Maybe you’re a Helldiver who enjoys being on the frontline, or you prefer to rain artillery from the heavens as you move cautiously and silently. Perhaps health is your main priority above all else. Whatever the reason, here’s every armor and passive skill you can unlock in Helldivers 2.
Helldivers 2: All Armor, listed
There are 58 body armor sets in Helldivers 2. Here are their stats and passive abilities. This article has been updated to include the Gold Eagle, as well as all Freedom’s Flame and new Superstore armor.
Default and pre-order armor
Body Armor | Armor Type | Cost | Passive | Armor rating | Speed | Stamina regeneration |
---|---|---|---|---|---|---|
B-01 Tactical (variation one) | Medium | Default armor | Higher armor rating. | 150 | 500 | 100 |
B-01 Tactical (variation two) | Medium | Default armor | Higher armor rating. | 150 | 500 | 100 |
B-01 Tactical (variation three) | Medium | Default armor | Higher armor rating. | 150 | 500 | 100 |
B-01 Tactical (variation four) | Medium | Default armor | Higher armor rating. | 150 | 500 | 100 |
TR-9 Cavalier of Democracy | Medium | Pre-order bonus | 50 percent chance to not die after taking lethal damage. Prevents bleeding damage when chest hemorrhages from attacks. | 100 | 500 | 100 |
TR-07 Ambassador of the Brand | Medium | Pre-order bonus | Higher armor rating. | 100 | 500 | 100 |
TR-62 Knight | Heavy | Pre-order bonus | Extra 50 percent limb health (less chance of breaking limbs from bullet penetration and melee attacks). 30 percent increase on throwing range. | 144 | 456 | 56 |
DP-53 Saviour of the Free | Medium | Super Citizen Edition | 50 percent chance to not die after taking lethal damage. Prevents bleeding damage when chest hemorrhages from attacks. | 100 | 500 | 100 |
Warbond armor
Body Armor | Armor Type | Warbond | Cost | Passive | Armor rating | Speed | Stamina regeneration |
---|---|---|---|---|---|---|---|
SC-34 Infiltrator | Light | Helldivers Mobilise! | Three Medals | Mini map markers generate radar scan every two seconds. Helpful for finding secondary objectives, Super Credits, and support weapons. Reduces enemy detection range by 30 percent (improves stealth). | 70 | 530 | 115 |
FS-05 Marksman | Heavy | Helldivers Mobilise! | 14 Medals | 30 percent reduced weapon recoil while crouched or prone and 50 percent explosive damage resistance. | 150 | 450 | 50 |
CE-Trench Engineer | Medium | Helldivers Mobilise! | 45 Medals | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 100 | 500 | 100 |
CM-09 Bonesnapper | Medium | Helldivers Mobilise! | 90 Medals | Increased stim capacity by two slots with increased stim effect duration by two seconds. | 100 | 500 | 100 |
DP-40 Hero of the Federation | Medium | Helldivers Mobilise! | 175 Medals | 50 percent chance to not die after taking lethal damage. Prevents bleeding damage when chest hemorrhages from attacks. | 100 | 500 | 100 |
FS-23 Battle Master | Heavy | Helldivers Mobilise! | 295 Medals | 30 percent reduced weapon recoil while crouched or prone and 50 percent explosive damage resistance. | 150 | 450 | 50 |
SC-30 Trailblazer Scout | Light | Helldivers Mobilise! | 480 Medals | Mini map markers generate radar scan every two seconds. Reduces enemy detection range by 30 percent. | 50 | 550 | 125 |
SA-04 Combat Technician | Medium | Helldivers Mobilise! | 710 Medals | Mini map markers generate radar scan every two seconds. Reduces enemy detection range by 30 percent. | 100 | 500 | 100 |
CM-14 Physician | Medium | Helldivers Mobilise! | 920 Medals | Increased stim capacity by two slots with increased stim effect duration by two seconds. | 100 | 500 | 100 |
DP-11 Champion of the People | Medium | Helldivers Mobilise! | 1300 Medals | 50 percent chance to not die after taking lethal damage. Prevents bleeding damage when chest hemorrhages from attacks. | 100 | 500 | 100 |
SA-25 Steel Trooper | Medium | Steeled Veterans | 18 Medals | Extra 50 percent limb health (less chance of breaking limbs from bullet penetration and melee attacks). 30 percent increase on throwing range. | 100 | 500 | 100 |
SA-12 Servo Assisted | Medium | Steeled Veterans | 105 Medals | Extra 50 percent limb health (less chance of breaking limbs from bullet penetration and melee attacks). 30 percent increase on throwing range. | 100 | 500 | 100 |
SA-32 Dynamo | Heavy | Steeled Veterans | 264 Medals | Extra 50 percent limb health (less chance of breaking limbs from bullet penetration and melee attacks). 30 percent increase on throwing range. | 150 | 450 | 50 |
EX-03 Prototype 3 | Medium | Cutting Edge | 18 Medals | 95 percent resistance to arc damage. | 100 | 500 | 100 |
EX-16 Prototype 16 | Medium | Cutting Edge | 105 Medals | 95 percent resistance to arc damage. | 100 | 500 | 100 |
EX-00 Prototype X | Light | Cutting Edge | 294 Medals | 95 percent resistance to arc damage. | 50 | 550 | 125 |
CE-27 Ground Breaker | Medium | Democratic Detonation | 18 Medals | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 100 | 500 | 100 |
CE-07 Demolition Specialist | Light | Democratic Detonation | 105 Medals | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 64 | 536 | 118 |
FS-55 Devastator | Heavy | Democratic Detonation | 295 Medals | 30 percent reduced weapon recoil while crouched or prone and 50 percent explosive damage resistance. | 150 | 450 | 50 |
