TCG Card Shop Simulator is still in early access, so several proposed features should be available soon, as shown in the game’s roadmap.
The roadmap offers a glimpse into the direction the game is taking. After all, you can only stock shelves, sell items, and hire NPCs, so the game is pretty barebones. New features and ways to engage would be a welcome sight, especially for players who have already unlocked everything.
With that in mind, here is what you can expect from the game in the far future.
Here is TCG Card Shop Simulator’s roadmap
TCG Card Shop Simulator is currently in very early access and is getting nearly daily updates that change the base game or fix bugs. Its recent patch, early access build 0.35, finally made it so your NPC staff don’t randomly stock empty shelves, for example.
As the game is in such an early access state, the developers have said a lot of content is coming eventually but haven’t decided when or how they will implement these mechanics. A list of these mechanics includes:
- Selling old shelf
- Customer review app
- Customers trade cards
- Tournament Organizer
- Random events
- More shop product types
- More shelf and table types
- More TCG types
- Being able to play the card game
- More shop decorations
- Ability to grade cards
- New difficulty mode
More features will eventually come, but there is no timeframe for when most of these will come or in what order. You would assume it would go from top to bottom, but the developers might change their minds or remove things from the roadmap as time passes.
Some of the features promised do look promising, though. As the game is pretty barebones currently and some customization options are dull or useless, having ways to spruce up the store’s look, especially with the change to display decorations like posters, would offer more personality.
Equally, the ability to play the TCG game in the far future instead of collecting cards and then selling them might make players think twice about getting rid of their rarer cards when they can play in potential tournaments.
Personally, I’m hoping for an option for customers to trade in rare cards they opened as store credit for your collections to be added in the future. You could set it up so you only take in high-rarity cards or expensive cards like Ghost rares for less than market price and then either keep them for yourself or sell them for a profit.
There are so many possibilities for how the game goes—so long as the developer doesn’t eventually abandon it or disappear off the face of the earth like other simulator game developers have in the past.