New laws and policies are a way for you to optimize resources and move forward in Frostpunk 2, but enacting laws is not all about where you plan to take your city—it’s also about what your people want and expect from you.
Here’s everything you need to know about laws in Frostpunk 2.
How to set laws in Frostpunk 2
To start enacting laws in Frostpunk 2, you must build a Council Hall in the Central District, which unlocks the Law Proposal in the bottom left of the screen and allows you to pass laws. At first, you only have access to a few law categories, but you unlock more as you progress through the game and research new ideas.
Choose a law category and the law you want to set. Every category has at least two laws supported by different Factions. To set the law, you have to pass a vote in the council with at least 51 votes, except Rule laws, which require two-thirds of votes. Most of the time, you have to negotiate with the hesitant Factions to get enough votes.
Select a Faction you want to negotiate with, choose whether you want it to vote for or against the law, and select the promise you’ll have to fulfill. If you’re smart about it, you can make a promise to the Faction that benefits the city’s development and raise Trust with the Faction by fulfilling it.
After passing the vote, the council goes into recess for 10 weeks. Keep this in mind when you have multiple active promises that involve passing a law and granting agendas.
How to replace laws in Frostpunk 2
Factions and Communities can pass laws on their own when you grant agendas, but if there’s a law that doesn’t work for you, you can replace it following the same process as before. Choose a category with the law you want to set and pass the vote.
Alternatively, keep an eye out on the council in the bottom left and negotiate Factions to be against a law you don’t want to see enacted. Stopping laws from being enacted saves you from having to replace them.
How to remove laws in Frostpunk 2
You can change some law categories back to the No Common Rules state after enacting a law supported by one of the Factions. This also requires a vote and doesn’t apply to every category in the game. Most of the time, enacting one of the proposed laws is more beneficial, though.
Here are some of the law categories that can go back to their initial state:
- Basic Necessities
- Contagion Prevention
- Outsiders
- Community Service
- Maintenance Duty
- Food Additives
- Waste Heat Conversion
- Childhood
- Youth