LoL Patch 14.13 notes – All buffs, nerfs, and changes

Hope you brought an umbrella.

Rain Shepherd Milio from League of Legends cradles a little frog while it's raining.
Image via Riot Games

League of Legends Patch 14.13 is now under the hammer and tongs at the Riot Games offices, with a whole host of changes being tested and new Rain Shepherd skins coming out of the oven ready for release.

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Most of the League world has been swept up in the Faker Hall of Legends debacle, which is mostly focused around the frankly wild $500 pricetag whacked onto the celebratory new bundle and its commemorative Ahri cosmetics. That flashpoint hasn’t done anything to dent the patch cycle, though.

Here’s everything about League’s Patch 14.13 update.

When will League Patch 14.13 go live?

The next League patch to hit the live servers will begin staging on Wednesday, June 26, which lines up with Riot’s official 2024 patch schedule. There was a slight jiggle in the cycle after Patch 14.11 showed up late, but the balance team is back on track now.

We’re still a while away from patch day, with a lengthy League PBE testing run expected before anything is locked in.

Here are all the key patching times:

  • 3pm CT (NA)
  • 5am GMT (EU West)
  • 3am CET (EU North East)
  • 8am KR (Korea)

Expect several hours of server downtime once patching begins. Matchmaking will be disabled across all League queues three hours before the update is set live.

What’s in League Patch 14.13?

Riot takes a week-long break

League of Legends art showcasing Ezreal preparing to battle against Baron and the Rift Herald.
Taking a breather from saving the world. Image via Riot Games

Riot’s developers are taking their yearly week-long break for the Fourth of July festivities, and as a result, Patch 14.13 will last about three weeks instead of the regular two-week cycle. As a result, Patch 14.14 will begin on Wednesday, July 17, so settle in with some of the latest changes because we won’t see anything new over the next month.

Ranked LP update

Riot is also making a change to the ranked promotion LP system, which will now count LP as a normal win after being promoted to a new ranked tier. This should help eliminate the frustration of starting in a new tier with one single LP, especially after winning a hard-fought match and earning a ton of LP.

This shouldn’t inflate the ranked climb and should be “more intuitive and true to players’ game by game rank journey,” according to the devs. If the amount of LP you gain from a normal win adds to a sum of zero after promotion, you’ll be given one LP added to start in the new tier.

Zac bounces right back with quick buffs

zac base skin league of legends
We don’t want to say Riot’s playing favorites, but this was quick. Image via Riot Games

Less than 14 days after Zac felt the brunt of the Riot team’s nerfs in Patch 14.12, the developers are already looking for ways to push him back up. On the League PBE, this means base armor and more passive healing.

It’s more than a little surprising that the Living Weapon is getting any positive changes considering he’s already sitting at a 51.26 percent win rate in ranked play and appears in 3.7 percent of games. Dot Esports expects (and maybe hopes) these test plans will show Riot he doesn’t need the help.

Sluggish Varus nerfs push him to attack speed

Base splash art for League of Legends champion Varus.
The ADC’s build patch could fundamentally change. Image via Riot Games

The biggest champ changes are coming on Varus, who has his base attack damage, his attack speed growth, and his passive and W ability all under the microscope in this PBE round. These changes are still in testing, but if they go through, it’ll force the Arrow of Retribution into AS-heavy builds.

“Broken” Brand APC gets extinguished

Brand laughing at a smaller player.
Despite a huge win rate, Brand hasn’t been looked at yet. Image via Riot Games

League players have been up in arms over Brand’s growing dominance in the bot lane, with the fiery mage being dubbed “fundamentally broken” recently. Riot Games has heard this very public outcry and are lining up 14.13 nerfs.

Kalista’s pro-game powerhousing has been cleansed

Championship Kalista splash art
Kalista’s power in pro games should be nerfed. Image via Riot Games.