CW-36 Winter Warrior | Medium | Polar Patriots | 18 Medals | Extra 50 percent limb health (less chance of breaking limbs from bullet penetration and melee attacks). 30 percent increase on throwing range. | 150 | 450 | 50 |
CW-22 Kodiak | Heavy | Polar Patriots | 105 Medals | 30 percent reduced weapon recoil while crouched or prone and 50 percent explosive damage resistance. | 150 | 450 | 50 |
CW-4 Artic Ranger | Light | Polar Patriots | 294 Medals | Mini map markers generate radar scan every two seconds. Reduces enemy detection range by 30 percent (improves stealth). | 50 | 550 | 125 |
PH-9 Predator | Light | Viper Commandos | 40 Medals | Melee damage increase by 50 percent with improved weapons handling. | 50 | 550 | 125 |
PH-202 Twigsnapper | Heavy | Viper Commandos | 145 Medals | Melee damage increase by 50 percent with improved weapons handling. | 150 | 450 | 50 |
I-09 Heatseeker | Light | Freedom’s Flame | 18 Medals | 75 percent fire damage resistance. | 50 | 550 | 125 |
I-102 Draconaught | Medium | Freedom’s Flame | 105 Medals | 75 percent fire damage resistance. | 100 | 500 | 100 |
Superstore armor
Body Armor | Armor Type | Cost | Passive | Armor rating | Speed | Stamina regeneration |
---|---|---|---|---|---|---|
B-24 Enforcer | Medium | 150 SC | 30 percent reduced weapon recoil while crouched or prone and 50 percent explosive damage resistance. | 129 | 471 | 71 |
CE-74 Breaker | Light | 250 SC | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 50 | 550 | 125 |
B-27 Fortified Commando | Heavy | 400 SC | Higher armor rating. | 200 | 450 | 50 |
FS-38 Eradicator | Light | 250 SC | 30 percent reduced weapon recoil while crouched or prone and 50 percent explosive damage resistance. | 50 | 550 | 125 |
B-08 Light Gunner | Light | 150 SC | Higher armor rating. | 100 | 550 | 125 |
FS-61 Dreadnought | Heavy | 250 SC | Increased throwing range by 30 percent with extra 50 percent limb health. | 150 | 450 | 50 |
FS-11 Executioner | Heavy | 150 SC | 30 percent reduced weapon recoil while crouched or prone and 50 percent resistance to explosive damage. | 150 | 450 | 50 |
CM-41 Trench Paramedic | Light | 250 SC | Increased stim capacity by two slots with increased stim effect duration by two seconds. | 64 | 536 | 118 |
CE-81 Juggernaut | Medium | 250 SC | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 100 | 500 | 100 |
FS-34 Exterminator | Medium | 400 SC | 30 percent reduced weapon recoil while crouched or prone and 50 percent explosive damage resistance. | 100 | 500 | 100 |
SC-37 Legionnaire | Light | 150 SC | Extra 50 percent limb health (less chance of breaking limbs from bullet penetration and melee attacks). 30 percent increase on throwing range. | 50 | 550 | 125 |
SC-15 Drone Master | Medium | 250 SC | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 100 | 500 | 100 |
CM-17 Butcher | Heavy | 250 SC | Increased stim capacity by two slots with increased stim effect duration by two seconds. | 150 | 450 | 50 |
CE-67 Titan | Light | 150 SC | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 79 | 521 | 111 |
CM-10 Clinician | Medium | 250 SC | Increased stim capacity by two slots with increased stim effect duration by two seconds. | 100 | 500 | 100 |
FS-37 Ravager | Light | 250 SC | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 50 | 550 | 125 |
CW-9 White Wolf | Medium | 300 SC | Higher armor rating | 150 | 500 | 100 |
CE-64 Grenadier | Heavy | 300 SC | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 150 | 450 | 50 |
PH-56 Jaguar | Medium | 150 SC | Melee damage increase by 50 percent with improved weapons handling. | 100 | 500 | 100 |
CE-101 Guerilla Gorilla | Heavy | 250 SC | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 150 | 450 | 50 |
I-44 Salamander | Heavy | 250 SC | 75 percent fire damage resistance. | 150 | 450 | 50 |
I-92 Fire Fighter | Medium | 250 SC | 75 percent fire damage resistance. | 100 | 500 | 100 |
Twitch Drop and Steam armor
Body Armor | Armor Type | Cost | Passive | Armor rating | Speed | Stamina regeneration |
---|---|---|---|---|---|---|
TR0117 Alpha Commander | Medium | Twitch Drop | Increased stim capacity by two slots with increased stim effect duration by two seconds. | 100 | 500 | 100 |
TR-40 Gold Eagle | Medium | Steam (or default in-game after Aug. 8) | Higher armor rating. | 150 | 500 | 100 |
How to unlock armor in Helldivers 2
There are three ways to unlock new armor in Helldivers 2:
- Warbond: Free or premium ($9.99)
- Superstore: Rotates every two to three days and updates with every premium Warbond release.
- Event drops: Twitch or Steam (via PlayStation Access)
You cannot stumble across armor on a planet (like Samples) or unlock armor by completing missions. While free capes and armor occasionally appear in your account, these are references made by Arrowhead to past controversies (e.g., a cape for the liberation of Malevelon Creek or when the community review-bombed Helldivers 2).
Go to the Armory inside your Super Destroyer to equip a new armor, helmet, and cape. The Armory shows what you own, separated into armor types (heavy, medium, and light), and gives you the freedom to mix and match your body armor and helmet. While it is in high demand, armor customization isn’t available yet. Some helmets have secret stats that buff your body armor, while capes act merely as cosmetic items.
All armor you haven’t unlocked yet is accessible via the Acquisitions menu. This showcases all Warbonds and what’s currently available in the Superstore.