Warhammer 40K Space Marine 2 has plenty to offer in various game modes, and Trials are difficult challenges that provide some big rewards. If you want to see them all in one place, we’ve got you covered.
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Space Marine 2 has 18 available Trials at launch, three for each class. That list may be extended in the future as new additions are added—the roadmap shows plenty of what’s in store.
To make things easier to track, we’ve compiled all the available Trials in one place.
Every Trial in Space Marine 2, listed
A list of every Trial in Space Marine 2 is in the table below, alongside the required class and a description of what the challenge includes. We’ve also got all the requirements to hit A-ranking for each, which unlocks the maximum rewards.
Class | Name | Description | Requirements |
---|---|---|---|
Tactical | Auspex Scan | Use an Auspex to mark your enemies and make your attacks deadlier than ever. | – Complete in 60 seconds. – Complete in 50 seconds. – Complete in 40 Seconds. |
Tactical | Battlefield Awareness | An Auspex scan can reveal the location of any threat. Use it wisely to avoid attack from behind. | – Complete in 60 seconds. – Complete in 50 seconds. – Complete in 40 Seconds. |
Tactical | Hidden Hunter | The Tyranid bioform known as a Lictor is invisible to the naked eye—but not to an Auspex. | – Complete in 60 seconds. – Kill five enemies with Headshots. – Scan a Lictor with the Auspex. |
Assault | Jump Pack | Manoeuvre across the battlefield quickly and unexpectedly by performing jumps with a Jump Pack. | – Complete in 60 seconds. – Complete in 50 seconds. – Complete in 40 Seconds. |
Assault | Cover Ground | A Xenos sniper may think it has an advantage by keeping its distance. Engage with a Jump Pack to prove it wrong. | – Complete in 60 seconds. – Complete in 50 seconds. – Complete in 40 Seconds. |
Assault | Death From Above | An angel of the Emperor, equipped with wings of flame, shows no mercy. Rain terror down upon your enemies. | – Complete in 60 seconds. – Hit five enemies with Ground Pound. – Kill five enemies with Melee Attacks. |
Vanguard | Cut The Synapse | Tyranid Warriors are the synaptic conduits through which the Hive Mind directs lesser Tyranid bioforms. Cut one down and the entire swarm will fall into disarray. | – Complete in 60 seconds. – Complete in 50 seconds. – Complete in 40 Seconds. |
Vanguard | Grapnel Launcher | A Grapnel Launcher can propel you to your target in the blink of an eye. Bring the fight to the enemy no matter where they are on the battlefield. | – Complete in 60 seconds. – Complete in 50 seconds. – Complete in 40 Seconds. |
Vanguard | Perfectly Timed | Be in exactly the right place at the right time. Propel yourself to attack Xenos when they least expect it. | – Complete in 80 seconds. – Hit five enemies with a Grapnel Launcher. – Kill five enemies with Melee Attacks. |
Bulwark | Chapter Banner | This glorious banner restores Armour to you and your allies. Plant it in a strategic place to turn the tide of battle. | – Complete in 40 seconds. – Complete in 50 Seconds. – Protect an ally from Incapacitation. |
Bulwark | Make Your Stand | Become an indomitable bastion with your shield and banner, never yielding a step to Humanity’s enemies. | – Complete in 150 seconds. – Complete in 120 seconds. – Hit 10 enemies with Shield Bash. |
Bulwark | Sheild of the Imperium | Strike with your sword, crush with your shield, and kill Xenos beneath the honored standard of your Chapter banner. | – Complete in 120 seconds. – Hit 10 enemies with Shield Bash. – Protect an ally from Incapacitation. |
Sniper | Camo Cloak | Wargear crafted with cameleoline renders its wielder all but invisible to enemies. Your prey will never know what killed them. | – Complete in 80 seconds. – Complete in 60 seconds. – Revive Squad Members. |
Sniper | Shooting Range | The enemy can stay as far away as they like. Distance becomes irrelevant when you are armed with a Bolt Sniper Rifle. | – Complete in 60 seconds. – Complete in 50 seconds. – Complete in 40 Seconds. |
Sniper | Cut the Cynapse | Tyranid Warriors are the synaptic conduits through which the Hive Mind directs lesser Tyranid bioforms. Cut one down and the entire swarm will fall into disarray. | – Complete in 60 seconds. – Kill three enemies with Headshots. – Do not kill Minoris enemies with weapons. |
Heavy | Iron Halo | A protective barrier shields you from enemy ordnance so you can focus on returning fire. | – Complete in 60 seconds. – Complete in 50 seconds. – Complete in 40 Seconds. |
Heavy | Ceramite Strongpoint | No one can force you from an entrenched position when you hold a Multi-Melta that eliminates everything in close range. | – Do not leave the capture zone. – Complete in 80 seconds. – Complete in 60 seconds. |
Heavy | Covering Fire | Stand your ground and purges xenos scum with Charged Plasma Blasts, which deal damage in a large area on impact. | – Complete in 80 seconds. – Absord Damage with the Iron Halo. – Do not let your plasma weapon overheat. |