With her incredibly high presence during the 2024 Mid-Season Invitational, Kalista‘s pro game is indeed strong. Because of this, the devs are nerfing her pro-oriented power through early-game bulldozing and the availability of her ultimate in the mid to early-game.

For regular ranked and Rift folks, you’ll find that the W minion execute was added as an incentive to play with Kalista. Still, Riot Phroxzon believes this mechanic didn’t do much for regular players and simply added a lot of power to hear wave clearing.

Fizz, Milio feeling froggy with new rain skins

Rain Shepherd Fizz from League of Legends jump on a big wet lily pad.
Frogs and rain play a big part in the Rain Shepherd theme. Image via Riot Games

Two champions are getting skins in this update, with Fizz and Milio to receive calming new rainy cosmetics as debutants in the “Rain Shepherd” line.

These new variants see the already-watery mid laner and the fiery new League champ both slide into soft blues and greens. Fizz calls forth a huge frog wearing a cool bucket hat and Milio throws around rain rather than his flames. This is the first post-release skin the Gentle Flame has received.

Here are all the new skins coming in this patch:

These skins will go live during the Patch 14.13 cycle.

Here are the official notes for League Patch 14.13.

Champions

Brand

  • P mana on kill reduced from 30-50 to 20-40.
  • E damage decreased from 60-180 to 60-160 (ability power ratio remains unchanged).

Gangplank

  • E slow increased from 30-60 percent plus 25 percent critical strike chance to 40-80 percent (crit scaling has been removed).
  • Buffed until 40-80 percent critical chance.

Gragas

  • Passive healing total health scaling reduced from 6.5 to 5.5 percent.

Graves

  • E armor per stack increased from 2-14 to 4-16.

Kalista

  • Base attack damage decreased from 61 to 59.
  • R cooldown increased from 150-90 to 160-120.
  • Minimum damage has been reduced to zero.
  • Minion execute has been reduced to zero.
  • Monster damage cap has been reduced from 250-450 to 100-200.

Karthus

  • Q damage reduced from 43-119 to 40-116 (ability power ratio remains unchanged).

Kennen

  • Base health reduced to 580 from 611.

Lissandra

  • Q damage increased from 80-200 plus 80 percent ability power to 80-200 plus 85 percent ability power.
  • W cooldown reduced from 12-8 to 10-8.

Lee Sin

  • Health growth increased from 105 to 108.
  • W base shield increased from 50-250 to 70-250.

Miss Fortune

  • Base attack damage increased from 52 to 55.
  • W minimum movement speed damaged lockout reduced from five seconds to four seconds.
  • W minimum movement speed increased from 25 to 30-50 by rank.
  • W maximum movement speed wait reduced from five seconds (with 10 seconds total) to three seconds (with seven seconds total)
  • W maximum movement speed increased from 55-95 to 60-100.

Orianna

  • Base attack damage increased from 40 to 44.

Pantheon

  • W minimum damage increased from 50 to 60.

Skarner

  • Q mana increased from 30 to 50.
  • Q2 maximum health damage reduced from 15 percent to 10 percent.

Taliyah

  • Q monster bonus damage reduced from 25 plus five percent ability power to 10 plus zero percent ability power. Total damage to monsters will roughly down by 20 percent.

Varus

  • Empowered WQ missing health damage changed to 6-14 percent by spell rank (still scales up to 1.5 times by W charge).
  • Base attack damage reduced from 60 to 57.
  • Attack speed growth reduced from four percent to 3.5 percent.
  • W on-hit damage increased from 7-31 to 7-35.
  • W cooldown refund increased from 12 percent to 13 percent.
  • W plus Q cast lockout increased from 0.25 seconds to 0.85 seconds.
  • Passive minion reward adjusted from 10-20 percent plus 20 percent attack speed to four percent attack speed plus 15 percent attack speed attack damage plus 15 percent attack speed ability power.
  • Passive champion reward adjusted from 40 percent plus 40 percent attack speed to four percent attack speed plus 15 percent attack speed attack damage plus 15 percent attack speed ability power.

