Every character in The First Descendant comes with their own set of skills that make them unique to play. The one ability all Descendants have in common is a Sub Attack, and here’s everything you need to know about it.
Sub Attack in The First Descendant, explained
In The First Descendant, the Sub Attack is your melee attack. Using the Sub Attack makes your Descendant perform a melee hit with their weapon to damage enemies or objects up close. The Sub Attack also has a charge that transforms your melee into a Charged Sub Attack. It has a five-second cooldown and deals way more damage.
You can modify the Sub Attack of your Descendant by equipping Sub Modules. Those are the orange Descendant Modules that go into a dedicated slot in your loadout.
Here are some of the Sub Modules you can find in The First Descendant:
Module | Effect |
---|---|
Kicking | Use a Kick to attack when performing a Charged Sub Attack |
Shortsword | Use a Shortsword to attack when performing a Charged Sub Attack |
Shock Punch | Use a Shock Punch to attack when performing a Charged Sub Attack |
Dual Claw | Use a Dual Claw to attack when performing a Charged Sub Attack |
The Sub Module’s main purpose is to increase the maximum Module capacity of your Descendant. With each enhancement level, you get one more capacity, which, paired with the Energy Activator, allows you to make the best build for your favorite character. Choose one Sub Module and invest as much Gold and Kuiper Shards as possible to give you more room for stronger Modules.
The Sub Module doesn’t affect the damage of your Charged Sub Attack and isn’t affected by Skill Power stats on your other Modules or External Components. Most of the time, this ability is useless in a fight because of its long animations and lower damage output compared to regular skills and weapons.