Ahead of this weekend’s open beta for Diablo 4, many players are speaking out about some of the UI decisions for the upcoming ARPG—and even proposing some fixes with their own examples given.
The changes come from Reddit user oWOLFio, who offered up some pretty subtle but immediately noticeable tweaks to Diablo 4’s in-game UI for loot items to help improve the experience for users everywhere before the game launches later this year.
The user’s fixes are quite subtle but incredibly effective at improving the UI. Their changes are more organized and better differentiate important information from the rest of the clutter of text.
“I like your design better than what we currently have,” said one of the top replies in the Reddit thread. “You have applied a good deal of what we call visual hierarchy in UI/UX design. Something the current implementation lacks.”
During the game’s closed pre-order beta this past weekend, many players also spoke out against the game’s UI design, calling it “sterile” and saying that it “doesn’t fit the style and mood of the game.”
“I feel like this is a rather silly gripe with the beta, but it feels so egregiously out of place,” said one Reddit poster. “I feel like I’m reading a spreadsheet. The zone pop-up names have the more traditional Diablo style rustic font. This UI feels disconnected from the game and aggressively pulls me out of the experience.”
While the above proposed fix doesn’t fit the game’s style any better or worse, it is definitely way more readable and accessible at a glance. And thankfully, tweaks like this from community feedback are what playable betas are great for, so it’s possible that Blizzard could implement changes.
Diablo 4 releases on June 5 for PC via Battle.net, PS5, PS4, Xbox Series X|S, and Xbox One.