Xayah

  • E cooldown reduced from 13-9 to 12-8.
  • E damage increased from 50-90 to 55-95 (attack damage and crit ratios remain unchanged).

Zac

  • Base armor increased from 33 to 35.
  • Passive chunk heal total health scaling changed from 5-8 percent at R ranks zero to three to 4-8 percent linear at champion level 1-18.

Items

Opportunity

  • Ranged preparation lethality reduced from 5-10.5 to 3-6.3 based on level.
  • Extraction bonus movement speed increased from 150 to 200 ms, decaying over 1.5 seconds.

Runes

Electrocute

  • Base damage changed from 30-220 to 50-190 linear.
  • Cooldown changed from 25-20s linear to 20 seconds at all levels.

Dark Harvest

  • Base damage changed from 20-80 to 20 at all levels.
  • Damage per soul increased from five to nine.
  • Cooldown reduced to 40 seconds.

Bug fixes

  • Fixed issue that caused Karma R cooldown to not lower when RQ kills target.
  • Fixed issue that caused Renekton/Nasus Nemesis Quest to trigger on any unit kill.
  • Fixed issue that caused Renekton/Nasus Nemesis Quest to appear when they’re on same team.
  • Fixed issue that caused jungle camps to not respawn.
  • Fixed issue that caused Chemtech Drake to chase the champion that attacked it while flying up instead of finishing flying up animation first.
  • Fixed issue that prevented Heartsteel from scaling with Ornn Masterwork items.
  • Fixed issue that caused Vlad’s W to calculate on base damage of ability and not scaling.
  • Fixed issue that prevented Shyvana from applying second Press the Attack stack from Q.
  • Fixed issue that allowed enemies to cast during Lulu’s R knock up if it interrupted a dash.
  • Fixed issue where Lulu’s R knock up could be reduced by Tenacity.
  • Fixed issue where Skarner’s E can’t be canceled by Sett E.
  • Fixed display issue that caused Absorb Life’s healing to not display properly in end of game screen.
  • Fixed issue where Lee Sin Q did not reveal small area around target hit.
  • Fixed issue that allowed Bloodsong to be obtained with upgrade UI if spellblade item was already owned.
  • Fixed issue that allowed Shyvana to redirect Miss Fortune R by hitting spell shielded Miss Fortune with Shyvana R.

Skins

Rain Shepherd Fizz

Rain Shepherd Milio

Update June 19, 12:02 am CT, by Hayley Andrews: Added section on Kalista and added the champion, item, and system changes based on Matt “Phroxzon” Leung Harrison’s official patch preview plans, as shared on X (formerly Twitter) on June 18.

This article is being updated through the League patch cycle.

Author
Image of Hayley Andrews
Hayley Andrews
Hayley Andrews is a staff writer for Dot Esports with a dual degree in business and human resource management. After discovering her passion for creative writing and gaming, she now writes about MOBAs, MMOs, and cozy games.
Author
Image of Isaac McIntyre
Isaac McIntyre
Isaac McIntyre is the Aussie Editor at Dot Esports. He previously worked in sports journalism at Fairfax Media in Mudgee and Newcastle for six years before falling in love with esports—an ever-evolving world he's been covering since 2018. Since joining Dot, he's twice been nominated for Best Gaming Journalist at the Australian IT Journalism Awards and continues to sink unholy hours into losing games as a barely-Platinum AD carry. When the League servers go down he'll sneak in a few quick hands of the One Piece card game. Got a tip for us? Email: isaac@dotesports.com.
Author
Image of Tyler Esguerra
Tyler Esguerra
Lead League of Legends writer for Dot Esports. Forever an LCS supporter, AD carry main, with more than five years in the industry. Sometimes I like clicking heads in Call of Duty or VALORANT. Creator of the Critical Strike Podcast.