five to two
  • Pandora’s Items: New—Tactician’s Crown and Spatula can now be randomized
  • Precise Planning: Gold gained increased from two to three
  • Restart Mission: No longer drops duplicate copies of champions
  • Rolling for Days: Shop rolls gained increased from nine to 11

Gold tier Augment changes

  • A Golden Quest: First-time gold increased from 161 to 196
  • Arcane Conduit: New—Arcana champions deal 10 percent bonus damage. If the units start combat damage holding two items, they gain a recommended third completed item. Gain a Hecarim and an Ahri. Banned at Stage 2-1.
  • Avenge the Fallen: AD/AP/armor/magic resistance increased from 20 to 30 percent
  • Big Gains: Health per stack increased from 10 to 20
  • Bee-st Friends: Maximum health gained reduced from 25 to 10 percent
  • Category Five: Extra bolt original damage reduced from 95 to 90 percent
  • Cauterize: Bonus magic damage from attacks increased from three to five
  • Clockwork Accelerator: Attack speed increased from nine to 10 percent
  • Combat Bandages Two: Health adjusted from 250-600 to 200-500
  • Draconic Mastery: Rework—Dragons gain 10 percent health and 18 percent attack speed. After Dragon units hit 60 champion takedowns, gain a Smolder. Gain a Nomsy and a Shyvana.
  • Defense Arts: Disabled
  • Fortune Favors the Bold: Two through nine loss lowered in value and 10 to 12 liss slightly lowered in value
  • Flexible: Rework—Now a Prismatic Augment. Every two Stages changed to “at the start of every Stage to gain a random Emblem.” Team health for each Emblem increased from 10 to 40 health. Not supposed to duplicate Emblems anymore.
  • Frosty Frontline: Rework—Gain one peaceable Frost Wolf equipped with Protector’s Vow. The Wolf gains 40 percent attack speed and 300 health per Frost tier.
  • High Horsepower: Bonus damage reduced from 275 to 240 percent
  • Heroic Grab Bag: Gold gained increased from six to nine
  • Item Collector Two: Team health reduced from 40 top 20
  • Item Collector Two: Bonus health per unique item reduced from 10 to five
  • Little Buddies: No longer counts non-champions
  • Pandora’s Items Two: New—Tactician’s Crown and Spatula can now be randomized
  • Potions 201: Attack damage gained reduced from 25 to 20 percent
  • Press the Attack: True damage equal to the target’s maximum health reduced from five to four percent
  • Prizefighter: Components gained increased from one to two – not working properly, don’t take in Patch 14.18
  • Sleight of Hand: Health gained reduced from 200 to 100
  • Spider Queen: Poison damage reduced from 130 to 90 percent
  • Spider Queen: Duration of poison damage changed from three to four seconds
  • Sweet Tooth: Health increased from 100 to 150
  • Sweet Tooth Plus: Health increased from 100 to 150
  • Trait Tracker: Random emblems increased from five to six
  • Witchy Wallop: Original damage reduced from 85 to 75 percent
  • Zap Attack: Ability damage nerfed from 90/125/205 to 80/120/180

Prismatic tier Augment changes

  • An Upgraded Adventure: Champions gained changed from four one-cost to two one-cost units
  • Pandora’s Items Three: New—Tactician’s Crown and Spatula can now be randomized
  • What the Forge: Added “gain one Artifact Anvil.”

Patch 14.18 TFT item balance changes

  • Titan’s Resolve: Ability power gained increased from one to two
  • Nashor’s Tooth: Attack speed gained increased from 35 to 60 percent. Ability power nerfed from 25 to 10
  • Radiant Nashor’s Tooth: Attack speed gained increased to 120 percent and AP nerfed to 30
  • Adaptive Helm: Back two rows ability power reduced from 20 to 15 (Backline no longer counts time spent while mana locked towards its tick rate)
  • Radiant Adaptive Helm: Backline bonus reduced from 20 to 15
  • Titan’s Resolve: Ability power per stack increased from one to two
  • Radiant Titan’s Resolve: AP per stack increased from two to three
  • Mogul’s Mail: Health per stack reduced from seven to five. Gold delay increased from six to nine seconds.
  • Spear of Shojin: AD and AP reduced from 20 to 15
  • Radiant Spear of Shojin: AD and AP reduced from 50 to 35
  • Tactician’s Crown: Chance to drop one gold after winning combat is 10 percent and your team gains plus one maximum team size.
  • Tactician’s Shield: Chance to drop one gold after winning combat is 10 percent and your team gains plus one maximum team size
  • Tactician’s Cape: Chance to drop one gold after winning combat is 10 percent and your team gains plus one maximum team size

Patch 14.18 TFT bug fixes

  • The Ravenous trait for Briar grants the correct 0.8 percent damage amplification instead of 0.6 percent.
  • True damage Critical Strike will occur like intended with ability Crit.
  • Getting eight Scholar units should no longer deactivate the trait.
  • Find You Center will no longer grant double damage amplification.
  • Prismatic orbs will no longer short players on value
  • The Arcana Emblem has been fixed to correctly apply and remove bonus
  • Randuin’s Sanctum will no longer apply bonuses again when Susupicous Trench Coat clones spawn.
  • Lillia’s Hero Augment High Horsepower will now have an animation with the ability.
  • Combat Bandages will continue to work after Stage Four now.

The official TFT Patch 14.18 will go live on Sept. 11.

Author
Image of Danny Forster
Danny Forster
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.