Here are the updates and notes for VALORANT Patch 1.09

The OP is finally getting nerfed.

Image via Riot Games

Riot Games has finally succumbed to criticism from the community and nerfed the Operator in today’s VALORANT patch, potentially putting an end to the big blasting sniper rifle’s reign of terror. 

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The developers also have their eyes on Jett, Reyna, Viper, and Omen in Patch 1.09, nerfing Jett’s Blade Storm and Reyna’s Empress, buffing Vipers’ Viper Pitt and Brimstone’s Stim Beacon, and adjusting Omen’s Paranoia.

Here’s the rundown of all the changes coming in Patch 1.09.

Agent updates

Jett

Image via Riot Games

Blade Storm (Burst Fire)

  • The time between consecutive Burst Fire use has increased from 0.33 seconds to 0.45 seconds
  • Daggers thrown in Burst now have a damage falloff that begins at 12 meters and drops steadily (to 35 damage) at max falloff
  • Headshot multiplier on Burst Fire reduced from 3x to 2x

Reyna

Image via Riot Games

Empress

  • Fire rate bonus decreased from 25 percent to 15 percent

Viper

Image via Riot Games

Fuel

  • Viper now starts the round at 100 fuel (previously 50)

Snake Bite

  • Vulnerable debuff applied from Snake Bite now lingers for 2 seconds after leaving Viper’s acid

Viper’s Pit

  • Move speed doubled while casting
  • Viper now fast equips her weapon after casting, re-equip times vary per gun—but on average will reduce her weapon downtime by 0.4 seconds

Brimstone

Image via Riot Games

Stim Beacon

  • Fire rate bonus increased from 10 percent to 15 percent

Omen

Image via Riot Games

Paranoia

  • Updated projectile VFX to better represent its hitbox, especially when it is traveling towards your POV

Weapon updates

Operator

  • Increased price from 4500 to 5000
  • Decreased scoped movement speed from 76 percent to 72 percent
  • Adjusted weapon deadzone from becoming inaccurate at 30 percent movement speed to 15 percent (become inaccurate sooner, become accurate later when stopping)
  • Firing-rate reduced from 0.75 to 0.6
  • Instant equip time adjusted from 0.3 to 0.5 (instant equip plays after tapping orb, bomb defuse/plant tap, Jett Cloud Burst, and Phoenix Curveball)
  • Leg shot damage decreased from 127 to 120

All weapons

  • Jump land inaccuracy state changed from gradual to binary
  • Jump land inaccuracy duration increased from 0.2 to 0.225
  • Jump land inaccuracy value increased from 5.0 to 7.0 (more inaccurate for 0.225s after a land)

Competitive updates

  • During this patch, the chances of being in an hour+ queue should be notably reduced

Social updates

  • Riot ID Reviews
  • Players that have been reported for inappropriate Riot IDs will now be reviewed automatically after the match has ended. If their name is flagged as inappropriate, they will be forced to change their Riot ID the next time they log in to the Riot Client
  • Removed Multi-line Breaks in Chat
  • Changes to party push to talk settings will now take effect immediately
  • The chat window can now be pinned to stay open across menus
  • Social Panel Sorting Logic
  • Sorting algorithm for the social panel has been updated to make it more intuitive for players as they interact with it

Bug fixes

  • Fixed issue where Sova’s hitbox was incorrect while using his Owl Drone
  • Fixed bug where Omen’s glowing eyes weren’t properly removed when he cancelled his ult
  • Fixed a bug where Custom Game preferences would be wiped after navigating away from the Custom Game lobby
Author
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Jerome Heath
Jerome Heath is a senior editor at Dot Esports.