Jo-Ellen Aragon, VALORANT’s community manager took to Reddit to explain the upcoming 6.05 patch. Coming on with various audio and VFX improvements to Gekko alongside a functional change to his Q and a small performance update.
As expected, the new agent is the main focus of the upcoming VALORANT patch, both in the gameplay and the audiovisual department. Most importantly, Wingman’s Plant and Defuse targeting has been improved so that it can target higher locations. Once the patch is live, Mosh Pit (C)’s explosions shouldn’t sound so same-y, and the agent Select screen should handle Gekko better, too.
The full patch notes, courtesy of Jo-Ellen’s Reddit post, are as follows:
Agent updates
Gekko
- Wingman’s (Q) Plant and Defuse targeting has been improved in order to target higher locations.
Audio Improvements
- Added audio variations for Mosh Pit’s (C) explosions
- Audio improvements for Dizzy’s (E) plasma blasts, which will help you easily identify if it’s flying towards you or towards an ally while in the air
VFX Improvements
- Added VFX to when Gekko is reclaiming an orb, as well as when the globule reclaim is complete
- Improved visuals for enemy creature globules
- Improved performance in Agent Select
Performance updates
Added “CPU Wait GPU Time” metric to performance settings in order to help players track when their machines are Render Thread bound
No mention has been made of Gekko’s low-res UI portrait, but this is more than likely just a matter of time judging by the similar rollouts for Fade and Chamber in the past.
Related: VALORANT PBE schedule: Here are all the VALORANT PBE server patch dates
The public beta environment (PBE) for this patch opened on March 10 and is set to close on March 13. The PBE for Patch 6.05 is slated to start on March 16, with the 6.07 patch’s PBE period beginning on March 31. Further dates and information are available in the tweet below:
The public beta environment tests take place on the weekends, closing next Monday at around 1pm CT. Currently, only selected players (who play in the North American region, where most of the developers are located, so as to avoid latency issues and to limit costs) can partake in these testing periods. If you’re interested, you can apply for the PBE here. Keep in mind that you will need a separate client to play, should you get invited to participate.