Here are the XDefiant patch notes for July 31: Shotgun revamp, Ranked changes, and more

The weapon meta will shift come Aug. 1.

xdefiant splinter cell launch trailer
Image via Ubisoft

XDefiant‘s Y1S1.3 patch has arrived on July 31 and comes packed full of adjustments and updates for the title. Ubisoft’s main focus is on weapon balancing, with the team taking a pass at the weak shotgun archetype, as well as a much-needed MP7 nerf.

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All XDefiant shotguns have been tuned, with a significant range boost across the board for the M870, AA-12, Double Barrel and its Sawed-Off variant. Depending on the weapon, shotguns should now be 30 to 40 percent more effective at range, while their mobility and sprint-to-shoot times have also been shortened.

The MP7—one of the best weapons in XDefiant right now—copped a couple of nerfs to magazine size and fire rate which should hopefully see it brought back in line with its peers. On the Faction front, Echelon’s Intel Suit has been nerfed while DedSec’s Spiderbot won’t be shocking you from 10 meters away anymore. There are a few quality-of-life updates for Ranked too, including remaking matches that would otherwise begin with fewer than eight players.

You can find the full XDefiant July 31 patch notes below. The patch will go live tomorrow, Aug. 1.

Contents

Full XDefiant Y1S1.3 patch notes

Xdefiant Liberty map
Get ready to see a few more shotguns in play. Screenshot via Dot Esports

Gameplay

  • XP Boosters will no longer count down when you’re in the Practice Zone.
  • Increased vertical ADS sensitivity for controllers so that aiming up and down is more consistent with aiming left and right.

Game Modes

  • Tweaked the Ranked mode pre-game. Ranked matches now won’t start with less than eight players. The Leave button has also been removed from the map-voting screen to discourage players from dropping out.
  • Ranked matches will cancel if players manage to disconnect or leave during the map vote.
  • CTF mode is now available in Ranked play.

Factions

Echelon

  • Intel Suit now only reveals enemies through walls for the player wearing it. Allies will still see enemy locations on the minimap.

DedSec

  • Spiderbots were shocking target players before leaping on their faces. Now they only zap targets after attaching to a target.

Weapons

Attachments

  • Rapid Fire Barrel and Muzzle Booster were causing less recoil on some weapons when they were supposed to cause more recoil.
  • Pistol Grip and PEQ-15 Laser attachments (shotguns) spread bonus reduced from 20 to 15 percent.

SMGs

  • MP7
    • Reduced magazine capacity from 35 to 30.
    • Reduced rate of fire from 875 to 850 RPM.

Assault Rifles

  • LVOA-C
    • Updated old iron sights appearing on certain skins.

Shotguns

  • General
    • FAll shotgun reticle blooms (visualized by the vertical and horizontal hash marks of the HUD reticule) are now enlarged slightly while leaping.
  • M870
    • Short range increased from 10 to 13 meters.
    • Medium range increased from 15 to 18 meters.
    • Sprint Out Time (sprint-to-shoot time) reduced from 250ms to 200ms.
    • Hipfire spread range reduced by roughly 10 percent from 3.4-4.0 to 3.0-3.6 degrees.
    • Aim spread range reduced by roughly 18 percent from 2.55-3.0 to 2.0-2.6 degrees.
    • Crouch hipfire spread range reduced from 2.89-3.4 to 2.7-3.2 degrees.
    • Crouch aim spread range reduced from 2.55-3.0 to 2.0-2.6 degrees.
    • Crouch slide, in air, and mantle hipfire spread reduced by 40 percent from 9.0-13.5 to 5.0-9.0 degrees.
    • Crouch slide, in air, and mantle aim spread range reduced from 3.4-3.4 to 2.5-3.0 degrees.
  • AA-12
    • Short range increased from seven to 10 meters.
    • Medium range increased from 10 to 13 meters.
    • Hipfire spread range reduced by 10 percent from 4.75-6.5 to 4.25-6.0 degrees.
    • Aim spread range reduced by 13 percent from 2.81-4.13 to 2.5-3.5 degrees.
    • Crouch hipfire spread range reduced from 4.04-5.53 to 3.5-5.0 degrees.
    • Crouch aim spread range reduced from 2.82-4.13 to 2.5-3.5 degrees.
    • Crouch slide, in air, and mantle hipfire spread reduced by 40 percent from 11.25-15.0 to 8.0-12.0 degrees.
    • Crouch slide, in air, and mantle aim spread range reduced from 3.75-3.75 to 3.0-3.5 degrees. 
  • Double Barrel
    • Short range increased from 12 to 15 meters.
    • Medium range increased from 16 to 19 meters.
    • Reserve ammo increased from 12 to 16.
    • Crouch slide, in air, and mantle spread reduced by 40 percent from 11.13-15 to 7-11 degrees.
  • Sawed-Off Shotgun
    • Reserve ammo increased from six to 10.
    • Sprint-to-shoot time reduced from 250ms to 150ms.
    • Crouch slide, in air, and mantle spread reduced by 40 percent, from 11.25-15.0 to 6.68-9.0 degrees.

Devices

  • Sticky Grenades now stay put rather than disappear if the deploying player dies after throwing.

Miscellaneous

  • The mouse cursor no longer shifts to other displays when playing on a second monitor in fullscreen mode when using the “lock mouse to game window” option on.
  • An issue preventing players’ kill-to-death ratio from updating properly after completing matches has been fixed.
Author
Image of Nicholas Taifalos
Nicholas Taifalos
Weekend editor for Dot Esports. Nick, better known as Taffy, began his esports career in commentary, switching to journalism with a focus on Oceanic esports, particularly Counter-Strike and Dota. Email: nicholas@dotesports.com